The Blazing Sun: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y| | {{BTD6 last updated|section=y|60.0}} | ||
As a very cheap tier 5, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], lacking pierce with high attack speed and damage. Comparatively, it trades off unlimited range of a Sniper for more DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. As a result, it excels at carrying the mid-game<!--2-0-5 edef can't just clean up--> and reaching higher rounds on maps that it fits on. However, it falls off starting from round 81, due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. | As a very cheap tier 5, the Blazing Sun serves a similar role to the 2-0-5 [[Elite Defender (BTD6)|Elite Defender]], both towers lacking pierce with high attack speed and damage. Comparatively, it trades off unlimited range of a Sniper for more DPS and the capability to one-shot [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s before round 81, allowing the player to easily save up to an expensive tier 5. As a result, it excels at carrying the mid-game<!--2-0-5 edef can't just clean up--> and reaching higher rounds on maps that it fits on. However, it falls off starting from round 81, due to Super Ceramics blocking multiple shots. As such, cleanup towers should be used alongside it, such as [[Etienne (BTD6)|Etienne]] for the UCAV to assist with cleanup and grouped popping power, or [[The Bloon Solver (BTD6)|The Bloon Solver]] for its immense Ceramic Bloon stopping power. On later rounds, dense groups of blimps become a problem for The Blazing Sun, but it can provide solid supporting fire for rounds with high health single targets, such as 97 or 100. Its damage-over-time is high enough to consider pairing the upgrade with [[The Final Harmonic]] to amplify its effect and stall groups of BFBs. Like with all Desperados, [[Captain Churchill (BTD6)|Captain Churchill]] is a strong pick to cover its weaknesses. | ||
The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. | The Blazing Sun is generally unreceptive to buffs from common support towers like [[Berserker Brew (BTD6)|Berserker Brew]], but more range effectively improves its speed due to the [[Quickdraw (BTD6)|Quickdraw]] upgrade, so a [[Primary Training (BTD6)|Primary Training]] can be considered. The single target damage is also amplified through the [[Bounty Hunter]]'s markings as well as the Take Aim ability further improving its range to maximize Quickdraw. | ||
It is also effective at dealing with tier 1 [[Boss Bloon]]s with its high single target damage output, especially against [[Lych (BTD6)|Lych]] and [[Bloonarius (BTD6)|Bloonarius]] | The Blazing Sun can also be considered for a run that otherwise is incredibly weak to the [[BAD (BTD6)|BAD]] on round 100. Due to it's high damage output, doubled with a Bounty Hunter's mark, it can solo the outer layer and provide good damage to the insides. Multiple [[Twin Sixes]] are cheaper for this role however, so only buy the tier 5 if hitting the children [[DDT (BTD6)|DDT]]s are valuable or if the ceramic cleanup is lacking otherwise. | ||
It is also effective at dealing with tier 1 [[Boss Bloon]]s with its high single target damage output, especially against [[Lych (BTD6)|Lych]] and [[Bloonarius (BTD6)|Bloonarius]], and the non-primary phases of [[Dreadbloon (BTD6)|Dreadbloon]]. [[Phayze]] can be beaten as well, but it requires lots of track length covered by the Blazing Sun to be effective, due to the unique abilities of the Boss and the limited range of the Desperado. | |||
Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible to maximize crit chance and maximize Quickdraw benefits. Speed buffs don't contribute much to the Blazing Sun's DPS, as its shot bursts have a fixed firing rate,<!--fixed gun pewpew rate of 0.05s--> and neither [[Wanderer]] nor [[Nomad]] give enough attack speed combined to offer greater average DPS than the crits, even under the perfect conditions of the bottom crosspath. | Its best crosspath is 5-2-0, as a [[Bullseye (BTD6)|Bullseye]] critical hit directly multiplies its damage and the critical shot chances are much more common when one is already encouraged to place as far away from the track as possible to maximize crit chance and maximize Quickdraw benefits. Speed buffs don't contribute much to the Blazing Sun's DPS, as its shot bursts have a fixed firing rate,<!--fixed gun pewpew rate of 0.05s--> and neither [[Wanderer]] nor [[Nomad]] give enough attack speed combined to offer greater average DPS than the crits, even under the perfect conditions of the bottom crosspath. | ||