Triple Guns (BTD6): Difference between revisions
Pixelentropy (talk | contribs) waow all sub t3-5 screenshots done |
Pixelentropy (talk | contribs) you need brew if you aren't running subcom |
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==Strategy== | ==Strategy== | ||
Like [[Airburst Darts (BTD6)|Airburst Darts]], Triple Darts is a versatile tower for the early-game to mid-game. Uncrosspathed, it underperforms due to costing more per DPS than Airburst Darts<!--(325+450+1000+1100)/3 - (325+450+1000)/2 > 0, hence RHS is cheaper-->, but its space-saving aspect and greater efficiency when crosspathed make it remain worthwhile. | Like [[Airburst Darts (BTD6)|Airburst Darts]], Triple Darts is a versatile yet cost ineffective tower for the early-game to mid-game. Uncrosspathed, it underperforms due to costing more per DPS than Airburst Darts<!--(325+450+1000+1100)/3 - (325+450+1000)/2 > 0, hence RHS is cheaper-->, but its space-saving aspect and greater efficiency when crosspathed make it remain worthwhile. As a standalone tower, Triple Guns requires a {{BTD6|Berserker Brew}} because of its low base pierce and damage. Without it, it falls behind other superior options and isn't worth using. Spamming buffed Triple Guns is a strong choice for Least Cash ranked settings on Normal [[Boss Bloon]]s, especially [[Phayze]]. | ||
2-0-3 is the generally superior crosspath, especially for maps with alternating lanes, granting [[Advanced Intel (BTD6)|Intel]] that can also be used for {{BTD6|Camo Bloon}}s. In [[Sub Commander (BTD6)|Sub Commander]] armies, the 2-0-3 Triple Guns is ideal if long range is important, as this Sub crosspath maximizes the bonus damage and pierce from the Sub Commander for a relatively low cost. However, 0-3-2 {{BTD6|Ballistic Missile}} missiles are preferred on compact maps with all lanes intersecting, and upgrading to 2-0-4 {{BTD6|Armor Piercing Darts}} is recommended if space is limited. | 2-0-3 is the generally superior crosspath, especially for maps with alternating lanes, granting [[Advanced Intel (BTD6)|Intel]] that can also be used for {{BTD6|Camo Bloon}}s. In [[Sub Commander (BTD6)|Sub Commander]] armies, the 2-0-3 Triple Guns is ideal if long range is important, as this Sub crosspath maximizes the bonus damage and pierce from the Sub Commander for a relatively low cost. However, 0-3-2 {{BTD6|Ballistic Missile}} missiles are preferred on compact maps with all lanes intersecting, and upgrading to 2-0-4 {{BTD6|Armor Piercing Darts}} is recommended if space is limited. | ||