Great Oak Village

Revision as of 17:37, 24 May 2026 by Drgoku282 (talk | contribs) (Updated infobox)
Great Oak Village
Thumbnail of Great Oak Village
Bloon Encounters
Loot chests 1× Bananite Chest ({{{plural}}} 1,500)
Bananite crystals 24 ({{{plural}}} 3,600)
Campfire Yes
Fishing Spot Yes
Connected to

Great Oak Village is an area in the Frontier Legends DLC for Bloons TD 6. It is a large grassy area with many Bloon Encounters located southeast of Sandytown, past Wagon's Way and Furlong Fields. The village is located in the eastern half of the map alongside the cornfields in the center and a swampy zone in the southeastern area. There is a vast open area with a lots of Roaming Bloons on the left side of the river. In the north are secret zones leading to many Side Missions, one in this location and the rest in an optional area called Abandoned Settlement. In the story, Sheriff, Scout, and Devinah take a rest to continue their journey to the Ancient Forest, but as they are leaving, Bloons starting attacking the area, forcing them to stay to defend the village.

Bloon Encounters

Town Center

Encounter
Map: Town Center
Type: Story
Roundset: Type 2
Modifiers
  Ability cooldown rate 60%
First time Replay Elite
Rounds 17–36 36–45 51–70
Bananite per round ×0.2 (total:   506) ×0.05 (total:   70.25) ×0.4 (total:   1,284)
Victory bonus   250   125   1,875
Pre-placed towers
  0-4-0 Druid (Laggard, Encumbered, Hollow-iron, Soft-shot)
Reinforcements (first time)
Type 2
Round 20: 12
Round 23: 15
Round 26: 18
Round 30: 22
Round 36: 26
Reinforcements (replay)
Type 2
Round 40: 18
Round 42: 22
Round 45: 26
Reinforcements (elite)
Type 3
Round 53: 42
Round 56: 45
Round 59: 48
Round 62: 52
Round 67: 55
Round 70: 56
Round 72: 61
Round 78: 65
Round 81: 70
Round 84: 73
Round 88: 76
Round 89: 80

Covered Garden

Encounter
Map: Covered Garden
Type: Story
Roundset: Type 2
Modifiers
  Bloon speed 85%
  MOAB speed 85%
  Ability cooldown rate 60%
First time Replay Elite
Rounds 18–37 36–45 51–70
Bananite per round ×0.2 (total:   510) ×0.05 (total:   70.25) ×0.4 (total:   1,284)
Victory bonus   250   125   1,875
Pre-placed towers
  1-4-0 Druid (Laggard, Encumbered, Hollow-iron, Hollow-iron)
Reinforcements (first time)
Type 2
Round 21: 9
Round 24: 13
Round 27: 17
Round 31: 23
Round 37: 28
Reinforcements (replay)
Type 2
Round 39: 17
Round 41: 23
Round 45: 28
Reinforcements (elite)
Type 3
Round 52: 41
Round 55: 44
Round 58: 47
Round 61: 51
Round 65: 54
Round 69: 57
Round 74: 62
Round 76: 66
Round 79: 71
Round 85: 72
Round 87: 74
Round 89: 79

Hedge

Encounter
Map: Hedge
Type: Story
Roundset: Type 2
Modifiers
  MOAB speed 85%
  Ability cooldown rate 60%
First time Replay Elite
Rounds 20–39 36–45 51–70
Bananite per round ×0.25 (total:   647.5) ×0.0625 (total:   87.8125) ×0.5 (total:   1,605)
Victory bonus   300   150   1,800
Pre-placed towers
  0-3-0 Druid (Laggard, Encumbered, Hollow-iron, Soft-shot)
Reinforcements (first time)
Type 2
Round 23: 10
Round 25: 21
Round 30: 24
Round 33: 27
Round 39: 31
Reinforcements (replay)
Type 2
Round 36: 24
Round 43: 27
Round 45: 31
Reinforcements (elite)
Type 3
Round 52: 42
Round 54: 45
Round 57: 48
Round 60: 51
Round 63: 54
Round 70: 57

Cornfield

Encounter
Map: Cornfield
Type: Story
Roundset: Type 2
Modifiers
  Bloon speed 125%
  Ability cooldown rate 60%
  Removable cost rate 5%
First time Replay Elite
Rounds 19–38 36–45 51–70
Bananite per round ×0.2 (total:   514) ×0.05 (total:   70.25) ×0.4 (total:   1,284)
Victory bonus   250   125   1,875
Pre-placed towers
  0-4-0 Druid (Laggard, Encumbered, Hollow-iron, Soft-shot)
  0-2-3 Glue Gunner (Tiny, Laggard)
Reinforcements (first time)
Type 2
Round 21: 16
Round 22: 20
Round 30: 23
Round 35: 26
Round 38: 29
Reinforcements (replay)
Type 2
Round 36: 23
Round 40: 26
Round 45: 29
Reinforcements (elite)
Type 3
Round 52: 42
Round 54: 45
Round 57: 48
Round 60: 51
Round 63: 54
Round 70: 57
Round 71: 62
Round 74: 66
Round 77: 69
Round 82: 73
Round 83: 74
Round 88: 79

Monkey Meadow

Encounter
Map: Monkey Meadow
Type: Story
Roundset: Type 2
Modifiers
  Bloon speed 135%
  MOAB speed 125%
  Ability cooldown rate 60%
First time Replay Elite
Rounds 21–40 36–45 51–70
Bananite per round ×0.25 (total:   652.5) ×0.0625 (total:   87.8125) ×0.5 (total:   1,605)
Victory bonus   300   150   1,800
Pre-placed towers
  0-4-0 Druid (Laggard, Encumbered, Hollow-iron, Soft-shot)
Reinforcements (first time)
Type 2
Round 24: 15
Round 28: 25
Round 33: 29
Round 39: 36
Round 40: 37
Reinforcements (replay)
Type 2
Round 37: 29
Round 42: 36
Round 45: 37
Reinforcements (elite)
Type 3
Round 51: 41
Round 54: 44
Round 57: 47
Round 60: 51
Round 65: 53
Round 69: 56
Round 71: 62
Round 76: 66
Round 81: 71
Round 82: 73
Round 87: 76
Round 90: 79

Downstream

Encounter
Map: Downstream
Type: Story
Roundset: Type 2
Modifiers
  Bloon speed 125%
  MOAB speed 125%
  Ability cooldown rate 60%
  Removable cost rate 20%
First time Replay Elite
Rounds 22–41 36–45 51–70
Bananite per round ×0.25 (total:   657.5) ×0.0625 (total:   87.8125) ×0.5 (total:   1,605)
Victory bonus   300   150   1,800
Pre-placed towers
  0-4-0 Druid (Laggard, Encumbered, Hollow-iron, Soft-shot)
Reinforcements (first time)
Type 2
Round 23: 19
Round 26: 23
Round 32: 26
Round 36: 29
Round 41: 35
Reinforcements (replay)
Type 2
Round 36: 26
Round 39: 29
Round 45: 35
Reinforcements (elite)
Type 3
Round 53: 40
Round 56: 43
Round 59: 46
Round 62: 50
Round 67: 52
Round 70: 57
Round 73: 61
Round 77: 65
Round 79: 69
Round 84: 72
Round 88: 75
Round 89: 79

Spring Spring

Encounter
Map: Spring Spring
Type: Story
Roundset: Type 2
Modifiers
  Bloon speed 85%
  MOAB speed 85%
  Ability cooldown rate 60%
First time Replay Elite
Rounds 23–42 36–45 51–70
Bananite per round ×0.25 (total:   662.5) ×0.0625 (total:   87.8125) ×0.5 (total:   1,605)
Victory bonus   300   150   1,800
Pre-placed towers
  0-4-0 Druid (Laggard, Encumbered, Hollow-iron, Soft-shot)
Reinforcements (first time)
Type 2
Round 25: 12
Round 26: 16
Round 32: 21
Round 38: 25
Round 42: 36
Reinforcements (replay)
Type 2
Round 38: 21
Round 41: 25
Round 45: 36
Reinforcements (elite)
Type 3
Round 51: 42
Round 54: 45
Round 57: 48
Round 60: 51
Round 65: 54
Round 70: 56
Round 72: 63
Round 75: 67
Round 80: 71
Round 85: 74
Round 87: 76
Round 89: 80

Tinkerton

Encounter
Map: Tinkerton
Type: Side Mission
Roundset: Type 3
Modifiers
  Ability cooldown rate 60%
First time Replay Elite
Rounds 51–70 66–80 61–80
Bananite per round ×1 (total:   3,210) ×0.25 (total:   648.75) ×2 (total:   6,820)
Victory bonus   2,000   1,500   5,000
Pre-placed towers
None
Reinforcements (first time)
Type 3
Round 52: 32
Round 54: 34
Round 56: 36
Round 58: 38
Round 60: 40
Round 62: 42
Round 64: 44
Round 67: 47
Round 69: 49
Round 71: 51
Round 73: 53
Round 75: 55
Round 77: 57
Round 79: 59
Round 80: 60
Reinforcements (replay)
Type 3
Round 67: 47
Round 69: 49
Round 71: 51
Round 73: 53
Round 75: 55
Round 77: 57
Round 79: 59
Round 80: 60
Reinforcements (elite)
Type 3
Round 62: 46
Round 65: 48
Round 68: 50
Round 70: 53
Round 72: 52
Round 74: 55
Round 79: 63
Round 81: 68
Round 83: 76
Round 86: 78
Round 90: 79

Fishing

Day Night
Monke Fish 14% Monke Fish 20%
Default 86% Default 80%

Map

 
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Trivia

  • The internal ID of this location is Monkey Meadows, which implies that this was the location's name during development. Devinah also refers to this location as "Monkey Meadows" in her dialogue at Wagon's Way, which is most likely a leftover of this.

In other languages

This section was last updated for: version 53.2
Language Text Notes
Arabic قرية البلوط العظيم
Danish Store Egetræ Landsby
German Große Eiche-Dorf
Spanish Pueblo del Gran Roble
Spanish (Latin America) Pueblo Gran Roble
Finnish Suuri tammikylä
French Village du Grand Chêne
Italian Villaggio della Grande Quercia
Japanese グレート・オーク村
Korean 위대한 참나무 마을
Dutch Groot Eikendorp
Norwegian Apeengene
Polish Małpie Łąki
Portuguese (Brazil) Aldeia do Grande Carvalho
Russian Деревня Великого Дуба
Swedish Stora Eken By
Thai หมู่บ้านโอ๊คใหญ่
Turkish Büyük Meşe Köyü
Chinese (simplified) 伟大橡树村
Chinese (traditional) 偉大橡樹村