I don't know what to say. vrej
Damage=BaseDamage+floor(DamageRange×percent)
BonusStunDamage=floor(damageBonusFromMergestunBonusDivisor)
Pierce=BasePierce+floor(PierceRange×percent)
AttackCooldown=BaseAttackCooldown−CooldownScaleRange×percent
KnockbackDuration=BaseKnockbackDuration+KnockbackDurationRange×percent
AbilityCooldownDecreasePercent=AttackCooldownBonusFromMergeAttackCooldownAtCurrentPower
percent=Power−MinPowerMaxPower−MinPower