Silas (BTD6): Difference between revisions

Mechanics: last thing about silas from my tests arctic wind weird behavior also changes between 18-19
Mechanics: obviously the slowdown is bugged
Line 36: Line 36:
[[File:BTD6 Silas Projectile.gif|thumb|200px|Silas using his main attack]]
[[File:BTD6 Silas Projectile.gif|thumb|200px|Silas using his main attack]]
Silas's main attack creates an orb of magical ice and then launches it towards its target. The orb has 10 [[pierce]], seeks out Bloons, and accelerates over time. It has a slow turning speed, but if it hits a Bloon, it instantly turns towards the next closest Bloon, similar to a ricocheting attack. It has [[Camo detection]] by default, an [[Attack speed|attack cooldown]] of 1.4s, a [[range]] of 55 units and a [[Projectile lifespan|lifespan]] of 2.5s. On contact, the orb has a different effect depending on the Bloon's state:
Silas's main attack creates an orb of magical ice and then launches it towards its target. The orb has 10 [[pierce]], seeks out Bloons, and accelerates over time. It has a slow turning speed, but if it hits a Bloon, it instantly turns towards the next closest Bloon, similar to a ricocheting attack. It has [[Camo detection]] by default, an [[Attack speed|attack cooldown]] of 1.4s, a [[range]] of 55 units and a [[Projectile lifespan|lifespan]] of 2.5s. On contact, the orb has a different effect depending on the Bloon's state:
*If not frozen or rimed, it rimes the Bloon for 2.5 seconds.
*If not rimed, it rimes the Bloon for 2.5 seconds.
*If rimed, it freezes 3 layers of the Bloon for 2.5 seconds.
*If rimed, it freezes 3 layers of the Bloon for 2.5 seconds.
*If rimed and frozen, it generates an explosion that deals 1 {{BTD6 dt|Cold}}-type damage and has 3 pierce, a radius of 12 units and deals +1 additional damage to already frozen Bloons caught in the explosion.
*If rimed and frozen, it generates an explosion that deals 1 {{BTD6 dt|Cold}}-type damage and has 3 pierce, a radius of 12 units and deals +1 additional damage to already frozen Bloons caught in the explosion.
Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows regular Bloons by 50%, slows [[MOAB-Class Bloon]]s by 5%, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again.
Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows {{BTD6|MOAB}}s by 5%, slows regular Bloons or other [[MOAB-Class Bloon]]s by 50%<!--slows regular Bloons by 50%, slows [[MOAB-Class Bloon]]s by 5%-->, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again.


This attack deals no base damage, but it is considered to have the {{BTD6 dt|Frigid}} damage type (allowing it to deal damage to Bloons afflicted with rime) and it can receive damage buffs. In this case the freeze effect is applied after the damage is dealt.
This attack deals no base damage, but it is considered to have the {{BTD6 dt|Frigid}} damage type (allowing it to deal damage to Bloons afflicted with rime) and it can receive damage buffs. In this case the freeze effect is applied after the damage is dealt.