Temple Sacrifice (BTD6)
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When created, Sun Temple and True Sun God sacrifice all the towers within their range and their total value is used to either improve their main attack and add new attacks and bonuses.
Mechanics
The enhancements of the Temple depend on two factors: the cost and the category (Primary, Military, Magic or Support) of the tower. The Temple will not sacrifice Heroes, Powers and Paragons within its range. The higher the cost of the towers being sacrificed, the more benefits will be obtained and they are separated by tiers, reaching a specific threshold will give all the benefits from previous tiers as well.
| Tier | Total cost of sacrificed towers |
|---|---|
| 0 | $0 – $299 |
| 1 | $300 – $1,000 |
| 2 | $1,001 – $2,000 |
| 3 | $2,001 – $4,000 |
| 4 | $4,001 – $7,500 |
| 5 | $7,501 – $10,000 |
| 6 | $10,001 – $15,000 |
| 7 | $15,001 – $25,000 |
| 8 | $25,001 – $50,000 |
| 9 | $50,001 or more |
Although Sun Temple sacrifices all towers in its range, it will only obtain benefits from 3 categories maximum at the same time, the category with the lower total cost among sacrifices is ignored. True Sun God will benefit from all categories. For Primary, Military and Magic benefits, each tier will alternate between improving the main attack of the temple and adding or upgrading a secondary attack. All the benefits of the Sun Temple will carry over to the True Sun God or VTSG and God will apply its own benefits on top depending on the sacrifices offered for the upgrade.
Sacrifice benefits
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify that even tier upgrades only affect the main attack of the tower. Magic pierce upgrades were tested and they only seem to affect the main attack. For support damage and cash bonus seem to apply to all attacks and cooldown doesn't seem to apply to secondary attacks but haven't tested the rest. |
Primary
The Sun Temple and the True Sun God gains the following benefits from Primary sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | New attack: Glaive Richochet with 50 damage, 50 pierce and 1.3s cooldown. |
| 2 | Main attack: Cooldown reduced by 10% (0.054s). |
| 3 | Glaive attack: Damage increased: 50 → 100. Cooldown reduced: 1.3s → 0.8s. |
| 4 | Main attack: Cooldown bonus increased 10% → 20% (0.054s → 0.048s). |
| 5 | New attack: Blade Shooter with 8 blades, 150 damage, 100 pierce and 2.0s cooldown. |
| 6 | Main attack: Cooldown bonus increased 20% → 30% (0.048s → 0.042s). |
| 7 | Glaive attack: Damage increased: 100 → 150. Cooldown reduced: 0.8s → 0.5s. |
| 8 | Main attack: Cooldown bonus increased 30% → 40% (0.042s → 0.036s). |
| 9 | Blade attack: Damage increased: 150 → 250. Pierce increased: 100 → 200. Cooldown reduced: 2.0s → 1.5s. |
Notes
- Main attack speed is a multiplicative bonus (0.9, 0.8, 0.7 and 0.6×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively.
- True Sun God's Blade Shooter is shifted 22.5° compared to the Sun Temple.
Military
The Sun Temple gains the following benefits from Military sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | New attack: Ballistic Missile with infinite range, 75 damage, 50 pierce and 3.0s cooldown |
| 2 | Main attack: Projectile speed increased: 400 units/s → 448 units/s (12% increase). |
| 3 | Missile attack: Cooldown reduced: 3.0s → 1.5s. |
| 4 | Main attack: Projectile speed increased: 448 units/s → 496 units/s (24% increase). |
| 5 | New attack: Spawns a Mini Spectre which throws darts (10 damage, 50 pierce) and bombs (6 damage, 10 pierce). Both attacks have infinite range and a cooldown of 0.15 s. |
| 6 | Main attack: Projectile speed increased: 496 units/s → 544 units/s (36% increase). |
| 7 | Missile attack: Cooldown reduced: 1.5s → 1.0s. |
| 8 | Main attack: Damage increased 5 → 10 for the Temple, 15 → 30 for the True Sun God. Projectile speed increased: 544 units/s → 600 units/s (50% increase). |
| 9 | Mini Spectre: Amount: 1 → 2. Dart damage: 10 → 15. Dart damage: 10 → 15. Bomb damage: 6 → 10. Bomb pierce: 10 → 30. |
Notes
- Projectile speed bonus is multiplicative (1.12, 1.24, 1.36 and 1.50×, respectively) and stacks with X-0-2 projectile speed increase (700 base, 778, 864, 952 and 1050 units/s respectively).
- Tier 8 damage bonus is a 2.0× multiplicative increase.
- The two bonuses indicated above stacks multiplicatively for Sun Temple and True Sun God.
- Sun Temple's Ballistic Missile can only target MOAB-Class Bloons, the True Sun God's missile can target any Bloon and has higher flying speed.
- Sun Temple's Mini Spectres fly in a circle figure with a radius of 80 units. True Sun God's Mini Spectres fly in infinite figure.
Magic
The Sun Temple gains the following benefits from the Military sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Gains a seeking Arcane Blast attack with 4 projectiles that seeks Bloons. |
| 2 | Increases the main attack projectile size by 15% and the pierce by 5. |
| 3 | Main attack has a 10% chance of distracting non-MOAB-Class Bloon and gains an invisible attack that will push them with 100% chance every 5 seconds. |
| 4 | Increases the main attack projectile size by an additional 15% (30% total) and the pierce by 5 (+10 total). |
| 5 | Increases the damage of the Arcane Blast and doubles its attack speed. |
| 6 | Main attack distraction chance increased to 20% and the invisible push attack can now affect MOABs. |
| 7 | Arcane Blast has now 6 projectiles with increased damage. |
| 8 | Increases the main attack projectile size by an additional 15% (45% total) and the pierce by 10 (+20 total). |
| 9 | Starts spawning mini Sun Avatars every 30 seconds which have a lifespan of 65 seconds. |
Notes
- Projectile size increase is multiplicative (1.15, 1.30, 1.45 and 1.50×, respectively), and bonus from Sun Temple and True Sun God stacks multiplicatively.
- True Sun God Mini Sun Avatars can target and attack trough blockers and walls (in the same way X-ray Ultra works but they still need Ultravision for camo detection).
Support
The Sun Temple gains the following benefits from Support sacrifices:
| Tier | Benefit |
|---|---|
| 0 | No benefit. |
| 1 | Increases range by 5 units and produces $500 cash at the end of the round. |
| 2 | Provides a 10% discount to all towers and upgrades purchased in range. |
| 3 | Reduces reload time of all towers in range by 10% (~11% attack speed increase). |
| 4 | Increases the cash obtanied by popping Bloons in the Temple's range by 50% and produces $2,000 per round. |
| 5 | Gives +3 pierce and +20% range to all towers in range. |
| 6 | Gives +1 damage to all towers in range. |
| 7 | Discount bonus increased to 20%. |
| 8 | Reduces reload time of all towers in range by an additional 10% (multiplicative with previous bonus, ~23% attack speed increase) and produces $5,000 per round. |
| 9 | Gives an additional +1 damage to all towers (+2 total) in range. |
Notes
- The cash and damage bonus also applies to itself. The damage bonus applies after the VTSG damage bonus, if applicable.
Stats
Sun Temple
| Placeable on | Land/Water |
|---|---|
| Footprint | 37 × 40 rectangle |
| Display range | 4-0-0 / 5-0-0: 65 units 4-1-0 / 5-1-0: 75 units 4-2-0 / 5-2-0: 87 units 4-0-2 / 5-0-2: 68 units Tier 1 Support: 70, 80, 92, 73 units |
| Cooldown | 4-0-0: 0.06s Tier 2 Primary: 0.054s Tier 4 Primary: 0.048s Tier 6 Primary: 0.042s Tier 8 Primary: 0.036s |
|---|---|
| Range | 4-0-0: 65 units 4-1-0: 75 units 4-2-0: 87 units 4-0-2: 68 units Tier 1 Support: 70 / 80 / 92 / 73 units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Pierce | 4-0-0: 20 4-1-0: 21 4-2-0: 23 Tier 2 Magic: 25 / 26 / 28 Tier 4 Magic: 30 / 31 / 33 Tier 8 Magic: 40 / 41 / 43 |
|---|---|
| Damage | Base: 5 Tier 8 Military: 10 |
| Camo damage | 4-0-2: +1 |
| Damage type | Normal |
| Radius | Base: 9 units Tier 2 Magic: 10.35 units Tier 4 Magic: 11.7 units Tier 8 Magic: 13.05 units |
| Random angle | 8° |
| Speed | 4-0-0: 400 units/s 4-2-0: 700 units/s Tier 2 Military: 448 / 778 units/s Tier 4 Military: 496 / 868 units/s Tier 6 Military: 544 / 952 units/s Tier 8 Military: 600 / 1050 units/s |
| Lifespan | 0.6s |
| Pushback | 4-0-1: 1.25×, 0.5s, ×0.6 against Lead and Ceramics |
| MOAB-Class pushback | 4-0-1: ×0.3 |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
| Cooldown | Tier 1 Primary: 1.3s Tier 3 Primary: 0.8s Tier 7 Primary: 0.5s |
|---|---|
| Range | 4-0-0: 65 units 4-1-0: 75 units 4-2-0: 87 units 4-0-2: 68 units Tier 1 Support: 70 / 80 / 92 / 73 units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Pierce | 50 |
|---|---|
| Damage | Tier 1 Primary: 50 Tier 3 Primary: 100 Tier 7 Primary: 150 |
| Damage type | Normal |
| Radius | 6.25s |
| Speed | 250 units/s |
| Seek angle | 360° |
| Seek distance | 150 units |
| Lifespan | 2.0s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
| Cooldown | Tier 5 Primary: 2.0s Tier 9 Primary: 1.5s |
|---|---|
| Range | 4-0-0: 65 units 4-1-0: 75 units 4-2-0: 87 units 4-0-2: 68 units Tier 1 Support: 70 / 80 / 92 / 73 units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Count | 8 |
|---|---|
| Angle | 360° |
| Pierce | Tier 5 Primary: 100 Tier 9 Primary: 200 |
| Damage | Tier 5 Primary: 150 Tier 9 Primary: 250 |
| Damage type | Normal |
| Radius | 4 units |
| Speed | 160 units/s |
| Lifespan | 3.125s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
| Cooldown | Tier 1 Military: 3.0s Tier 3 Military: 1.5s Tier 7 Military: 1.0s |
|---|---|
| Range | ∞ units |
| Cannot target | 4-0-0: Camo / Non MOAB-Class 4-0-2: Non MOAB-Class |
| Pierce | 1 |
|---|---|
| Radius | 4 units |
| Speed | 270 units/s |
| Seek angle | 360° |
| Seek distance | ∞ units |
| Lifespan | 7.4074s |
| Cannot hit | 4-0-0: Camo / Non MOAB-Class 4-0-2: Non MOAB-Class |
| Pierce | 50 |
|---|---|
| Damage | 1 |
| MOAB-Class damage | 74 |
| Damage type | Normal |
| Radius | 18 units |
| Lifespan | 0.05s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
Mini Spectre
| Placeable on | N/A |
|---|---|
| Speed | 60 units/s |
| Count | Tier 5 Military: 1 Tier 9 Military: 2 |
| Lifespan | ∞ |
| Cooldown | 0.15s |
|---|---|
| Range | ∞ units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Pierce | 50 |
|---|---|
| Damage | Tier 5 Military: 10 Tier 9 Military: 15 |
| Damage type | Sharp |
| Radius | 2 units |
| Speed | 400 units/s |
| Lifespan | 1.25s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
| Cooldown | 0.15s |
|---|---|
| Range | ∞ units |
| Cannot target | 4-0-0: Camo 4-0-2: None |
| Pierce | 1 |
|---|---|
| Radius | 3 units |
| Speed | 300 units/s |
| Lifespan | 1.6667s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
| Pierce | Tier 5 Military: 10 Tier 9 Military: 30 |
|---|---|
| Damage | Tier 5 Military: 6 Tier 9 Military: 10 |
| Damage type | Explosion |
| Radius | 20 units |
| Lifespan | 0.05s |
| Cannot hit | 4-0-0: Camo 4-0-2: None |
Tips and recommendations
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