Lost Crevasse: Difference between revisions
music, co-op division and layout note for bad path collision |
path lengths from btd6 index |
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| exits = 2 | | exits = 2 | ||
| junctions = 2 | | junctions = 2 | ||
| path lengths = 20.7,15.0,13.6 | |||
| path labels = Center,Left,Right | |||
| water = Yes | | water = Yes | ||
}} | }} | ||
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Lost Crevasse's layout consists on a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take: | Lost Crevasse's layout consists on a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take: | ||
* Path 1 starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit. | * Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit. | ||
* Path 2 starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit. | * Path 2 (Left) starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit. | ||
* Path 3 starts in the same way as | * Path 3 (Right) starts from the left entrance and continues clockwise, in the same way as Path 1, but when the Bloons reach the right junction, they will continue towards the right exit. | ||
All three paths are active at the same time and new spawned Bloons will alternate between them. | All three paths are active at the same time and new spawned Bloons will alternate between them. | ||
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== References == | == References == | ||
<references /> | <references /> | ||
* Path lengths sourced from the [https://btd6index.win/ BTD6 Index] | |||
==Navigation== | ==Navigation== | ||
{{BTD6 map nav}} | {{BTD6 map nav}} | ||
Revision as of 18:33, 28 August 2025
| Difficulty | Intermediate | ||
|---|---|---|---|
| Music | Winter Nights Chilled | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 50.0 | ||
| Entrances | 2 | Exits | 2 |
| Junctions | 2 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Center | 25.9 | 23.5 | 20.7 | |
| Left | 18.8 | 17.0 | 15.0 | |
| Right | 17.0 | 15.5 | 13.6 | |
Lost Crevasse is an Intermediate map for Bloons TD 6, introduced in version 50.0. It features an icy cavern where Bloons split into multiple groups as they progress, but they move slower than usual, and is surrounded by walls where bouncing projectiles can excel, but ice crystals prevent towers from being placed on some places.
Layout
Lost Crevasse's layout consists on a large land mass in the upper section surrounded by the Bloon's path and and a lower section divided in two parts separated by a column of crystals which block line of sight. The left side has more land area and the right side contains a lake where water towers can be placed. It has three paths that Bloons can take:
- Path 1 (Center) starts on the left entrance moving clockwise around the land until the right junction, here the Bloons keep moving around the top section until the left junction where they head towards the the left exit.
- Path 2 (Left) starts from the right entrance moving anti-clockwise around the upper section until the left junction, where they keep moving towards the left exit.
- Path 3 (Right) starts from the left entrance and continues clockwise, in the same way as Path 1, but when the Bloons reach the right junction, they will continue towards the right exit.
All three paths are active at the same time and new spawned Bloons will alternate between them.
As of version 50.0 collision of towers with the track is not working correctly and towers can have portions of their footprints over the track, this is specially evident with Banana Farms.
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Development

This map was first revealed in revealed in the BTD6 Dev Diary #2[1], where Ninja Kiwi stated that the map took inspiration from Silas which was released in the same update. They also presented an early image of the map with slightly different layout compared to the final release. The main differences are the lack of the final bends towards the bottom of the map, the presence of ice crystals on the left and right sides and a slightly different placement for the water area, alongside simpler visuals in general, specially for the ice crystals in the middle.
This cool cavern was inspired by our new upcoming ice hero, you may have heard about around the banana stands.
A secluded place that the ice hero enjoys visiting during his time wandering, Lost Crevasse has an asymmetrical split path that shuffles Bloons into new groups as they move through the map. The walls at the edge of the path will eat projectiles but offer good opportunities for bouncing projectiles and zone-based damage. Large ice crystals separate potential tower placement, if only there were a new ability that could help overcome this hurdle...— BTD6 Dev Diary #2[1]
Trivia
- In the update preview video for version 50, this map was incorrectly named "Frozen Crevasse".
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | الصدع المفقود | — |
| Danish | Fortabt gletsjerspalte | — |
| German | Verlorene Gletscherspalte | — |
| Spanish | Grieta Perdida | — |
| Spanish (Latin America) | Grieta perdida | — |
| Finnish | Kadonnut railo | — |
| French | Crevasse perdue | — |
| Italian | Crepaccio perduto | — |
| Japanese | 忘却のクレバス | — |
| Korean | 방황의 빙하동굴 | — |
| Dutch | Verloren kloof | — |
| Norwegian | Fortapt bresprekk | — |
| Polish | Zaginiona Szczelina | — |
| Portuguese (Brazil) | Fenda Perdida | — |
| Russian | Затерянный провал | — |
| Swedish | Förlorad Glaciärspricka | — |
| Thai | รอยแยกที่หายไป | — |
| Turkish | Kayıp Yarık | — |
| Chinese (simplified) | 失落冰隙 | — |
| Chinese (traditional) | 迷失裂谷 | — |
References
- ↑ 1.0 1.1 Corey (Sun, 6 Jul 2025). "BTD6 Dev Diary #2". Ninja Kiwi on Reddit. Retrieved Sun, 6 Jul 2025.
- Path lengths sourced from the BTD6 Index