Glue Storm (BTD6): Difference between revisions
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Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]]. In Freeplay, {{BTD6|Primary Expertise}} and {{BTD6|Energizer}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{BTD6|BAD}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{BTD6|Glue Strike}} a superior strategy. | Glue Storm is also powerful against [[Boss Bloon]]s and in [[Freeplay]]. In Freeplay, {{BTD6|Primary Expertise}} and {{BTD6|Energizer}}/[[Nautic Siege Core]] are essential for the ability to have a shorter cooldown and catch newly-spawned {{BTD6|BAD}}s more quickly. However, Glue Storm is suboptimal in [[Race Event]]s due to its increased initial cooldown, making selling and rebuying {{BTD6|Glue Strike}} a superior strategy. | ||
Crosspaths are important for maximizing its support role. 2-5-0 has a stronger +3 damage debuff but lacks full uptime on singular targets (up to 21 seconds out of 40),<!--10+11=21--> requiring cooldown buffs to maintain the debuff; with [[Energizer (BTD6)|Energizer]] and [[Primary Expertise (BTD6)|Primary Expertise]] singular targets have almost 100% uptime,<!--21/22--> and just over 100% when also adding {{BTD6 mk|Global Ability Cooldowns}}. 0-5-2 is more preferable in situations where cooldown reduction cannot be obtained, and to be a more reliable de-Lead, with the extra slowdown against {{BTD6|Super Ceramic Bloon}}s as an extra bonus. In [[CHIMPS]], the 0-5-1 crosspath is preferred most of the time, as 20 seconds duration is enough to cover all DDTs on Round 95, this game mode's longest DDT round. | Crosspaths are important for maximizing its support role. 2-5-0 has a stronger +3 damage debuff but lacks full uptime on singular targets (up to 21 seconds out of 40),<!--10+11=21--> requiring cooldown buffs to maintain the debuff; with [[Energizer (BTD6)|Energizer]] and [[Primary Expertise (BTD6)|Primary Expertise]] singular targets have almost 100% uptime,<!--21/22--> and just over 100% when also adding {{BTD6 mk|Global Ability Cooldowns}}. 0-5-2 is more preferable in situations where cooldown reduction cannot be obtained or when doing [[2 MegaPops]], and to be a more reliable de-Lead, with the extra slowdown against {{BTD6|Super Ceramic Bloon}}s as an extra bonus. In [[CHIMPS]], the 0-5-1 crosspath is preferred most of the time, as 20 seconds duration is enough to cover all DDTs on Round 95, this game mode's longest DDT round. | ||
==Update history== | ==Update history== | ||