Nautic Siege Core: Difference between revisions
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{{Strategy needed|What timer do you must set for the first Final Strike against a Boss? Is it 4 seconds to let the nuke hit the boss?}} | {{Strategy needed|What timer do you must set for the first Final Strike against a Boss? Is it 4 seconds to let the nuke hit the boss?}} | ||
{{BTD6 last updated|section=y|49.3}} | {{BTD6 last updated|section=y|49.3}} | ||
The Nautic Siege Core is a particularly versatile Paragon, due to its different modes that offer support or damage. In late Freeplay, it | The Nautic Siege Core is a particularly versatile Paragon, due to its different modes that offer support or damage. In late Freeplay most of the time, keep it submerged for for the ability cooldown reduction it gives to other Paragons, for example the [[Magus Perfectus]]'s Arcane Metamorphosis. However, while not as strong as some other Paragons, when unsubmerged it deals heavy damage, especially to Bosses. | ||
The Final Strike ability does massive damage, and can be used to allow hard rounds to be passed with much less difficulty than normal, though the really long cooldown prevents consistent use of the ability. Additionally, during the countdown, one should submerge the Nautic Siege Core, as while the countdown halts its attacks, it doesn't stop its buffs. Versus Bosses, time it very close to when the Boss would come on the upcoming round, but always account for the 3 second Boss arrival delay.<!--specifics of what timer go do is not known yet--> | The Final Strike ability does massive damage, and can be used to allow hard rounds to be passed with much less difficulty than normal, though the really long cooldown prevents consistent use of the ability. Additionally, during the countdown, one should submerge the Nautic Siege Core, as while the countdown halts its attacks, it doesn't stop its buffs. Versus Bosses, time it very close to when the Boss would come on the upcoming round, but always account for the 3 second Boss arrival delay.<!--specifics of what timer go do is not known yet--> | ||
For [[Boss Bloon Event (BTD6)|Boss Events]], Nautic Siege Core's best matchup is [[Vortex (BTD6)|Vortex]] if it is positioned away from Vortex's stun areas (if no water exists to avoid Vortex, use [[Lord of the Abyss]]'s ink platform), taking advantage of its Advanced Intel and Final Strike to avoid most of its stuns, and its worst matchup is [[Lych (BTD6)|Lych]] because of the [[Lych-soul]].<!--not sure exactly why lych is worst, can't see why other bosses are worse here--> It's also effective against [[Phayze]] in the presence of innate camo detectors around the map to provide camo sight outside its base range. | For [[Boss Bloon Event (BTD6)|Boss Events]], Nautic Siege Core's best matchup is [[Vortex (BTD6)|Vortex]] if it is positioned away from Vortex's stun areas (if no water exists to avoid Vortex, use [[Lord of the Abyss]]'s ink platform), taking advantage of its Advanced Intel and Final Strike to avoid most of its stuns, and its worst matchup is [[Lych (BTD6)|Lych]] because of the [[Lych-soul]] and resurrected DDTs.<!--not sure exactly why lych is worst, can't see why other bosses are worse here--> It's also effective against [[Phayze]] in the presence of innate camo detectors around the map to provide camo sight outside its base range. | ||
==Update history== | ==Update history== | ||