Ultra-Juggernaut (BTD6): Difference between revisions

i will do this at some point but it's probably more important to work on the other 90% of articles without any images at all
Zipso (talk | contribs)
m Does the lede need to be so in-depth about how the projectiles split when the Mechanics section is right below it?
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'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It hurls ultra-juggernauts that deal more [[damage]] (2 to 5), [[fortified damage]] (+2 to +5), [[ceramic damage]] (+3 to +8), [[lead damage]] (+20), and [[pierce]] (60 to 210). Once hitting a wall, or expiring by losing all pierce or reaching lifespan, the ultra-juggernaut projectile splits into 6 juggernauts around 360° (60° per juggernaut). The juggernauts each have equal statistics to the normal Juggernaut but with 50 pierce and no knockback.
'''Ultra-Juggernaut''' is the [[Dart Monkey (BTD6)|Dart Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It hurls ultra-juggernauts that deal more [[damage]] (2 to 5), [[Fortified damage]] (+2 to +5), [[Ceramic damage]] (+3 to +8), [[Lead damage]] (+20), and [[pierce]] (60 to 210). Once hitting a wall, losing 50% of its pierce, or reaching the end of its pierce or lifespan, the ultra-juggernaut [[projectile]] splits into 6 juggernaut balls around 360° (60° per juggernaut). The juggernauts each have equal statistics to the normal [[Juggernaut (BTD6)|Juggernaut]], but with 50 pierce and no [[knockback]].


All its projectiles also deal +2 damage to [[MOAB-Class Bloon]]s with {{BTD6 mk|Force vs Force}} Monkey Knowledge.
All its projectiles also deal +2 damage to [[MOAB-Class Bloon]]s with {{BTD6 mk|Force vs Force}} Monkey Knowledge.


== Mechanics ==
== Mechanics ==
When the main projectile has 50% of its pierce consumed, it spawns 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut's]] base projectile) with an angle of 60° between them (making it 360°). These balls can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30° (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described).
When the main projectile has 50% of its pierce consumed, it spawns 6 mini-juggernaut balls (with the same stats as [[Juggernaut (BTD6)|Juggernaut]]'s base projectile) with an angle of 60° between them (making it 360°). Each ball can bounce once. This same effect happens again when 100% of its pierce is consumed, but instead of the first ball being aligned vertically, all balls will have a rotation of 30° (see screenshots). If the main projectile hits a wall, it explodes into 6/12 mini-juggernaut balls depending on the pierce remaining (can be interpreted as consuming its remaining pierce, with the effect already described).


==Stats==
==Stats==