Trait
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Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
Mechanics
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Heroes and Legendary recruits have a fixed set of traits.
| Rarity | Chance |
|---|---|
| 1 | 10% |
| 2 | 15% |
| 3 | 40% |
| 4 | 35% |
| Rarity | Chance |
|---|---|
| 0 | 40% |
| 1 | 30% |
| 2 | 20% |
| 3 | 10% |
| Rarity | Chance |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 25% |
List of Traits
| Icon | Text | Tier | Rarity | Excluded towers |
|---|---|---|---|---|
| Cross-eyed Shot spread 100% |
1 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Clumsy Shot spread 50% |
2 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Straight Shooter Shot spread -50% |
3 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Crackshot Shot spread -100% |
4 | 0 | Boomerang Monkey, Spike Factory, Beast Handler | |
| Laggard 80% Attack Speed |
1 | 0 | ||
| Encumbered 90% Attack Speed |
2 | 0 | ||
| Quickshot 115% Attack Speed |
3 | 0 | ||
| Rapid-fire 130% Attack Speed |
4 | 0 | ||
| Twister Projectiles wiggle around with 20% Blowback chance (Not MOABs) |
3 | 2 | ||
| Dust-devil Projectiles wiggle around with 50% Blowback chance (Not MOABs) |
4 | 2 | ||
| Zinger Projectiles bounce off Blocking Objects and Map Borders |
4 | 2 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| True-eye Can see Camo and deals +1 Damage to them |
3 | 1 | ||
| Red-wristed Can see Camo and deals +100% Damage to them |
4 | 1 | ||
| Boot-draggin' Costs +50% Stamina to place |
1 | 1 | ||
| Slow-ridin' Costs +30% Stamina to place |
2 | 1 | ||
| Itchin’ Costs -30% Stamina to place |
3 | 1 | ||
| Rarin’ Costs -50% Stamina to place |
4 | 1 | ||
| Keen-eye Chance to crit for +100% Damage |
3 | 1 | Glue Gunner | |
| Razor-eye Chance to crit for +200% Damage |
4 | 1 | Glue Gunner | |
| Feeble 60% Damage |
1 | 1 | ||
| Weak 80% Damage |
2 | 1 | ||
| Powerful 125% Damage |
3 | 1 | ||
| Brutal 150% Damage |
4 | 1 | ||
| Patient Attacks faster the closer Bloons are to leaking up to 30% |
3 | 2 | ||
| Seein'-red Attacks faster the closer Bloons are to leaking up to 60% |
4 | 2 | ||
| Firestarter Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s |
3 | 2 | ||
| Guns-blazin' Has a chance to set Bloons on fire for 3 Damage per second, for 6s |
4 | 2 | ||
| Adhesive Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons |
3 | 2 | ||
| Molasses Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons |
4 | 2 | ||
| Bananite glutton Bananite earnt -10% while in Posse |
1 | 2 | ||
| Greedy Bananite earnt -5% while in Posse |
2 | 2 | ||
| Covetous Bananite earnt +5% while in Posse |
3 | 2 | ||
| Lustrous Bananite earnt +10% while in Posse |
4 | 2 | ||
| Pathfinder Projectiles now seek out Bloons with turn strength 180 |
3 | 3 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Waymaker Projectiles now seek out Bloons with turn strength 270 |
4 | 3 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Cold-leaded Chance to Freeze non MOAB-Class Bloons for 1s |
3 | 2 | ||
| Frostbrand Chance to Freeze non MOAB-Class Bloons for 3s |
4 | 2 | ||
| Bowie Gains a 25% chance for projectiles to produce ricocheting blades |
3 | 3 | ||
| Fanged Gains a 65% chance for projectiles to produce ricocheting blades |
4 | 3 | ||
| Kickin' Knocks back Bloons with 50% power. Heavier targets by 20% of that amount |
3 | 3 | ||
| Big-boot Knocks back Bloons with 100% power. Heavier targets by 20% of that amount |
4 | 3 | ||
| Exile A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced. |
1 | 3 | ||
| Outlaw A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. |
2 | 3 | ||
| Renowned A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. |
3 | 3 | ||
| Legend A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. |
4 | 3 | ||
| Red-eyed Can pop all Bloon types. Stamina costs increased 200% |
3 | 3 | Glue Gunner, Alchemist | |
| Hell-bent Can pop all Bloon types. Stamina costs increased 100% |
4 | 3 | Glue Gunner, Alchemist | |
| Yellow-bellied Deals 75% Damage to MOABs and Boss Bloons |
2 | 1 | ||
| Take-down Deals 125% Damage to MOABs and Boss Bloons |
3 | 1 | ||
| Big-blimp-hunter Deals 150% Damage to MOABs and Boss Bloons |
4 | 1 | ||
| Cloudstride Towers placed within 30 radius ignore Land & Water rules |
3 | 3 | ||
| Skywalker Towers placed within 50 radius ignore Land & Water rules |
4 | 3 | ||
| Rooted Cannot retreat, Damage +0% & Attack Speed +0% |
2 | 2 | ||
| Monkey-glue Cannot retreat, Damage +20% & Attack Speed +10% |
3 | 2 | ||
| Banana-bond Cannot retreat, Damage +50% & Attack Speed +20% |
4 | 2 | ||
| Hollow-iron 50% Pierce |
1 | 0 | ||
| Soft-shot 70% Pierce |
2 | 0 | ||
| Piercing 135% Pierce |
3 | 0 | ||
| Heavy-puncha 170% Pierce |
4 | 0 | ||
| Peashooter 60% Projectile & explosion size |
1 | 0 | ||
| Popgun 80% Projectile & explosion size |
2 | 0 | ||
| Slugga 120% Projectile & explosion size |
3 | 0 | ||
| Cannonball 140% Projectile & explosion size |
4 | 0 | ||
| Sluggish 50% Projectile Speed |
1 | 0 | Mortar Monkey, Spike Factory | |
| Slovenly 75% Projectile Speed |
2 | 0 | Mortar Monkey, Spike Factory | |
| Bullet-time 150% Projectile Speed |
3 | 0 | Mortar Monkey, Spike Factory | |
| Quicksilver 200% Projectile Speed |
4 | 0 | Mortar Monkey, Spike Factory | |
| Purple-coat Can pop Purple Bloons, and deals +1 Damage to them |
3 | 1 | ||
| Purple-peacock Can pop Purple Bloons, and deals +100% Damage to them |
4 | 1 | ||
| Blind 70% Range |
1 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| One eye'd 85% Range |
2 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| Spotter 120% Range |
3 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| Longshot 135% Range |
4 | 0 | Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner | |
| Phantom Stamina Costs +25% and retreating freezes most surrounding Bloons |
1 | 0 | ||
| Survivor Stamina Costs +10% and retreating freezes most surrounding Bloons |
2 | 1 | ||
| Ambusher Stamina Costs -10% and retreating freezes most surrounding Bloons |
3 | 2 | ||
| Escapist Stamina Costs -25% and retreating freezes most surrounding Bloons |
4 | 3 | ||
| Rebound Tower projectiles now Ricochet off Bloons up to 2 times |
3 | 2 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Ricochet Tower projectiles now Ricochet off Bloons up to 10 times |
4 | 2 | Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler | |
| Medic Gain +10 Mana Shield after every round |
3 | 1 | ||
| Doc Gain +20 Mana Shield after every round |
4 | 1 | ||
| Microscopic 50% Footprint |
1 | 1 | ||
| Tiny 75% Footprint |
2 | 1 | ||
| Oversize 125% Footprint |
3 | 1 | ||
| Big ol' 150% Footprint |
4 | 1 | ||
| Primer Chance to attach bombs to Bloons, dealing 15 Damage after 3s |
3 | 1 | ||
| Detonator Chance to attach bombs to Bloons, dealing 30 Damage after 3s |
4 | 1 | ||
| Nullifier Can pop Black and White Bloons and deals +1 Damage to them |
3 | 1 | ||
| Neutralizer Can pop Black and White Bloons and deals +100% Damage to them |
4 | 1 | ||
| Friendly Chance to spawn 2 friendly Zombie Bloons from projectiles |
3 | 3 | ||
| Undertaker Chance to spawn 5 friendly Zombie Bloons from projectiles |
4 | 3 |