Attack speed: Difference between revisions
m →Bloons TD 6: wording |
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The cooldown limit of the game is 0.001s (equivalent to 1000 attacks per second) and cannot be further decreased. A tower with 2 damage per attack and this cooldown, would still only attack every 1/60 of a second with two projectiles at the same time, and each projectile would deal 16.6667 damage to have an average of 2,000 damage per second. | The cooldown limit of the game is 0.001s (equivalent to 1000 attacks per second) and cannot be further decreased. A tower with 2 damage per attack and this cooldown, would still only attack every 1/60 of a second with two projectiles at the same time, and each projectile would deal 16.6667 damage to have an average of 2,000 damage per second. | ||
There are specific interactions of towers with such high cooldowns that are not intuitive due to the limit of 120 attacks per second, for example if the tower of the previous example (2 damage, 0.001s cooldown, 1 projectile per attack, 1 pierce) would attack an arbitrary large amount of Red Bloons, it would only be able to pop a maximum of 120 of them per second. | There are specific interactions of towers with such high cooldowns that are not intuitive due to the limit of 120 attacks per second, for example if the tower of the previous example (2 damage, 0.001s cooldown, 1 projectile per attack, 1 pierce) would attack an arbitrary large amount of Red Bloons, it would only be able to pop a maximum of 120 of them per second. If the same Tower attacks Bloons under the effect of an [[Embrittlement (BTD6)|Embrittlement]], each projectile would deal 17.6667 damage, increasing the total damage per second against a single target to only 2,120 because the +1 damage bonus is applied per projectile. | ||
===''Bloons Adventure Time TD''=== | ===''Bloons Adventure Time TD''=== | ||