MOAB Madness (BTD5): Difference between revisions
Planterror (talk | contribs) →Strategy: more strategies added |
m Grammar fixes |
||
| Line 28: | Line 28: | ||
*Getting two [[Monkey Ace (BTD5)|Monkey Ace]]s, upgrading them both to [[Ground Zero (BTD5)|Ground Zero]], and using each ability before a MOAB leaks. | *Getting two [[Monkey Ace (BTD5)|Monkey Ace]]s, upgrading them both to [[Ground Zero (BTD5)|Ground Zero]], and using each ability before a MOAB leaks. | ||
*Getting low tier stalling towers, like a 2-2 [[Glue Gunner (BTD5)|Glue Gunner]] and some [[Snap Freeze (BTD5)|Snap Freeze]] [[Ice Tower (BTD5)|Ice Tower]]s, and paving the top of the tunnel with [[Road Spikes (BTD5)|Road Spikes]] using the rest of the cash. | *Getting low tier stalling towers, like a 2-2 [[Glue Gunner (BTD5)|Glue Gunner]] and some [[Snap Freeze (BTD5)|Snap Freeze]] [[Ice Tower (BTD5)|Ice Tower]]s, and paving the top of the tunnel with [[Road Spikes (BTD5)|Road Spikes]] using the rest of the cash. | ||
*Getting a [[Monkey Village (BTD5)|Monkey Village]] with [[Monkey Fort (BTD5)|Monkey Fort]] and [[Jungle Drums (BTD5)|Jungle Drums]], a [[Sun God (BTD5)|Sun God]] under | *Getting a [[Monkey Village (BTD5)|Monkey Village]] with [[Monkey Fort (BTD5)|Monkey Fort]] and [[Jungle Drums (BTD5)|Jungle Drums]], a [[Sun God (BTD5)|Sun God]] under its influence, and saving cash for an [[Overclock (BTD5)|Overclock]] to buff the Sun God. | ||
==In other languages== | ==In other languages== | ||