Template:BTD6 frontier encounter

Revision as of 21:00, 25 December 2025 by Drgoku282 (talk | contribs) (added map id parameter to avoid problems with names)


Example

The following table is created by the template below

Map Middle of the Road Type Story Challenge rule First time Replay Elite
Roundset Set 1
Start round 1 16 51
End round 10 25 60
Other challenge rules:
  • Bloon speed: 110%
  • MOAB speed: 90%
  • Regrow rate: 150%
  • Removable cost rate: 50%
  • Ceramic health: 125%
  • MOAB health: 75%
  • Boss health: 80%
  • Boss speed: 120%
  • All Camo
  • All Regrow
Rewards End of round 0.15×
($158.25 total)
0.25×
($301.25 total)
2.0×
($3,110 total)
Victory $150 $50 $1,200
Bloon reinforcements
First time Replay Elite
Reinforcement set 1
  • Round 1: 1
  • Round 4: 2
  • Round 7: 4
  • Round 9: 6
  • Round 15: 7
  • Round 17: 10
  • Round 19: 14
  • Round 22: 19
  • Round 24: 22
Reinforcement set 2
  • Round 18: 9
  • Round 21: 10
  • Round 24: 12
Reinforcement set 3
  • Round 50: 34
  • Round 55: 38
  • Round 60: 42
  • Round 65: 46
  • Round 69: 49
  • Round 73: 53
  • Round 79: 55
  • Round 84: 58
  • Round 89: 61
Story Towers
 2-1-0 Ninja Monkey (Piercing)
 0-0-2 Boomerang Monkey (Quickshot)
{{Template:BTD6 frontier encounter
|map=[[Middle of the Road]]
|mapId=MiddleOfTheRoad
|encounterType=Story
|roundset=1
|speedMultiplier=1.1
|moabSpeedMultiplier=0.9
|regrowRateMultiplier=1.5
|removeableCostMultiplier=0.5
|bloonHealthMultiplier=1.25
|moabHealthMultiplier=0.75
|bossHealthMultiplier=0.8
|bossSpeedMultiplier=1.2
|startRound=1
|replayStartRoundAddition=15
|eliteStartRoundAddition=50
|endRound=10
|replayEndRoundAddition=15
|eliteEndRoundAddition=50
|allCamo=1
|allRegrow=1
|endOfRoundCashMultiplier=0.15
|replayEndOfRoundCashMultiplier=0.25
|eliteEndOfRoundCashMultiplier=2.0
|victoryCashMultiplier=1.5
|replayVictoryCashMultiplier=0.5
|eliteVictoryCashMultiplier=12
|reinforcementSet=1
|rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22
|replayReinforcementSet=2
|replayRushList=18,9;21,10;24,12
|eliteReinforcementSet=3
|eliteRushList=50,34;55,38;60,42;65,46;69,49;73,53;79,55;84,58;89,61
|storyTowers={{BTD6 rewards|InstaMonkey:NinjaMonkey,210}} ({{Hover|Piercing|135% Pierce}})<br>{{BTD6 rewards|InstaMonkey:BoomerangMonkey,002}} ({{Hover|Quickshot|115% Attack Speed}})
}}

The following challenge rules are shared between all encounters:

  • Mode: Apopalypse
  • Difficulty: Medium
  • Max monkeys: Default
  • Starting cash: Current amount of Bananite
  • Starting lives: Current amount
  • Monkey Knowledge disabled
  • Only powers purchased in the General Store are allowed
  • No continues
  • Double Cash disabled
  • Fast Track disabled
  • Paragon limit: 0
  • No round 100 reward
  • Ability cooldown rate: 60%
  • Cash per pop multiplier: 0×
  • Cash generated by towers multiplier: 0×
  • All Towers and Heroes available