Strategy:Boss Bloon Event: Difference between revisions
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Until Round 60, two Bloon Traps will perform the bulk of the defense, the second one should be obtained before Round 47. To handle Camo Bloons, it is recommended to use [[Cleansing Foam (BTD6)|Cleansing Foam]] , and target it above a location where Bloon Traps are dropped. If the player is using Geraldo, he can use an nvisibility Potion on a Trap Engineer instead. After Round 50 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[MOAB Mauler (BTD6)|MOAB Maulers]] or a [[MOAB Assassin (BTD6)|MOAB Assassin]] are recommended break the outer layer of MOABs so the Ceramics can be captured by the traps, make sure that the Bomb Shooters can't hit regular Bloons before they enter the trap or the Spike Factory is targeted off-track so it also is only able to hit MOABs due their larger hitboxes. Ideally all these towers should be in the range of a Monkey City / Monkeyopolis to boost the income of all towers in range. | Until Round 60, two Bloon Traps will perform the bulk of the defense, the second one should be obtained before Round 47. To handle Camo Bloons, it is recommended to use [[Cleansing Foam (BTD6)|Cleansing Foam]] , and target it above a location where Bloon Traps are dropped. If the player is using Geraldo, he can use an nvisibility Potion on a Trap Engineer instead. After Round 50 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[MOAB Mauler (BTD6)|MOAB Maulers]] or a [[MOAB Assassin (BTD6)|MOAB Assassin]] are recommended break the outer layer of MOABs so the Ceramics can be captured by the traps, make sure that the Bomb Shooters can't hit regular Bloons before they enter the trap or the Spike Factory is targeted off-track so it also is only able to hit MOABs due their larger hitboxes. Ideally all these towers should be in the range of a Monkey City / Monkeyopolis to boost the income of all towers in range. | ||
For farming, after the boss is defeated, the player should sell all defensive towers and marketplaces if any there are any remaining on the map, preferably under the influence of a Favored Trades (which is also sold at this point). | For farming, after the boss is defeated, the player should sell all defensive towers and marketplaces if any there are any remaining on the map, preferably under the influence of a Favored Trades (which is also sold at this point). From this point there are two strategies to follow: | ||
* '''Banana Central''': This is the main strategy, after having a Monkeyopolis with Bloon Trap setup ready, the rest of the cash obtained by selling the Tier 1 defense is used to buy a [[Banana Research Facility (BTD6)|Banana Research Facility]] and an Overclock and start using its ability on the BRF constantly, the rest of the space around the Monkeyopolis is filled with 2-0-3 (or 0-2-3) Marketplaces that are then upgraded to [[Central Market (BTD6)|Central Markets]] and a Favored Trades. When the sell value of the Overclock, Buccaneer, the Markets combined plus the cash in hand is enough to afford the [[Banana Central (BTD6)|Banana Central]] upgrade for the BRF, wait until the Overclock ability is recharged, use on the BRF, sell the previously mentioned towers and get the Banana Central upgrade. Continue with two Overclocks for it (due the reduced duration on Tier 5 towers) and start purchasing more BRFs and an Overclock for each, until the end of Round 58. | |||
* '''Merchantmen''': This can be used on maps with enough water surface to place 21 Buccaneers, here the Monkeyopolis should be in a place where it can cover as much water area as possible. Start by buying 16 [[Merchantman (BTD6)|Merchantmen]] and upgrade one of them to [[Trade Empire (BTD6)|Trade Empire]], get 5 more Merchantmen to achieve maximum buff stacks and then finish by alternating between buying a Central Market Farm and upgrading two Merchantmen to Favored Trades until Round 58. Bloon Traps with support can be considered if the trap can be placed in a spot where it can absorb Bloons before the Boats have a chance to attack them. | |||
On both stategies, if the player can stall the rounds or has spare cash, another sources of income can be consiered like [[Special Poperations (BTD6)|Special Poperations]], upgrading a Engineer to [[XXXL Trap (BTD6)|XXXL Trap]], get the other Tier 5 Farms or upgrading an Overclock to [[Ultraboost (BTD6)|Ultraboost]] and using it on the Banana Central. The next table shows a quick guide for the farming recommendations: | |||
{| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-2 center-col-3" | {| class="wikitable mw-collapsible mw-collapsed center-col-1 center-col-2 center-col-3" | ||
|+ style="white-space:nowrap" |Farming progression recommendations | |+ style="white-space:nowrap" |Farming progression recommendations | ||
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|[[Monkeyopolis (BTD6)|Monkeyopolis]] | |[[Monkeyopolis (BTD6)|Monkeyopolis]] | ||
|[[File:BTD6_005-MonkeyVillage.png|50x50px]] | |[[File:BTD6_005-MonkeyVillage.png|50x50px]] | ||
|Rebuild if sold for Tier 1 defense with a 0-0-0 Farm sacrifice | |Rebuild if sold for Tier 1 defense with a 0-0-0 Farm sacrifice. | ||
|[[Monkeyopolis (BTD6)|Monkeyopolis]] | |[[Monkeyopolis (BTD6)|Monkeyopolis]] | ||
|[[File:BTD6_005-MonkeyVillage.png|50x50px]] | |[[File:BTD6_005-MonkeyVillage.png|50x50px]] | ||
|Rebuild if sold for Tier 1 defense with a 0-0-0 Farm sacrifice, build it on a spot it can reach the largest water area possible | |Rebuild if sold for Tier 1 defense with a 0-0-0 Farm sacrifice, build it on a spot it can reach the largest water area possible. | ||
|- | |- | ||
|2 | |2 | ||
|[[Bloon Trap (BTD6)|Bloon Trap]] + Support | |[[Bloon Trap (BTD6)|Bloon Trap]] + Support | ||
|[[File:BTD6_004-EngineerMonkey.png|50x50px]] | |[[File:BTD6_004-EngineerMonkey.png|50x50px]] | ||
|Two traps are required for Round 47+, use Cleansing Foam for Camo. | |Add 1-0-4 Rubber to Gold and 0-2-2 Glue Gunner. Two traps are required for Round 47+, use Cleansing Foam for Camo. | ||
|[[Bloon Trap (BTD6)|Bloon Trap]] + Support | |[[Bloon Trap (BTD6)|Bloon Trap]] + Support | ||
|[[File:BTD6_004-EngineerMonkey.png|50x50px]] | |[[File:BTD6_004-EngineerMonkey.png|50x50px]] | ||
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|Additional income | |Additional income | ||
|[[File:BTD6 050-HeliPilot.png|50x50px]] | |[[File:BTD6 050-HeliPilot.png|50x50px]] | ||
|If the player can stall rounds and has enough cash, other income generators can be used like Special Poperations, | |If the player can stall rounds and has enough cash, other income generators can be used like Special Poperations, otherwise player can upgrade an Engineer to XXXL Trap or get one of the other Tier 5 farms. | ||
| | |Additional income | ||
| | |[[File:BTD6 050-HeliPilot.png|50x50px]] | ||
| | |If the player can stall rounds and has enough cash, other income generators can be used like Special Poperations, otherwise player can upgrade an Engineer to XXXL Trap or get one of the other Tier 5 farms. | ||
|} | |} | ||