Even More Tacks (BCS): Difference between revisions
Planterror (talk | contribs) same thing as extra super since it uses the same mechanic |
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*Without any Monkey removals (e.g. [[Shrink]]) or ammo removals (e.g. [[Whoops]], [[Ceasefire]]), Even More Tacks can be very effective against 0-delay Bloons with enough ammo. Its only disadvantage is that it cannot manually attack Bloons. | *Without any Monkey removals (e.g. [[Shrink]]) or ammo removals (e.g. [[Whoops]], [[Ceasefire]]), Even More Tacks can be very effective against 0-delay Bloons with enough ammo. Its only disadvantage is that it cannot manually attack Bloons. | ||
**With 20 Gold spent, it has 11 ammo, essentially up to 385 damage if it uses all ammo. | **With 20 Gold spent, it has 11 ammo, essentially up to 385 damage if it uses all ammo. | ||
*Combining a high ammo Even More Tacks with buffs such as [[Gwendolin (BCS)|Gwendolin’s]] Heat It Up or [[Zee Jay (BCS)|Zee Jay’s]] Rad Enhancements can make it deal absurd damage. Keep in mind though that Even More Tacks can be removed by cards like Return To Sender before it gets a chance to attack with buffed stats. | |||
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==Update history== | ==Update history== | ||