Strategy:Phayze: Difference between revisions

updated with spike paragon (it sucks against phayze)
updated to 50.2, barely any change. The blazing sun can defeat t1 normal phayze, but only in a short map because the jump is small, Golden Justice can beat T3 normal in very, very favorable conditions, both are too situational so not worth putting on guide
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{{BTD6 last updated|48.2}}
{{BTD6 last updated|50.2}}


[[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability.
[[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability.
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Tier 2 doesn't change much, the majority are upgrades of the Tier 1 options or some new towers that can be afforded at this point.
Tier 2 doesn't change much, the majority are upgrades of the Tier 1 options or some new towers that can be afforded at this point.


* 5-2-0 [[Golden Justice]] on open maps. Make sure to mark Phayze by using Marked to Pop ability with its targeting set to Strong. Range boosts like Take Aim and [[Primary Mentoring (BTD6)|Primary Mentoring]] are recommended.
* 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] on longer maps, otherwise combine it with 2× 4-0-2 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] on longer maps, otherwise combine it with 2× 4-0-2 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 5-2-0 [[Sky Shredder (BTD6)|Sky Shredder]].
* 5-2-0 [[Sky Shredder (BTD6)|Sky Shredder]].