Mega Massive Munitions Factory: Difference between revisions

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The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It has the same targeting available as [[Smart Spikes (BTD6)|Smart Spikes]]. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]:
The Mega Massive Munitions Factory deploys giant spiked mines in its radius which last for up to 5 rounds and split into 10 smaller spike piles after exploding. It has the same targeting available as [[Smart Spikes (BTD6)|Smart Spikes]]. It also creates a permanent carpet of spikes on the track that passively damages all Bloons on the map, similar to the vines created by [[Spirit of the Forest (BTD6)|Spirit of the Forest]]. It has two [[Activated Ability|Activated Abilities]]:
*'''Controlled Burst'''{{fn|Internal name of the ability's icon}} — Grants it a 4x [[attack speed]] buff for 10 seconds similar to Smart Spikes and can only be used once per round, with a base cooldown of 10 seconds.
*'''Controlled Burst'''{{fn|Internal name of the ability's icon}} — Grants it a 4x [[attack speed]] buff for 10 seconds similar to Smart Spikes and can only be used once per round, with a base cooldown of 10 seconds.
*'''Spikeageddon''' — Launches powerful land mines, (resembling [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller), into the air that land on approximately equally spaced intervals along the track, starting from each exit that explode on contact with a Bloon, dealing massive amounts of damage and releasing 3 smaller spike piles (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. The number of rockets launched is dependent on the track length. The ability has a base 75 second cooldown.
*'''Spikeageddon''' — Launches powerful land mines (resembling [[Perma-Spike (BTD6)|Perma-Spike]], but rounded and smaller) into the air that land on approximately equally spaced intervals along the track, starting from each exit that explode on contact with a Bloon, dealing massive amounts of damage and releasing 3 smaller spike piles (resembling [[Deadly Spikes (BTD6)|Deadly Spikes]], but smaller). The mines can also be manually detonated by activating the ability again after it recharges. The number of rockets launched is dependent on the track length. The ability has a base 75 second cooldown.


==Stats==
==Stats==