User:Rogue9876

From Blooncyclopedia, the independent Bloons knowledge base
Revision as of 03:35, 19 August 2025 by Rogue9876 (talk | contribs) (added 2 options for what to do after round 47 with the imf strat, the spop strat is mainly labbed by Konali and SecretIdentity1234, i just document it here, so its based on what i remember from their messages.)
Jump to navigation Jump to search

ok... so im just going to kind of infoish dump about me as a bloons player and why i occasionally have made edits... also before i start i edit late at night on an old kindle(yes some of those have web access) so sometimes i have technical difficulties. ok, first me as a bloons player... i started out using school computers to play btd5, mainly using sandbox, becaue i liked seeing random strats vs the bloons, but i didnt really know how to play the game. now,(a while later) i play bloons on my phone consistently, with an actual strategy. i mainly do freeplay and some freeplay challenges. I'm not very good at chimps, but I do consider myself decent at freeplay challenges(and... heres the small brag about my meager accomplishments) with the record of 300 in water only freeplay(only water towers plus meg and only natural water{no lota extra except for making more water space but still having the towers stay after selling lota}and the record for impoppable no harvest cornfield of round 313(this can easiily go further but unlike water only I am literally the only person who does this so it'll only go further when i get past the extensive stall farming it requires.) ok after saying that i have a bit of freeplay skill(I didn't I only talked about challenges no pure freeplay but if you must know r406 is my best), i guess its time to have an explanation to my sporadic edits that i may occasionally make. I mainly make edits when I notice that something related to freeplay is wrong (like flavored trades farming being the best way to pop farm for navarch when plord hook abilty is a lot faster especially on maps like logs where water is very limited, or feel that i can ellaborate on a topic decently. I hope to eventually have the strategy freeplay page be fully up to date with any new info but also I probably won't be able to because I maybe have adhd but definitely have trouble focusing on one thing for writing if its not pouring my brain out like this, and I'm far from an expert. I will attempt to add important developments though. so yeah thats me.

I am also working on a step by step guide for cornfield impop freeplay based on tips from other cornfield players and mmy own experience, even though no one in their right mind should play it seriously.

Warning. Punctuation and capitalisation beyond this point may be sporadic.

new cornfield impop wr attempt 1(failed)

oh i also guess i might add bits of whats happening with the games im curretly working on.

with my current cornfield impop run, i have passed the stall farming phae so i can finally move forward (stall farming is annoyingly tedious and i tend to procrastinate on it so it takes longer) after stall farming i got a degree 69 engigon and started farming pop for goatgon with a 520 inferno ring for the extra meteor pierce. after i got the tackgon d70 i got a 520dart for apm pop farming because it shreds on cornfield, even if some projectiles ignore the corn (why does this happen) and now im farming pops for the ninjagon. i need to be careful with my farming because last run i ran out and had to slowly wait for the income to accumulate for lotn after all paragons. my biggest concern is that i will have a bad seed because that is what prevented my last run which had all possible paragon(basially all except ace because it cant fit) from beating my previous run with 2 extra paragons because i had a terrible seed and im worried i got another. anyway goodbye random person who decided to look at my user page for no reason

update: as i feared, i have a terrible seed that will likely prevent me from reaching the full potential of the setup. additionally, i have realizeed that my setup just barely doesnt allow for final harmonic to fit(wait i just figured out a potential wway but it defenitely wont work) s i have less than optmal hex uptime. i do plan on doing a run afr this with better planning, once a very specific thing has happened that i can adapt some strategies, mainly a potential layout from.anyways, for real updates, d70 navarch d70 ninjagon, d70 spactagon and i have the pops for a wizgon, but im working on layout.i guess this is the end of this update.

ok i have restarted, because i got to 304 and confirmed everything is possible, so i got rid of the terrible seed, and am hoping that the next one is better. i am planning to make a step by step on this page for the farming of at least the early game.

cornfield impop step by step (Work In Progress)

This presumes all monkey knowledge has been acquired.

Disclaimer: While these are the methods I use, that does not mean that they are optimal.

BRF start (more casual, this was the strat I used to get round 300)

1. Place a dart at the top middle of the main plat and set to strong (microing targeting can help reserve spikes). Place engi in bot left secret spot and set to last.

2. Place farm as far down right on the main plat as possible(messing up this placement blocks multiple things, causing a need to reset).

3. Upgrade farm to 1-0-0.

4. Place the second dart as far up and to the left as possible and place the third in the lower right secret spot.

5. Upgrade farm to 2-0-0 and mid round place another dart below the second.

6. Sell all towers besides the first 2 darts and the farm, upgrade the 2nd dart to 3-0-0.

7. Place an engi as far down left on the main plat as possible, upgrade to 0-0-2, and set to last.

8. Upgrade spult to 3-0-2.

9. Place alch in bot left spot, upgrade to 0-0-4, then 1-0-4.

10. Upgrade Farm to 3-0-0.

11. Upgrade engi to 0-1-4, and place the trap near alch.

12. Upgrade dart to 4-0-2, upgrade farm to 3-2-0.

13. Round 40. Upgrade the engi to 0-2-4, place the trap at the back oack, and place an 0-2-3 engi in the lower right secret spot.

14. Sell the second engi, retarget trap back to the start, micro if needed.

15. Upgrade the farm to 4-2-0.

16. When enough money is amassed to purchase a 0-0-4 village in the upper left corner of the main plat, sell the free dart and juggernaut and place. This placement is extremely precise, as messing it up gets us one less sniper to farm with later.

17. Buy a 4-0-2 dart below the village.

18. Upgrade village to 0-0-5, then 0-2-5. repurchase the 4-2-0 farm.

19. Upgrade dart to 5-0-2.

20. Buy a 0-4-0 engi above the farm, constantly overclock the farm.

21. Place an 0-2-4 engi in the lower right secret spot, place the trap next to alch on the track.

22. When approx. 120k is accumulated, sell the second trap and the overclock and instantly upgrade farm to 5-2-0.

23. Buy an 0-4-0 engi in the bot right secret spot, upgrade to 0-5-0 and ultraboost farm.

24. Upgrade trap to 0-2-5.

IMF strat (more micro intensive, but more optimal)

  1. Place 2 0-0-0 darts, with the free one in the right secret spot and the other in the left secret spot. Target to one on the left to last.
  2. Mid round, quickly place a farm as far right and down on the main plat as possible.
  3. Place a 0-0-0 engi as far left and down on the man plat as possible. Target to strong.
  4. Upgrade the farm to 1-0-0.
  5. When the money is there, sell the non-free dart upgrade the engi to 1-0-0.
  6. Upgrade the farm to 2-0-0
  7. Upgrade the engi to 2-0-0, and the farm to 2-2-0, in whatever order is needed to survive.
  8. Place a 0-0-2 ninja at the top left of the main platform by round 24 to handle the camos.
  9. Place a bomb shooter between the ninja and the engi on round 28 and set to strong for leads. Upgrade the engi to 3-0-0.
  10. On round 34, replace your engi with a 0-1-4 engi in the same spot, with the trap as far up the track as possible (next to the alch).
  11. Place and upgrade the alch to 0-0-4, then 1-0-4 in the left secret spot
  12. Upgrade the farm to 2-3-0.
  13. Upgrade the bomb shooter to 0-3-0, and target the trap to the back of the track for the r40 moab.
  14. After r40, sell the 0-3-0 bomb shooter and the ninja, and put the trap back(over the next few rounds some trap micro is neccesary but im not writing it down
  15. Buy an 0-3-0 engi above the other engi and place the foam at the trap
  16. Upgrade the farm to 2-4-0. do some deposit stuff(idk, deposit twice, wait 2 rounds, cashout, repeat till r47?
  17. On round 47 you have 2 options. 1 is easier and the other is optimal.

Either sell everything besides the IMF, cash out, and at the start of the round use loan and sell the IMF for a Special poperations heli,(optimal) or do the same but keep the engis and r2g(if you have enough without selling it) and upgrade the trap to 0-2-5, this is slightly less optimal but still way ahead of the BRF strat.( also sorry there are so many options, Im providing 3 levels of difficulty that all end up the same way but with varying money)

Spop variant

1.Get spop as described in the above blurb. Lock it in the up right bend of the track at the main plat, then buy a 0-2-2 glue in the left secret spot, a 1-0-0 ice in the lower left corner of the the main plat, and anothe 0-2-2 glue in the upper right corner of the main plat. when the bloons are blues, move the heli to the end of the track. use the heli resupply (money) whenever it comes off cooldown.(use a marine to pop moabs and regrows when needed)

2. Place a 0-0-4 village in the upper left corner.

3. Upgrade the ice to 1-3-0, then move it to the upper secret spot using the chinook. Upgrade it to 1-4-0, then 2-5-0 when available.

4. Continue to stall the rounds until you have enough money to purchase monkeynomics (2-5-0 farm). Purchase a 5-2-0 druid in place of the 0-2-2 glue on the main plat and stall.(ill upgrade this one tomorrow or the next day, as im not sure where to go after this, sorry if anyone is actually following this mess lol)


Big Trap variant

1. Get big trap as described in the above blurb. Exit out after each round and replace the trap to ensure max efficiency

2. If you had to sell r2g, once you have amassed 6,600 cash, rebuy it in the same spot

3. Once enough money is acquired, sell the cleansing foam engi and purchase a 0-2-4 village as far to the top and left as possible.

4. Place a farm at the very bottom left of the main plat, upgrade it to 4-2-0, and when you have the money, sell and rebuy both it and the village, but buy the farm first, so that it its discounted (discounted loses you 200 cash per round for opolis, which adds up.)

5. Upgrade the village to 0-2-5 then rebuy the 4-2-0 farm.

6. Place a 0-4-0 engi in the bottom right secret spot and target the foam on the trap. Overclock the farm.

7. When 125k is accumulated, sell the overclock and upgrade the farm to 5-2-0, then rebuy the overclock in the same spot.

8. Upgrade the overclock to 0-5-0, and ultraboost the farm.

9. Proceed(yum frozen chicken) to the stall farming stage, even if it is pre round 80.

Stall farming(required towers and everything r80-140, thi is the same for both strats, though it may ocasionally reference the casual one)

25. When 60k is acquired sell ujug and replace with 5-2-0 bomb in the same spot.(below opolis)

26. Fit 2 snipers above the farm (may take some time, the one on the left is lower than the one on the right, if the farm amd village places arent correct you can only fit one.) Make one 0-4-0 and one 0-5-0.

27. Stall farming time. this is the most tedious part, and im not covering every round, so I'll just put some guidelines, based on rounds with the type of blimp that has the highest rbe in the round.(ZOMG>BFB>DDT/MOAB) also in general draw away the trap when the biggest moab of the round gets there, once stall is done to the requirements use the trap to kill stall.

Rounds with zomgs: Stall for the max 3 uses of your supply drops, and ultraboost crush and r2g to 10 stacks during thee rounds. make sure to always have it off cooldown at the end of any type off round so that you can uboost the farm though.

Rounds with bfbs:Use supply drop at the top of the roun,stall till its off cooldown.

Rounds with ddts/moabs: Pre 90s, dont use supply drop during rounds with only these, after sure, use it at the top of the round and pray you get enough stall.

Important rounds:

Round 100: Put a 105 ninja in the top secret spot. Once the bad layer is destroyed sell the ninja and replace it with another 0-4-0 sniper and stall the round.

Round 119: After getting your starting crates, sell your 2 supply drop snipers above the banana farm and replace with mad, overclock when needed, same steps as after ninja, get your snipers back and stall.

28. Once your big trap has 16.2 mil pops accounting for cash earned, sell the r2g and replace it with a 5-0-0 engi and make a d69 engigon out of the uboost.