Sandytown

Revision as of 04:59, 4 December 2025 by Drgoku282 (talk | contribs) (added couple prices)
Section of Sandytown showing the Saloon and the Sheriff's Homestead.

Sandytown is a location in the Frontier Legends DLC for Bloons TD 6. It is a small town in the middle of the desert with a few residents and features several buildings which are important to the game mechanics such as the Saloon and the Sheriff's Homestead. From here, the players can head directly to Boulder Falls by walking through the north exit.

The currently known residents of Sandytown are Sheriff, Mr Mayor, Scout, Geraldo, and a number of regular Monkeys without outfits and regular Towers.

Buildings

Sheriff's Homestead

This building is located in to the right of the center of the town, and is the current home of the Sheriff and their Posse. Upon entering the building, the player can see its interior, with the Sheriff and the 3D models of the members of their Posse and pet companion.

Here, players can use the buttons to perform certain actions:

  • Sheriff: Change the Sheriff's equipment and their pet.
  • Posse: Manage the members of their Posse and see their traits.
  • Collection: View the fish that the player has obtained during their campaign.

The Homestead also recovers lives and the stamina of the player's Monkeys more effectively than a Campfire.

Saloon

The Saloon is located to the left of the center of the town. It allows the player to recruit towers and Heroes for the Posse by paying them a certain amount Bananite. The interior shows the Sheriff and the models of the potential recruits, and there is a single button to open the Recruit menu which has several options:

  • Hands to Hire: This is composed of regular towers and sometimes Heroes. By selecting their portrait, the players can see their traits and recruit cost. If hired, they will join the Posse at full Stamina.
  • Heroes to Hire: All available Heroes (and their alternate skins) are shown and can be recruited without being on the Saloon, but at a much higher cost.
  • Ranch Hands: Shows all Monkeys that the player has recruited.

The recruits and their traits and names are all randomized. There is also the possibility of encountering Legendary recruits with powerful traits but with an extremely high recruit cost.

The available towers in the Saloon will refresh after a certain amount of time has passed (10 to 60 minutes), or the player can also force a refresh by paying a small amount of Bananite.

General Store

The General Store is located to the left of the Saloon, where Geraldo works as the shopkeeper. Here the player can use their Bananite to buy items. They are classified into three categories and can be a   Consumable item or an   Upgrade. Some of the permanent items can be bought multiple times or they may have upgrades.

Town items

All of those are considered   Upgrade.

Icon Name Cost Max amount Description
  Extra Stool $599 2 An extra stool for the Saloon, expanding your options for new Posse hires.
  Favored Trades $999 1 Using your gift of the gab, you talk the shop keeper into giving you an exclusive Sheriffs only discount at the Saloon.
  Homestead West Wing Renovation $1,999 2 Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)
  Homestead East Wing Renovation $3,499 2 Fix up a room so you can recruit 10 more Monkeys. (Does not expand Posse size)

World items

Icon Name Cost Description Notes
  Fake Wallet $49 Bloons will take this instead of Stamina and Bananite to avoid a Quick Draw.   Consumable
  Old Key $999 An old key that can be used to open a chest. Looks like it'll break after one use.   Consumable
  Unseen Trail $399 Wandering Bloons take 10% longer to detect you   Upgrade
  Ghost Trail To be determined Wandering Bloons take 30% longer to detect you   Upgrade

Requires Unseen Trail

  Great Fishing Rod $1,999 A better fishing rod capable of catching rarer fish.   Upgrade
  Legendary Fishing Rod $12,999 A legendary fishing rod capable of capturing the rarest fish.   Upgrade

Requires Great Fishing Rod

Gameplay items

Only three Powers are available at the time and are swapped after a certain amount of time.

Icon Name Cost Description Notes
  Healy-ma-jig $399 Restore 10 lives after each victory.   Upgrade
  Super Healy-ma-jig To be determined Restore 25 lives after each victory.   Upgrade

Requires Healy-ma-jig

  Lots o' Lives $599 Max lives increased 50%   Consumable
  All the Lives To be determined Max lives increased 100%   Consumable

Requires Lot's o' Lives

  Faster Hero Cooldowns $899 Hero Abilities have 20% faster cooldown.   Upgrade
  Even Faster Hero Cooldowns To be determined Hero Abilities have 30% faster cooldown.   Upgrade

Requires Faster Hero Cooldowns

  Sheriff Damage Level 1 $249 Increase Sheriff damage by 30%   Upgrade
  Sheriff Damage Level 2 $2,299 Increase Sheriff damage by 50%   Upgrade

Requires Sheriff Damage Level 1

  Sheriff Damage Level 3 To be determined Increase Sheriff damage by 100%   Upgrade

Requires Sheriff Damage Level 2

  Sheriff Range Level 1 $149 Increase Sheriff range by 5.   Upgrade
  Sheriff Range Level 2 $1,499 Increase Sheriff range by 10.   Upgrade

Requires Sheriff Range Level 1

  Sheriff Range Level 3 To be determined Increase Sheriff range by 15.   Upgrade

Requires Sheriff Range Level 2

  Sheriff Morale Level 1 $399 Increase Sheriff max morale by 10%   Upgrade
  Sheriff Morale Level 2 $1,699 Increase Sheriff max morale by 20%   Upgrade

Requires Sheriff Morale Level 1

  Sheriff Morale Level 3 To be determined Increase Sheriff max morale by 30%   Upgrade

Requires Sheriff Morale Level 2

  Health Potion $50 Recover 100 lives.   Consumable
  Banana Cookies $150 Recover 50% Stamina for your entire Posse to a maximum of 80%.   Consumable
  Road Spikes $50 A huge stack of Road Spikes ready to lay down wherever you need them most! 5 piles of Road Spikes with every purchase.   Consumable
  Pontoon $80 Place almost any land tower on water with the Pontoon! Deploy the pontoon on water, then place your land tower on top.   Consumable
  Portable Lake $80 Nowhere to float your boat? Smart monkeys know they can place a Portable Lake on land, allowing any water unit to be deployed within its waters.   Consumable
  Glue Trap $100 This sticky trap will slow the first 300 Bloons that go over it before it disappears. 2 Glue Traps with every purchase.   Consumable
  Tech Bot $100 Tech Bot can activate your Abilities for you, as soon as they are ready for optimum efficiency.   Consumable
  Time Stop $100 If sometimes things just move too quickly, use Time Stop to briefly halt all action so you can focus on managing your monkeys.   Consumable
  Super Monkey Storm $200 It's a bird. It's a plane. It's a squadron of flying super-powered laser-beamin' monkeys who destroy every single Bloon on screen and do big damage to MOAB-Class Bloons.   Consumable

Campfire

The Campfire of the area is located to the right of the Sheriff's Homestead.

Trivia

 
  • Sandytown appears in the card art for Regrow Yellow Bloon in Bloons Card Storm. This card released before Sandytown was officially revealed and named in previews for Frontier Legends.