Glue Storm (BTD6): Difference between revisions

→Strategy: Added that the 2nd cross path is preferred for 2mpc
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Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]]. In Freeplay, {{BTD6|Primary Expertise}} and {{BTD6|Energizer}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{BTD6|BAD}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{BTD6|Glue Strike}} a superior strategy.
Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]]. In Freeplay, {{BTD6|Primary Expertise}} and {{BTD6|Energizer}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{BTD6|BAD}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{BTD6|Glue Strike}} a superior strategy.


Crosspaths are important for maximizing its support role. 2-5-0 has a stronger +3 damage debuff but lacks full uptime on singular targets (up to 21 seconds out of 40),<!--10+11=21--> requiring cooldown buffs to maintain the debuff; with [[Energizer (BTD6)|Energizer]] and [[Primary Expertise (BTD6)|Primary Expertise]] singular targets have almost 100% uptime,<!--21/22--> and just over 100% when also adding {{BTD6 mk|Global Ability Cooldowns}}. 0-5-2 is more preferable in situations where cooldown reduction cannot be obtained, and to be a more reliable de-Lead, with the extra slowdown against {{BTD6|Super Ceramic Bloon}}s as an extra bonus. In [[CHIMPS]], the 0-5-1 crosspath is preferred most of the time, as 20 seconds duration is enough to cover all DDTs on Round 95, this game mode's longest DDT round.
Crosspaths are important for maximizing its support role. 2-5-0 has a stronger +3 damage debuff but lacks full uptime on singular targets (up to 21 seconds out of 40),<!--10+11=21--> requiring cooldown buffs to maintain the debuff; with [[Energizer (BTD6)|Energizer]] and [[Primary Expertise (BTD6)|Primary Expertise]] singular targets have almost 100% uptime,<!--21/22--> and just over 100% when also adding {{BTD6 mk|Global Ability Cooldowns}}. 0-5-2 is more preferable in situations where cooldown reduction cannot be obtained or when doing [[2 MegaPops]], and to be a more reliable de-Lead, with the extra slowdown against {{BTD6|Super Ceramic Bloon}}s as an extra bonus. In [[CHIMPS]], the 0-5-1 crosspath is preferred most of the time, as 20 seconds duration is enough to cover all DDTs on Round 95, this game mode's longest DDT round.


==Update history==
==Update history==