Strategy:Contested Territory (BTD6)

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Revision as of 04:10, 30 December 2024 by Planterror (talk | contribs) (Coordination: I found more I could add there)
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The editor who added this notice elaborates: lede could be expanded a bit more

Contested Territory is often regarded as the most difficult event mode to both understand and play, due to it's unique restrictions and team oriented focus. Competitive mode is no different, especially as multiple top level teams are vouching for at least a top 25 spot. This strategy article should hopefully guide players whether they create or join a team to participate.

Team Recommendations

Preparation

  • Finding players for your team or joining an already populated team is crucial to expanding on the CT board, especially on the first and last days of the event. While Team Tickets can be used to fill in some missed days, Team Tickets do not generate on the first day and the last day of tickets cannot be converted into team tickets. Thus, it is important that you also bond with players willing to play for the team.
  • Try to find players with a mix of skills and timezones. Some people may despise doing Time Attack tiles or Boss tiles, and ensuring that your team can handle threats at all hours of the day is important to gain an advantage.
  • Ensure everyone is in the team at least 24 hours before the event begins, as signups will conclude and any empty slots will not receive personal tickets.

Coordination

  • Using an external communication platform is almost essential for focusing efforts on specific routes across the board, or to respond to threats.
  • To ensure no team tickets are wasted, players should be observant of other players attempting other tiles, as capturing the same tile results in an overall loss of points. It might be useful to coordinate a claim system where players tell each other what tiles they are attempting to avoid this situation.
  • To reach the banner tiles the fastest, teams may consider creating a route to follow for day 1 of the event in order to reach the important banner and relic tiles faster. This route should not just be a straight line to all the banners but also have many split paths to accommodate multiple players taking tiles at the same time.
  • In order to score well on the leaderboards, teams should record the times at which banner tiles are taken, in order to maximize points received from them and to reclaim them when they stop producing points.

uhhh idk how I am going to header the rest of the tips tbh

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