Ultra-Juggernaut (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|49.2|section=y}}Ultra-Juggernaut is an excellent option for maps with many of obstacles, such as [[Cornfield]], [[Hedge]], and [[Encrypted]], being able to rival other Tier 5s at a much cheaper price. Its high Ceramic damage allows it to destroy hordes of [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and lower tier [[MOAB-Class Bloon]]s on these maps. On open maps, such as [[Cubism]], [[Monkey Meadow]], and [[Haunted]], it is very weak due to its balls not bouncing frequently, and falls off completely starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloon|Super Ceramics]]. Ultra-Juggernaut is also an excellent option for [[Race Event]]s, due to its high pierce that allows for large round sends. Its best crosspath is 5-2-0, as Camo detection can | {{BTD6 last updated|49.2|section=y}}Ultra-Juggernaut is an excellent option for maps with many of obstacles, such as [[Cornfield]], [[Hedge]], and [[Encrypted]], being able to rival other Tier 5s at a much cheaper price. Its high Ceramic damage allows it to destroy hordes of [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s and lower tier [[MOAB-Class Bloon]]s on these maps. On open maps, such as [[Cubism]], [[Monkey Meadow]], and [[Haunted]], it is very weak due to its balls not bouncing frequently, and falls off completely starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloon|Super Ceramics]]. Ultra-Juggernaut is also an excellent option for [[Race Event]]s, due to its high pierce that allows for large round sends. Its best crosspath is 5-2-0, as Camo detection can be obtained with [[Radar Scanner (BTD6)|Radar Scanner]] or de-camo options like [[Submerge and Support (BTD6)|Submerge and Support]], and the 5-0-2's extra range, knockback, and projectile lifespan are rarely necessary.<!--there's ct banner time attack if camo options are rare, but this fact can be implied...--> | ||
==Update history== | ==Update history== | ||