Template:BCS card list

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Uses Cargo to display a list of Bloons Card Storm cards. Use the parameters to restrict which kinds of cards to list. If you intend to only list Monkeys, Bloons, or Powers, use their dedicated list templates instead.

Template parameters[Edit template data]

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Exclusiveexclusive

Use this to only list cards that are exclusive to this Hero.

Example
Obyn Greenfoot
Stringoptional
Keyword 1keyword 1 keyword

Use this to only list cards that have this keyword.

Example
On Turn Start
Stringoptional
Keyword 2keyword 2

Use this to only list cards that have this keyword or keyword 1.

Example
On Turn End
Stringoptional
Order byorder by

A list of cargo table column names, separated by commas, to order this list by.

Example
cost, charges
Stringoptional
Limitlimit

The maximum number of cards to list.

Numberoptional
Includeinclude

A list of card names, separated by semicolons with no spaces, to also include in the list, ignoring the other conditions.

Example
Dart Monkey;Red Bloon;Fortify
Stringoptional
Exclude othersexclude others

Excludes all cards except those specifically included.

Booleanoptional

Example usage

{{BCS card list|keyword 1=On Turn Start|keyword 2=On Turn End}}
Card Card type Rarity Set Cost Charges Introduced
Aura of Strength Bloon
Aura of Strength Bloon
Immobile. On Turn Start: Give another random friendly Bloon +50 Health
Basic Bloon Rare Classic Gold 3 2 Full Playable test
Banana Farm
Banana Farm
Can't Attack. On Turn Start: Gain 2 Gold
Support Monkey Common Classic Gold 4 1 Firstlook test
Blade Maelstrom
Blade Maelstrom
Defender +10. On Turn End: Deal 30 damage to all enemy Bloons
Primary Monkey Ultra Rare Classic Gold 8 1 Launch
Bloontonium Miner
Bloontonium Miner
On Play: Gain 1 Bloontonium
On Turn Start: Gain 1 Bloontonium
Support Monkey Common Classic Gold 1 1 Version 3.0
Burny Stuff Mortar
Burny Stuff Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire
Military Monkey Uncommon Classic Gold 4 1 Full Playable test
Defense Prep Bloon
Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Advanced Bloon Super Rare Lead Storm Gold 4 1 Version 5.0
Extra Range Tack Shooter
Extra Range Tack Shooter
Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn
Primary Monkey Uncommon Camo Storm Gold 3 1 Version 6.0
Lead Coating Bloon
Lead Coating Bloon
Armor 30. On Turn End: Your other Bloons gain Armored 5
Advanced Bloon Common Lead Storm Gold 5 2 Version 4.0
Life Drain Bloon
Life Drain Bloon
Immobile. On Turn End: Reduce your opponent's max health by 25
Basic Bloon Rare Camo Storm Gold 3 1 Version 6.0
Marketplace
Marketplace
Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey
Support Monkey Ultra Rare Classic Gold 6 1 Full Playable test
Mine Supervisor
Mine Supervisor
On Turn Start: Gain 1 Bloontonium per friendly Miner in play
Support Monkey Rare Classic Gold 4 1 Version 3.0
Mortar Monkey
Mortar Monkey
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Monkey Common Classic Gold 2 1 Full Playable test
Necromancer
Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Magic Monkey Rare Classic Gold 5 1 Full Playable test
Prince of Darkness
Prince of Darkness
Can't Attack. On Play: Summon a Zombie MOAB.
On Turn Start: Heal your Bloons for 50
Magic Monkey Ultra Rare Classic Gold 10 1 Full Playable test
Rad Bloon
Rad Bloon
On Turn Start: Gain 1 Rad Token
Large Bloon Common None Gold 1 1 Version 3.0
RAPID
RAPID
Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1
Basic Bloon Ultra Rare Lead Storm Gold 4 1 Version 4.0
Shell Shock Mortar
Shell Shock Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn
Military Monkey Super Rare Lead Storm Gold 3 1 Version 4.0
Steady Growth Bloon
Steady Growth Bloon
On Turn Start: Gains 50 Health
Advanced Bloon Rare Classic Gold 3 2 Full Playable test
Strengthenator
Strengthenator
Immobile. On Turn Start: Other friendly Bloons gain 20 Health
Large Bloon Ultra Rare Classic Gold 2 1 Launch
The Big One
The Big One
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Monkey Ultra Rare Classic Gold 11 1 Launch
Wizard Monkey
Wizard Monkey
On Turn Start: Gain 5 ATK
Magic Monkey Uncommon Classic Gold 4 1 Full Playable test

See also