Strategy:Boss Bloon Event: Difference between revisions

Tier 2 updated
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The early 40s require focus on defending the Boss, so farming may be limited during this time, the player can either choose to sell all the farming setup to beat the Boss quickly before too many rounds pass or keep it to generate more income, but taking longer to defeat the Boss. Regardless of this decision, after the Boss is popped, all towers used to defend the Boss should be sold and the recovered cash is used to resume farming in earnest. If the farming setup was sold, rebuild a Monkeyoplolis absorbing a 0-0-0 Farm under at least two discount Villages and add again a Bloon Trap, 1-0-4 Rubber to Gold and a 0-2-2 Glue Gunner.
The early 40s require focus on defending the Boss, so farming may be limited during this time, the player can either choose to sell all the farming setup to beat the Boss quickly before too many rounds pass or keep it to generate more income, but taking longer to defeat the Boss. Regardless of this decision, after the Boss is popped, all towers used to defend the Boss should be sold and the recovered cash is used to resume farming in earnest. If the farming setup was sold, rebuild a Monkeyoplolis absorbing a 0-0-0 Farm under at least two discount Villages and add again a Bloon Trap, 1-0-4 Rubber to Gold and a 0-2-2 Glue Gunner.


Until Round 60, two Bloon Traps will perform the bulk of the defense, the second one should be obtained before Round 47. To handle Camo Bloons, it is recommended to use [[Cleansing Foam (BTD6)|Cleansing Foam]] , and target it above a location where Bloon Traps are dropped. If the player is using Geraldo, he can use an nvisibility Potion on a Trap Engineer instead. After Round 50 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[MOAB Mauler (BTD6)|MOAB Maulers]] or a [[MOAB Assassin (BTD6)|MOAB Assassin]] are recommended break the outer layer of MOABs so the Ceramics can be captured by the traps, make sure that the Bomb Shooters can't hit regular Bloons before they enter the trap or the Spike Factory is targeted off-track so it also is only able to hit MOABs due their larger hitboxes. Ideally all these towers should be in the range of a Monkey City / Monkeyopolis to boost the income of all towers in range.
Until Round 60, two Bloon Traps will perform the bulk of the defense, the second one should be obtained before Round 47. To handle Camo Bloons, it is recommended to use [[Cleansing Foam (BTD6)|Cleansing Foam]] , and target it above a location where Bloon Traps are dropped. If the player is using Geraldo, he can use an Invisibility Potion on a Trap Engineer instead, also if the player is used Benjamin and is line of sight is not blocked, it is recommended to sell him as the Bloon Trojan will lose more money than its generation until very late game.
 
After Round 50 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[MOAB Mauler (BTD6)|MOAB Maulers]] or a [[MOAB Assassin (BTD6)|MOAB Assassin]] are recommended break the outer layer of MOABs so the Ceramics can be captured by the traps, make sure that the Bomb Shooters can't hit regular Bloons before they enter the trap or the Spike Factory is targeted off-track so it also is only able to hit MOABs due their larger hitboxes. Ideally all these towers should be in the range of a Monkey City / Monkeyopolis to boost the income of all towers in range. However, at some times, some Bloons might be able to get past the traps by pierce-capping them or during the redeploy time, at this point it might be useful to place a relatively inexpensive tower without global range that will later be sacrificed to a Paragon as a last line of defense.


For farming, after the boss is defeated, the player should sell all defensive towers and marketplaces if any there are any remaining on the map, preferably under the influence of a Favored Trades (which is also sold at this point). From this point there are two strategies to follow:  
For farming, after the boss is defeated, the player should sell all defensive towers and marketplaces if any there are any remaining on the map, preferably under the influence of a Favored Trades (which is also sold at this point). From this point there are two strategies to follow:  


* '''Banana Central''': This is the main strategy, after having a Monkeyopolis with Bloon Trap setup ready, the rest of the cash obtained by selling the Tier 1 defense is used to buy a [[Banana Research Facility (BTD6)|Banana Research Facility]] and an Overclock and start using its ability on the BRF constantly, the rest of the space around the Monkeyopolis is filled with 2-0-3 (or 0-2-3) Marketplaces that are then upgraded to [[Central Market (BTD6)|Central Markets]] and a Favored Trades. When the sell value of the Overclock, Buccaneer, the Markets combined plus the cash in hand is enough to afford the [[Banana Central (BTD6)|Banana Central]] upgrade for the BRF, wait until the Overclock ability is recharged, use on the BRF, sell the previously mentioned towers and get the Banana Central upgrade. Continue with two Overclocks for it (due the reduced duration on Tier 5 towers) and start purchasing more BRFs and an Overclock for each, until the end of Round 58.
* '''Banana Central''': This is the main strategy, after having a Monkeyopolis with Bloon Trap setup ready, the rest of the cash obtained by selling the Tier 1 defense is used to buy a [[Banana Research Facility (BTD6)|Banana Research Facility]] and an Overclock and start using its ability on the BRF constantly, the rest of the space around the Monkeyopolis is filled with 2-0-3 (or 0-2-3) Marketplaces that are then upgraded to [[Central Market (BTD6)|Central Markets]] and a Favored Trades. When the sell value of the Overclock, Buccaneer, the Markets combined plus the cash in hand is enough to afford the [[Banana Central (BTD6)|Banana Central]] upgrade for the BRF, wait until the Overclock ability is recharged, use on the BRF, sell the previously mentioned towers and get the Banana Central upgrade. Continue with two Overclocks for it (due the reduced duration on Tier 5 towers) and start purchasing more BRFs and an Overclock for each, until the end of Round 58. When Banana Central is banned, replace the Marketplaces/Central Markets with BRFs.
* '''Merchantmen''': This can be used on maps with enough water surface to place 21 Buccaneers, here the Monkeyopolis should be in a place where it can cover as much water area as possible. Start by buying 16 [[Merchantman (BTD6)|Merchantmen]] and upgrade one of them to [[Trade Empire (BTD6)|Trade Empire]], get 5 more Merchantmen to achieve maximum buff stacks and then finish by alternating between buying a Central Market Farm and upgrading two Merchantmen to Favored Trades until Round 58. Bloon Traps with support can be considered if the trap can be placed in a spot where it can absorb Bloons before the Boats have a chance to attack them.
* '''Merchantmen''': This can be used on maps with enough water surface to place 21 Buccaneers, here the Monkeyopolis should be in a place where it can cover as much water area as possible. Start by buying 16 [[Merchantman (BTD6)|Merchantmen]] and upgrade one of them to [[Trade Empire (BTD6)|Trade Empire]], get 5 more Merchantmen to achieve maximum buff stacks and then finish by alternating between buying a Central Market Farm and upgrading two Merchantmen to Favored Trades until Round 58. Bloon Traps with support can be considered if the trap can be placed in a spot where it can absorb Bloons before the Boats have a chance to attack them.


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|If the player can stall rounds and has enough cash, other income generators can be used like Special Poperations, otherwise player can upgrade an Engineer to XXXL Trap or get one of the other Tier 5 farms.
|If the player can stall rounds and has enough cash, other income generators can be used like Special Poperations, otherwise player can upgrade an Engineer to XXXL Trap or get one of the other Tier 5 farms.
|}
|}
When Banana Central is banned, replace the Marketplaces/Central Markets with BRFs.


== Rounds 60-79 (pre-Tier 3) ==
== Rounds 60-79 (pre-Tier 3) ==
Here, start to farm pops for Paragons by only using towers who will later be made into Paragons later as damage-dealers. The farming strategy here is straightforward, featuring the spamming of BRFs with 1 Overclock for each. If using Trade Empire+Merchantmen, finish the setup by getting 20 Favored Trades and 10 Central Markets if needed, and spam the rest of the map with Merchantmen that are later to be upgraded to Favored Trades. In open spaces, obtain [[Monkey City (BTD6)|Monkey Cities]] and place BRFs/Favored Trades in their ranges. [[Energizer (BTD6)|Energizer]] (with [[Lord of the Abyss]] if on a land-only map) can be used here to reduce the cooldowns of Overclocks and any ability-based income generators, and [[Ultraboost (BTD6)|Ultraboost]] can be obtained in the early 70s to further boost the income of first Banana Central and then several BRFs.
Here, once the Tier 2 Boss spawns, players start to farm pops for Paragons by only using towers who will later be upgraded as damage-dealers in addition to the regular defense. The farming strategy here is straightforward, featuring the spamming of BRFs with 1 Overclock for each. If using Trade Empire+Merchantmen, finish the setup by getting 20 Favored Trades and 10 Central Markets if needed, and spam the rest of the map with Merchantmen that are later to be upgraded to Favored Trades (adding the Tier 5 farms is also worth their footprint). In open spaces, obtain [[Monkey City (BTD6)|Monkey Cities]] and place BRFs/Favored Trades in their ranges. [[Energizer (BTD6)|Energizer]] (with [[Lord of the Abyss]] if on a land-only map) can be used here to reduce the cooldowns of Overclocks and any ability-based income generators, and [[Ultraboost (BTD6)|Ultraboost]] can be obtained in the early 70s to further boost the income of first Banana Central and then several BRFs.


It is generally worth it to get an [[XXXL Trap (BTD6)|XXXL Trap]] in the range of a Monkey City to defend and generate additional income, specially If the player intends to get a [[Master Builder]] so it starts to get pops towards the Paragon, complementing it with a [[Rubber to Gold (BTD6)|Rubber to Gold]] Alchemist. It is also recommended to get at least one [[Bounty Hunter]] with its targeting set to Strong in the back of the track and also in the range of a Monkey City and use the Marked to Pop Ability constantly before MOAB-Class Bloons enter the trap, the combined effects of all those towers can stack to get more than 10× more Cash than if popped normally.
It is generally worth it to get an [[XXXL Trap (BTD6)|XXXL Trap]] in the range of a Monkey City to defend and generate additional income, specially If the player intends to get a [[Master Builder]] so it starts to get pops towards the Paragon, complementing it with a [[Rubber to Gold (BTD6)|Rubber to Gold]] Alchemist. It is also recommended to get at least one [[Bounty Hunter]] with its targeting set to Strong in the back of the track and also in the range of a Monkey City and use the Marked to Pop Ability constantly before MOAB-Class Bloons enter the trap, the combined effects of all those towers can stack to get more than 10× more Cash than if popped normally.


If many Farms need to be sold, it becomes worth it by Round 79 to use [[Special Poperations (BTD6)|Special Poperations]]'s {{BTD6 mk|Door Gunner}} to carry a Favored Trades to sell Farms around the map more efficiently, while also being a decent farming tower on its own using the Supply Crate ability. If no water is on the map, use Lord of the Abyss to place down a Favored Trades for Special Poperations to carry. Use this selling strategy if needed for Tiers 4 and 5 as well.
If many Farms need to be sold, it becomes worth it by Round 79 to use [[Special Poperations (BTD6)|Special Poperations]]'s {{BTD6 mk|Door Gunner}} to carry a Favored Trades to sell Farms around the map more efficiently, while also being a decent farming tower on its own using the Supply Crate ability. If no water is on the map, use Lord of the Abyss to place down a Favored Trades for Special Poperations to carry. Use this selling strategy if needed for Tiers 4 and 5 as well.
'''''40 Merchantmen setup'''''
On maps which can fit over 40 Merchantmen and 10 Central Markets / [[Monkey Wall Street (BTD6)|Monkey Wall Street]], it might be worthwhile to go for a temporal [[Navarch of the Seas]] setup as it provides a boost to 40 Merchantmen which stacks with Trade Empire.
In this case, save up cash after building the main setup and additional income generators like Tier 5 farms until the player has $980,000 available (including the sell value of all other towers on the map, with the exception of the Hero, Trade Empire and Central Markets and optionally Banana Central and Ultraboost) or until the Tier 3 Boss appears if the player has enough cash for the Paragon, at this point use an Special Poperations with a Door Gunner Favored Trades to sell all the towers, with the exception of the ones mentioned earlier, and then build a Degree 1 [[Navarch of the Seas]] which should be able to defend Tier 3 Boss by its own on most cases and help for Tier 4. Use the remaining money to re-buy a Trade Empire and 40 Favored Trades and conserve them for the rest of the game.
During the Tier 5 defense sell the Navarch of the Seas and build another one, this time sacrificing the Favored Trades that spent many rounds generating boosted income, this will result on a Degree 60+ or even Degree 80+ Paragon. This setup is not recommended if the player needs to stall rounds for income generating abilities, or if pops are needed for other towers as the Navarch will steal most pops and anti-stall the rounds or if Navarch of the Seas has a bad Boss or map matchup.


== Rounds 80-99 (pre-Tier 4) ==
== Rounds 80-99 (pre-Tier 4) ==
Pre-Tier 4 farming features continued farming, with BRFs+Overclocks or Favored Trades continuing to fill the map. By Round 99, with optimized farming, the map can generally be completely filled with income generators. It is recommended to get [[Master Builder]] and/or [[Nautic Siege Core]] for Tier 4, as they can be made to not steal pops when the Boss is inactive (the former by placing it away from the entrance and the latter by submerging), allowing them to be kept. In addition, Master Builder takes up to 20 rounds to achieve maximum attack speed, making its early purchase even more important if desired for Tier 5. Therefore, prioritize farming pops for them during this portion of the game.
Pre-Tier 4 farming features continued farming, with BRFs+Overclocks or Favored Trades continuing to fill the map. By Round 99, with optimized farming, the map can generally be completely filled with income generators. At this point it might be also preferred to switch the Merchantmen setup for a BRF setup if the player does not intend to use [[Navarch of the Seas]] for the Tier 5 defense as it has higher returns, using 0-4-1 [[Ice Monkey (BTD6)|Ice Monkeys]] to create platforms over the water.
 
It is recommended to get [[Master Builder]] and/or [[Nautic Siege Core]] for Tier 4, as they can be made to not steal pops when the Boss is inactive (the former by placing it away from the entrance and the latter by submerging), allowing them to be kept. In addition, Master Builder takes up to 20 rounds to achieve maximum attack speed, making its early purchase even more important if desired for Tier 5. Therefore, prioritize farming pops for them during this portion of the game.


'''''Megaopolis'''''
'''''Megaopolis'''''
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By now, the entire screen has ideally been filled with income generators, so generally keep them until Round 119. If going for Vengeful True Sun God, start ultraboosting the base [[Super Monkey (BTD6)|Super Monkey]] that will be upgraded to it in the early 100s. If Nautic Siege Core has been obtained, submerge it after the Tier 4 Boss has been popped to prevent it from stealing pops. [[Flying Fortress (BTD6)|Flying Fortress]] is recommended for the defense here, as it reliably accumulates pops for Goliath Doomship, the most powerful Paragon. If Goliath Doomship is banned, accumulate pops for other Paragons to be obtained for Tier 5 by only using the towers that turn into these Paragons.
By now, the entire screen has ideally been filled with income generators, so generally keep them until Round 119. If going for Vengeful True Sun God, start ultraboosting the base [[Super Monkey (BTD6)|Super Monkey]] that will be upgraded to it in the early 100s. If Nautic Siege Core has been obtained, submerge it after the Tier 4 Boss has been popped to prevent it from stealing pops. [[Flying Fortress (BTD6)|Flying Fortress]] is recommended for the defense here, as it reliably accumulates pops for Goliath Doomship, the most powerful Paragon. If Goliath Doomship is banned, accumulate pops for other Paragons to be obtained for Tier 5 by only using the towers that turn into these Paragons.


Sell all farms at the end of Round 119 to obtain the strongest possible defense. Four Paragons (each at Degree 40+) is enough for nearly all Bosses, including Elite Bosses, but on Boss Events with extreme modifiers, stronger defense is needed. Goliath Doomship and Nautic Siege Core are the most powerful Paragons for their cost, so they are always recommended when not banned.
Sell all farms at the end of Round 119 to obtain the strongest possible defense. Four Paragons (each at Degree 40+) is enough for nearly all Bosses, including Elite Bosses, but on Boss Events with extreme modifiers, stronger defense is needed. Goliath Doomship and Nautic Siege Core are the most powerful Paragons for their cost, so they are always recommended when not banned. Another combination is [[Master Builder]] with [[Magus Perfectus]] which become the highest temporal source of damage in the game by using the Power Glove ability on the Wizard Paragon just before activating the Arcane Metamorphosis ability. Cheaper Paragons like Dart, Tack or Boomerang are not recommended on Elite Bosses unless they are on extremely favorable conditions.


== Guidelines for Ranked Mode ==
== Guidelines for Ranked Mode ==
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* In general the farming setups will look pretty similar to what is expressed on this strategy guide.
* In general the farming setups will look pretty similar to what is expressed on this strategy guide.
* Before the Boss appears, a common strategy is to sell most, if not all the farming setup to buy a defense that will defeat the boss extremely quickly, and afterwards sell the defenses to recover the farms.
* Before the Boss appears, a common strategy is to sell most, if not all the farming setup to buy a defense that will defeat the boss extremely quickly, and afterwards sell the defenses to recover the farms.
* As the Penalty Timer is not applied when the Boss is on the screen, players can stall the regular bloons to make rounds as slow as possible to more time for regular farming.
* As the Penalty Timer is not applied when the Boss is on the screen, players can stall the regular Bloons to make rounds as slow as possible to more time for regular farming, but caution is advised as the Penalty Timer can start immediately after the boss is defeated if the round has gone for long enough.
* If the player intends to use some ability to defeat the Boss from towers that start on cooldown (ex. [[First Strike Capability (BTD6)|First Strike Capability]]), is recommended to place them one or two rounds before the boss so they can be available on time.
* If the player intends to use some ability to defeat the Boss from towers that start on cooldown (ex. [[First Strike Capability (BTD6)|First Strike Capability]]), is recommended to place them one or two rounds before the boss so they can be available on time. Paragons with long ability cooldowns like Magus Perfectus or Nautic Siege Core should be place even earlier.


=== Least Cash ===
=== Least Cash ===


* All towers and upgrades should be purchased under the range of 1 or more 0-0-2 Villages if possible.
* All towers and upgrades should be purchased under the range of 1 or more 0-0-2 Villages if possible and use [[Support Chinook (BTD6)|Support Chinook]] to move them to their final locations.
* To provide more power to a Paragon is recommended to use a combination of pops and tiers (usually from 25 towers with the 4 cheapest upgrades) and not using the cash slider at all.
* To provide more power to a Paragon is recommended to use a combination of pops and tiers (usually from 25 towers with the 4 cheapest upgrades) and not using the cash slider at all.
* On many weeks it is possible to beat the Normal boss with no farming at all.
* On many weeks it is possible to beat the Normal boss with no farming at all.
* Quantity over quality, many Tier 3/4 towers can provide the same amount of damage than a Tier 5 tower for less cash.
* Quantity over quality, many Tier 3/4 towers can provide the same amount of damage than a Tier 5 tower for less cash.
* If the player is not playing against Lych, towers that provide buffs to other towers are usually worth their cost (ex. Permanent Brew, Call to Arms).
* If the player is not playing against Lych, towers that provide buffs to other towers are usually worth their cost (ex. Permanent Brew, Call to Arms).
* A [[Support Chinook (BTD6)|Support Chinook]] is a good tower to have around as it can move important towers around the map (ex. [[Super Brittle (BTD6)|Super Brittle]], Permanent Brew), this also applies to Least Tiers.
* While the Boss is on the screen, use a Support Chinook to move important towers around the map (ex. [[Super Brittle (BTD6)|Super Brittle]], Permanent Brew), this also applies to Least Tiers.
* If farming is needed, a combination of end-of-round and ability-based income is recommended. Examples include Special Poperations and a Sun Temple with only $25,000 of support sacrifices. Rounds can be safely stalled for abilities as the penalty timer will almost never matter, this also applies to Least Tiers.


=== Least Tiers ===
=== Least Tiers ===


* During the early game, players should avoid placing towers that are not intended to have a place in the mid- and endgame setup as they are only wasting tiers. For example, if the player is trying to use a [[Master Builder]] for the late game, placing a Engineer at the start of the game is more efficient than the Free Dart Monkey.
* During the early game, players should avoid placing towers that are not intended to have a place in the mid- and endgame setup as they are only wasting tiers. For example, if the player is trying to use a [[Master Builder]] for the late game, placing a Engineer at the start of the game is more efficient than the Free Dart Monkey.
* Also prefer towers that will become Paragons later for the early boss defense, for example, using a [[Spike Storm (BTD6)|Spike Storm]] instead of an [[Elite Defender (BTD6)|Elite Defender]] on a Tier 1 defense.
* Do not crosspath towers if is not needed.
* Do not crosspath towers if is not needed.
* To provide more power to a Paragon is recommended to use a combination of pops and cash slider and not using extra sacrifices.
* To provide more power to a Paragon is recommended to use a combination of pops and cash slider and not using extra sacrifices.
* Quality over quantity, placing, Least Tiers defenses concentrate all the defensive setup on a small number of towers with many upgrades.
* Quality over quantity, placing, Least Tiers defenses concentrate all the defensive setup on a small number of towers with many upgrades and buffs.
* At high level play, is also important to beat the Boss as soon as fast as possible, as the chances of having tied scores are much higher than in Least Cash.
* At high level play, is also important to beat the Boss as soon as fast as possible, as the chances of having tied scores are much higher than in Least Cash.


== General recommendations for all Bosses==
== General recommendations for all Bosses==


* Letting a few bloons leak during the early game is fine to place a farm or get some of their upgrades a little earlier. If the player has {{BTD6 mk|Mana Shield}} and/or {{BTD6 mk|Healthy Bananas}} and planning to build Marketplaces / Central Markets, being more greedy can payoff. However, if the Boss is Lych, the players should be more conservative with the lives to avoid losing to Lych-Soul.
* Letting a few bloons leak during the early game is fine to place a farm or get some of their upgrades a little earlier. If the player has {{BTD6 mk|Mana Shield}} and/or {{BTD6 mk|Healthy Bananas}} and planning to build Marketplaces / Central Markets, being more greedy can payoff. However, if the Boss is Lych, the players should be more conservative with the lives to avoid losing to Lych-Soul. The best way to recover lives is by using [[Special Poperations (BTD6)]].
* During a Boss battle, certain occasions may benefit from stalling or anti-stalling rounds. Stalling allows more time for ability-based farming, while anti-stalling generates more money from Bloons and non-ability Farms to allow for faster defense purchases while the Boss is active.
* During a Boss battle, certain occasions may benefit from stalling or anti-stalling rounds. Stalling allows more time for ability-based farming, while anti-stalling generates more money from Bloons and non-ability Farms to allow for faster defense purchases while the Boss is active.
** For earlier tiers, a 0-1-2 {{B|Glue Gunner|BTD6}} with [[Gyrfalcon]] is recommended for stalling while the Boss is not active, while {{B|Downdraft|BTD6}} is recommended when the Boss is on the screen. Downdraft becomes the only early stall recommended in Least Tiers. Towards the late-game, blimps gain greatly increased health; rounds can be stalled with [[Bloon Crush (BTD6)|Bloon Crush]] near the start or a 4-0-1 [[Maim MOAB (BTD6)|Maim MOAB]] on [[Last]] to try to target a ZOMG.
** For earlier tiers, a 0-1-2 {{B|Glue Gunner|BTD6}} with [[Gyrfalcon]] is recommended for stalling while the Boss is not active, while {{B|Downdraft|BTD6}} is recommended when the Boss is on the screen. Downdraft becomes the only early stall recommended in Least Tiers. Towards the late-game, blimps gain greatly increased health; rounds can be stalled with [[Bloon Crush (BTD6)|Bloon Crush]] near the start or a 4-0-1 [[Maim MOAB (BTD6)|Maim MOAB]] on [[Last]] to try to target a ZOMG.