Update history:Bloons TD Battles (mobile)/Version 4.1

Version 4.1
Artwork representing version 4.1
Steam17 February 2017[1]

Version 4.1 is the first major update to the mobile version of Bloons TD Battles of 2017. It introduced Private Match codes, Clan improvements, and balance changes.

Changes

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The Dart Monkey is one of the most popular towers in the game with extremely high use-rates, but we think it has a little too much value for the low cost - especially in the early game. This change should help with this and encourage players to consider other options.
— Update notes
Tiers Changes
2-X Enhanced Eyesight
  •   Upgrade cost increased ― $120 → $160
4-X Juggernaut
  •   Upgrade cost increased ― $1,750 → $1,900
X-3 Triple Darts
  •   Upgrade cost increased ― $400 → $500
X-4 Super Monkey Fan Club
  •   Ability: duration reduced ― 15s → 11s
It's no secret that the Ninja is a powerful tower in the mid-late game, but it can struggle to cope with the early grouped bloons as it can be easily overwhelmed. These price changes should allow players to place other towers in support of the Ninja, or even multiple of the same tower.
— Update notes
Tiers Changes
2-X Sharp Shurikens
  •   Upgrade cost reduced ― $300 → $250
3-X Double Shot
  •   Upgrade cost reduced ― $850 → $550
X-2 Distraction
  •   Upgrade cost reduced ― $500 → $400
We see the Bomb Tower in some of the lower arenas, but it's rarely spotted out-with a random roll in Ceramic Crucible and above. We're hoping that a price reduction and an increase in the Moab Mauler attack speed will see more Bombs in higher stake games!
— Update notes
Tiers Changes
3-X Cluster Bombs
  •   Upgrade cost reduced ― $800 → $700
4-X Bloon Impact
  •   Upgrade cost reduced ― $4,000 → $3,600
X-3 MOAB Mauler
X-4 MOAB Assassin
  •   Attack cooldown reduced ― 1.171s → 0.937s
The Glaive Lord is a relatively common upgrade to see on the battlefield but it's[sic] second upgrade path severely lacks in camo detection. Giving Turbo Charge the ability to detect camo bloons when active should help us see more souped-up glaives flying across the arenas!
— Update notes
Tiers Changes
1-X Multi-Target
  •   Upgrade cost reduced ― $250 → $175
X-1 Sonic Boom
  •   Upgrade cost reduced ― $100 → $50
X-4 Turbo Charge
  •   Ability: now also grants Camo detection while active
Again, this is a relatively uncommon tower in the higher end arenas. These reductions should make it a more viable option for early lead and camo-lead popping power!
— Update notes
Tiers Changes
1-X Intense Magic
  •   Upgrade cost reduced ― $300 → $200
X-1 Fireball
  •   Upgrade cost reduced ― $300 → $200
X-2 Monkey Sense
  •   Upgrade cost reduced ― $300 → $250
X-3 Dragon's Breath
  •   Upgrade cost reduced ― $3,200 → $2,600
X-4 Summon Phoenix
  •   Phoenix: now deals +1 damage to MOAB-Class Bloons
The poor Glue Gunner is very rarely used outwith R3 games, so a vast price reduction of, perhaps its most useful upgrade, will hopefully see the tower included in more loadouts!
— Update notes
Tiers Changes
X-2 Glue Splatter
  •   Upgrade cost reduced ― $1,500 → $900
The Mortar is a useful tower, but perhaps not quite valuable enough in its current form to take up a tower slot. A big buff in it's[sic] blast radius and some sizable reductions in upgrade costs will hopefully change that.
— Update notes
Tiers Changes
0-0 base tower
1-X Increased Accuracy
X-1 Rapid Reload and further upgrades
  •   Blast radius increased ― 75 units → 86.25 units
2-X Bigger Blast
  •   Upgrade cost reduced ― $600 → $400
  •   Blast radius increased ― 100 units → 115 units
    • Note: Does not affect higher tiers
4-X The Big One
  •   Upgrade cost reduced ― $10,000 → $6,000
X-4 Artillery Battery
  •   Upgrade cost reduced ― $9,000 → $7,000
The sheer cost of the Heli-Pilot[sic] meant that it was rarely used in non-late-game matches. Reducing its base cost and halving the price of camo detection should make it a more viable option.
— Update notes
Tiers Changes
0-0 base tower
  •   Cost reduced ― $1,500 → $1,200
X-1 Bigger Jets
  •   Upgrade cost reduced ― $500 → $250
X-2 Enhanced IFR Instruments
  •   Upgrade cost reduced ― $600 → $300
The Engineer is a good tower with decent use rates, but we hope to encourage players to use the Overclock ability rather than the (more popular) Bloontrap[sic] with this change.
— Update notes
Tiers Changes
X-4 Overclock
  •   Upgrade cost reduced ― $11,000 → $7,500
The 'Chipper has become a staple in a lot of high-end load-outs with it's[sic] Supa-Vac ability being super effective in dealing with MOAB class rushes. We found this to be a little too reliable, causing a lot of games to become a bit of a stalemate. Changing the ability and the Super Wide Funnel so they no longer affect ZOMGs should encourage players to explore other options!
— Update notes
Tiers Changes
4-X Super Wide Funnel
  •   Upgrade cost reduced ― $8,000 → $7,000
4-X Super Wide Funnel
X-4 Supa-Vac
  •   No longer affects ZOMGs
X-4 Supa-Vac
  •   Upgrade cost reduced ― $13,000 → $10,000

Consumables

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Item Changes
Red Hot Spikes
  •   Now limited to 5 uses per match
Tower Boost
  •   Now limited to 3 uses per match
  •   Movement speed increased by 20%
  •   Grouped Zebra: cost increased ― $200 → $220
  •   Grouped Rainbow: cost reduced ― $675 → $550
  •   Grouped Rainbow: spacing increased ― 0.1s → 0.12s
  •   Spaced MOAB: income penalty reduced ― -60 → -24
  •   Spaced BFB: income penalty reduced ― -350 → -140
  •   Grouped MOAB: income penalty reduced ― -140 → -56
  •   Spaced ZOMG: income penalty reduced ― -1,500 → -600
  •   Grouped BFB: income penalty reduced ― -1,500 → -600
  •   Grouped ZOMG: income penalty reduced ― -1,500 → -600
  • Can now view members of other clans in the "top clans" menu
  • "Improved clan searching"
  • Maximum clan size increased from 40 to 50
  • Chat supports longer messages
  •   Win/Loss ratio is now shown to other players in Ceramic Crucible and above
  •   Random Trio: now occasionally appears outside of Club Arenas in Rainbow Ruins and above
  •   Cards now only reappear in the deck after being played or trashed once all other cards have been drawn
  •   Random Cards: now gives the same initial shuffle to both players
  •   Random Cards: "seeds now include more balance between low, mid, and high cost towers and bloons"
  •   Random Cards: now occasionally appears outside of Club Arenas in Rainbow Ruins and above

Version 4.1.1

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Version 4.1.1 released on 8 March 2017.[2] It fixes "an issue where some players would be disconnected when trying to send private match codes".

Notes

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References

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