Rogue Legends: Difference between revisions

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Added the proper formulas for modifier scaling
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The game will also have default [[challenge rule]] modifiers on Beginner maps and lower Bloon Speed, Ceramic Health and MOAB Health on Intermediate maps or higher. also Bloon speed will be incremented by 3% while MOAB and Ceramic health will be increased by +6% each encounter, and one additional stack of these increments will also be applied on each stage. In general the challenge modifiers in Bloon Encounters are determined by the following formula which uses the current stage and encounter number and a difficulty value which depends on the [[Map difficulty (BTD6)|map difficulty]]:
The game will also have default [[challenge rule]] modifiers on Beginner maps and lower Bloon Speed, Ceramic Health and MOAB Health on Intermediate maps or higher. also Bloon speed will be incremented by 3% while MOAB and Ceramic health will be increased by +6% each encounter, and one additional stack of these increments will also be applied on each stage. In general the challenge modifiers in Bloon Encounters are determined by the following formula which uses the current stage and encounter number and a difficulty value which depends on the [[Map difficulty (BTD6)|map difficulty]]:


<math display="block">\text {Bloon Speed} = 100 + 3 \times ( \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math><math display="block">\text {Ceramic / MOAB Health} = 100 + 6 \times ( \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math>
<math display="block">\text {Bloon Speed} = 100 + 3 \times ( \text {Encounter} - \text {Difficulty} - 1 )</math><math display="block">\text {Ceramic / MOAB Health} = 100 + 6 \times ( \text {Encounter} - \text {Difficulty} - 1 )</math>


For example if second Bloon Encounter of Stage 4 is played in [[Mesa]] (Advanced difficulty) the using the previous formula will yield a 100 + 3 × (4 + 2 - 8 - 2) = 88% Bloon speed modifier and 76% Ceramic and MOAB health. In addition to this, standard [[Freeplay#Bloons TD 6|Freeplay]] health scaling is also applied. In CHIMPS mode, after stage 5, the health of the Bloons will start scaling faster than the formula stated above, but the speed will keep growing at the same rate.
For example if the second Bloon Encounter of that stage is played in [[Mesa]] (Advanced difficulty) the using the previous formula will yield a result of 79% Bloon speed modifier and 58% Ceramic and MOAB health. In addition to this, standard [[Freeplay#Bloons TD 6|Freeplay]] health scaling is also applied. In CHIMPS mode, after stage 5, the health of the Bloons will start scaling faster. However, the Bloons speed modifier will keep scaling as normal.


The starting cash of an encounter can be determined with the following formula, in CHIMPS mode, players will start with 85% of this value:
The starting cash of an encounter can be determined with the following formula, in CHIMPS mode, players will start with 85% of this value: