Template:BTD6 frontier encounter/doc
Example
The following table is created by the template below
Encounter
Modifiers
| First time | Replay | Elite | |
|---|---|---|---|
| Rounds | 1–10 | 16–25 | 51–60 |
| Bananite per round | ×0.15 (total: |
×0.0375 (total: |
×0.3 (total: |
| Victory bonus |
Reinforcements (first time)
Type 1
Round 1: 1
Round 4: 2
Round 7: 4
Round 9: 6
Round 15: 7
Round 17: 10
Round 19: 14
Round 22: 19
Round 24: 22
Round 4: 2
Round 7: 4
Round 9: 6
Round 15: 7
Round 17: 10
Round 19: 14
Round 22: 19
Round 24: 22
Reinforcements (replay)
Type 2
Round 18: 9
Round 21: 10
Round 24: 12
Round 21: 10
Round 24: 12
Reinforcements (elite)
Type 3
Round 50: 34
Round 55: 38
Round 60: 42
Round 65: 46
Round 69: 49
Round 73: 53
Round 79: 55
Round 84: 58
Round 89: 61
Round 55: 38
Round 60: 42
Round 65: 46
Round 69: 49
Round 73: 53
Round 79: 55
Round 84: 58
Round 89: 61
{{Template:BTD6 frontier encounter
|map=[[Middle of the Road]]
|mapId=MiddleOfTheRoad
|encounterType=Story
|roundset=1
|speedMultiplier=1.1
|moabSpeedMultiplier=0.9
|regrowRateMultiplier=1.5
|abilityCooldownReductionMultiplier=0.6
|removeableCostMultiplier=0.5
|bloonHealthMultiplier=1.25
|moabHealthMultiplier=0.75
|bossHealthMultiplier=0.8
|bossSpeedMultiplier=1.2
|startRound=1
|replayStartRoundAddition=15
|eliteStartRoundAddition=50
|endRound=10
|replayEndRoundAddition=15
|eliteEndRoundAddition=50
|allCamo=1
|allRegrow=1
|endOfRoundCashMultiplier=0.15
|replayEndOfRoundCashMultiplier=0.25
|eliteEndOfRoundCashMultiplier=2.0
|victoryCashMultiplier=1.5
|replayVictoryCashMultiplier=0.5
|eliteVictoryCashMultiplier=12
|reinforcementSet=1
|rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22
|replayReinforcementSet=2
|replayRushList=18,9;21,10;24,12
|eliteReinforcementSet=3
|eliteRushList=50,34;55,38;60,42;65,46;69,49;73,53;79,55;84,58;89,61
|storyTowers={{BTD6 rewards|InstaMonkey:NinjaMonkey,210}} ({{Hover|Piercing|135% Pierce}})<br>{{BTD6 rewards|InstaMonkey:BoomerangMonkey,002}} ({{Hover|Quickshot|115% Attack Speed}})
}}
The following challenge rules are shared between all encounters:
- Mode: Apopalypse
- Difficulty: Medium
Max monkeys: Default
Starting cash: Current amount of Bananite
Starting lives: Current amount
Monkey Knowledge disabled
Only powers purchased in the General Store are allowed
No continues
Double Cash disabled
Fast Track disabled
Paragon limit: 0
No round 100 reward
Ability cooldown rate: 60%
Cash per pop multiplier: 0×
Cash generated by towers multiplier: 0×- All Towers and Heroes available