Ultraboost (BTD6): Difference between revisions

→Strategy: table for farm/ultraboost interaction
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The most powerful towers such as [[VTSG|(Vengeful)]] [[True Sun God (BTD6)|True Sun Gods]] should be given ×10 Ultraboost stacks as soon as possible, along with strong tier 5 towers such as [[M.A.D (BTD6)|M.A.D]] and [[Super Mines (BTD6)|Super Mines]]. Ultraboosting a [[Banana Central (BTD6)|Banana Central]] increases its cash production substantially, which is especially useful during Boss events. Note that [[Lych]] steals both the permanent and temporary buff of towers in range when it absorbs buffs, which heals the boss. If using Ultraboost against Lych, try to keep boosted towers far away from Lych during tiers 1-4, and do not use Ultraboost at all during tier 5.
The most powerful towers such as [[VTSG|(Vengeful)]] [[True Sun God (BTD6)|True Sun Gods]] should be given ×10 Ultraboost stacks as soon as possible, along with strong tier 5 towers such as [[M.A.D (BTD6)|M.A.D]] and [[Super Mines (BTD6)|Super Mines]]. Ultraboosting a [[Banana Central (BTD6)|Banana Central]] increases its cash production substantially, which is especially useful during Boss events. Note that [[Lych]] steals both the permanent and temporary buff of towers in range when it absorbs buffs, which heals the boss. If using Ultraboost against Lych, try to keep boosted towers far away from Lych during tiers 1-4, and do not use Ultraboost at all during tier 5.


The following table shows the increase in production of different Banana Farms after using Ultraboost, and if they have the Overclock active or not.
{| class="wikitable mw-collapsible"
|+Number of bananas or crates produced by Ultraboosted farms
! colspan="2" |Farm
!0-0-0
0-X-0
0-0-1
0-0-2
!1-0-0
1-X-0
1-0-1
1-0-2
!2-0-0
2-X-0
2-0-1
2-0-2
!3-X-X
0-0-3
0-0-4
0-0-5
!4-X-X
5-X-X
!1-0-3
1-0-4
1-0-5
!2-0-3
2-0-4
2-0-5
|-
| colspan="2" |Normal
|4
|6
|8
|16
|5
|18
|20
|-
| colspan="2" |Overclock
|7
|10
|14
|27
|9
|30
|34
|-
| rowspan="2" |1 Ultraboost
|Overclock
|8
|11
|15
|29
|10
|32
|36
|-
|No overclock
|5
|7
|9
|17
|6
|19
|21
|-
| rowspan="2" |2 Ultraboosts
|Overclock
|8
|11
|16
|30
|10
|33
|37
|-
|No overclock
|5
|7
|9
|18
|6
|20
|22
|-
| rowspan="2" |3 Ultraboosts
|Overclock
|8
|12
|16
|31
|11
|35
|39
|-
|No overclock
|5
|7
|10
|19
|6
|21
|23
|-
| rowspan="2" |4 Ultraboosts
|Overclock
|9
|12
|17
|33
|11
|36
|41
|-
|No overclock
|5
|8
|10
|20
|6
|22
|24
|-
| rowspan="2" |5 Ultraboosts
|Overclock
|9
|13
|18
|34
|12
|38
|43
|-
|No overclock
|6
|8
|11
|21
|7
|23
|26
|-
| rowspan="2" |6 Ultraboosts
|Overclock
|10
|14
|19
|36
|12
|40
|45
|-
|No overclock
|6
|8
|11
|22
|7
|24
|27
|-
| rowspan="2" |7 Ultraboosts
|Overclock
|10
|14
|20
|38
|13
|42
|48
|-
|No overclock
|6
|9
|12
|23
|7
|26
|28
|-
| rowspan="2" |8 Ultraboosts
|Overclock
|11
|15
|21
|40
|14
|45
|51
|-
|No overclock
|6
|9
|12
|24
|8
|27
|30
|-
| rowspan="2" |9 Ultraboosts
|Overclock
|11
|16
|22
|43
|15
|47
|54
|-
|No overclock
|7
|10
|13
|26
|8
|29
|32
|-
| rowspan="2" |10 Ultraboosts
|Overclock
|12
|17
|24
|46
|16
|51
|57
|-
|No overclock
|7
|11
|14
|27
|9
|31
|34
|}
As a supportive tower, Ultraboost is a very poor damage dealer by itself despite the fact that it gains pierce. It usually should not be crosspathed at all, since none of the crosspaths improve the ability.
As a supportive tower, Ultraboost is a very poor damage dealer by itself despite the fact that it gains pierce. It usually should not be crosspathed at all, since none of the crosspaths improve the ability.