Pre-emptive Strike (BTD6): Difference between revisions
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Pre-emptive Strike's main function is guaranteeing victory against [[DDT (BTD6)|DDT]]s, though it requires {{BTD6|Sub Commander}} for one-shotting Round 99's Fortified DDTs. Its main attack deals decent damage, though it frequently chases {{BTD6|Super Ceramic Bloon}}s and requires additional help for cleanup. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 {{BTD6|BAD}} on shorter maps, making it more versatile for being a strong BAD counter. | Pre-emptive Strike's main function is guaranteeing victory against [[DDT (BTD6)|DDT]]s, though it requires {{BTD6|Sub Commander}} for one-shotting Round 99's Fortified DDTs. Its main attack deals decent damage, though it frequently chases {{BTD6|Super Ceramic Bloon}}s and requires additional help for cleanup. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 {{BTD6|BAD}} on shorter maps, making it more versatile for being a strong BAD counter. | ||
Pre-emptive Strike is generally recommended when being paired with {{BTD6|Sub Commander}}, {{BTD6|Admiral Brickell}}, and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs prevent the need for [[Monkey Intelligence Bureau (BTD6)|MIB]] or a de-Lead tower. However, when not paired with Sub Commander and Admiral Brickell, Pre-emptive Strike's capabilities won't be fully utilized. Use the 0-5-2 crosspath (maximizing its damage) on maps where it can reach all lanes, but use the 2-5-0 crosspath on maps with multiple lanes spaced apart so that its base range cannot reach all of them. | Pre-emptive Strike is generally recommended when being paired with {{BTD6|Sub Commander}}, {{BTD6|Admiral Brickell}}, and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs prevent the need for [[Monkey Intelligence Bureau (BTD6)|MIB]] or a de-Lead tower. However, when not paired with Sub Commander and/or Admiral Brickell, Pre-emptive Strike's capabilities won't be fully utilized. Use the 0-5-2 crosspath (maximizing its damage) on maps where it can reach all lanes, but use the 2-5-0 crosspath on maps with multiple lanes spaced apart so that its base range cannot reach all of them. | ||
==Update history== | ==Update history== | ||