Even More Tacks (BCS): Difference between revisions

6.1 changed this behavior
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if the Per Gold Spent keyword releases, add it to that page instead
 
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{{for|other uses|Even More Tacks (disambiguation)}}
{{for|other uses|Even More Tacks (disambiguation)}}
{{BCS monkey info
{{BCS monkey info
|id=EvenMoreTacks
| id = EvenMoreTacks
|numeric id=287
| numeric id = 287
 
| name = Even More Tacks
|name       =Even More Tacks
| image = BCS EvenMoreTacks CardArt.png
|image     =BCS EvenMoreTacks CardArt.png
| icon = BCS EvenMoreTacks Icon.png
|icon       =BCS EvenMoreTacks Icon.png
| description = '''Temporary'''. '''Defender'''. Does not attack normally. Add 1 ammo per 2 Gold spent
|description='''Temporary'''. '''Defender'''. Does not attack normally. Add 1 ammo per 2 Gold spent
| flavor = More pop for your buck!
|flavor     =More pop for your buck!
| pack = Camo Storm
 
| class = Primary
|pack     =Camo Storm
| rarity = Rare
|class     =Primary
| keywords = Temporary;Defender
|rarity   =Rare
| introduced = 6.0
|keywords =Temporary;Defender
| cost = 0
|introduced=6.0
| charges = 1
 
| type = Tack Shooter
|cost   =0
| power = 40
|charges=1
| ammo = 1
|type   =Tack Shooter
|power =35
|ammo   =1
}}
}}
{{Research|6.1 changed how these cards operate. Does it still count as the lowest cost Monkey when in play?}}
'''Even More Tacks''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is a [[temporary]] [[defender]] that gains 1 ammo for every 2 [[Gold (BCS)|Gold]] spent to place it (rounded down). Its cost is equal to the player's current Gold in hand and when selected by a [[Pick]] card ([[Nature's Clarity]] will create shield equal to that value). Playing it for free via [[Monkey Summons]] will count as if no Gold was spent. Stealing this Monkey (via [[Expert Negotiator]]) does not re-trigger its special effect. It cannot manually attack Bloons.
'''Even More Tacks''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is a [[temporary]] [[defender]] that gains 1 ammo for every 2 [[Gold (BCS)|Gold]] spent to place it (rounded down). Its cost is equal to the player's current Gold in hand and when picked by [[Nature's Clarity]]. Stealing this Monkey (via [[Expert Negotiator]]) does not re-trigger its special effect. It cannot manually attack Bloons.


The card artwork depicts a monkey carrying an opened crate of tacks near an Even More Tacks, located inside warehouse.
The card artwork depicts a monkey carrying an opened crate of tacks near an Even More Tacks, located inside warehouse.


==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*Without any Monkey removals (e.g. [[Shrink]]) or ammo removals (e.g. [[Whoops]], [[Ceasefire]]), Even More Tacks can be very effective against 0-delay Bloons with enough ammo. Its only disadvantage is that it cannot manually attack Bloons.
*Without any Monkey removals (e.g. [[Shrink]]) or ammo removals (e.g. [[Whoops]], [[Ceasefire]]), Even More Tacks can be very effective against 0-delay Bloons with enough ammo. Its only disadvantage is that it cannot manually attack Bloons.
**With 20 Gold spent, it has 11 ammo, essentially up to 385 damage if it uses all ammo.
**With 20 Gold spent, it has 11 ammo, essentially up to 440 damage if it uses all ammo.
*Combining a high ammo Even More Tacks with buffs such as [[Gwendolin (BCS)|Gwendolin’s]] Heat It Up or [[Zee Jay (BCS)|Zee Jay’s]] Rad Enhancements can make it deal absurd damage. Keep in mind though that Even More Tacks can be removed by cards like [[Return to Sender]] before it gets a chance to attack with buffed stats.
*Combining a high ammo Even More Tacks with buffs such as [[Gwendolin (BCS)|Gwendolin’s]] Heat It Up or [[Zee Jay (BCS)|Zee Jay’s]] Rad Enhancements can make it deal absurd damage. Keep in mind though that Even More Tacks can be removed by cards like [[Return to Sender]] before it gets a chance to attack with buffed stats.
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*[[Favored Trade]] can be used on Even More Tacks to get the maximum possible refund of 10 Gold when removing a 20 gold Even More Tacks. This can be used for OTK decks to gain as much money as a [[Quincy Action Figure]] without having to spend gold on placing and replacing it.
 
==Update history==
==Update history==
{{BCS change list by name|Even More Tacks}}-->
{{BCS change list by name|Even More Tacks}}


==Development==
==Development==
This card originally gained 1 ammo per 1 Gold spent, but it was changed to 1 ammo per 2 Gold spent before the update released due to feedback from community playtesters.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1o0u89a/60_testing_and_changes/|title=6.0 Testing and Changes|publisher=Reddit|retrieved=6 oct 2025}}</ref> The original amount was displayed in the update video.<ref>{{cite|url=https://www.youtube.com/watch?v=Jzww0shH4DI|title=Bloons Card Storm Update 6.0 - New Hero Ezili, New Cards, & more!|publisher=YouTube|retrieved=6 oct 2025}}</ref>
This card originally gained 1 ammo per 1 Gold spent, but it was changed to 1 ammo per 2 Gold spent before the update released due to feedback from community playtesters.<ref>{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1o0u89a/60_testing_and_changes/|title=6.0 Testing and Changes|publisher=Reddit|retrieved=6 oct 2025}}</ref> The original amount was displayed in the update video.<ref>{{cite|url=https://www.youtube.com/watch?v=Jzww0shH4DI|title=Bloons Card Storm Update 6.0 - New Hero Ezili, New Cards, & more!|publisher=YouTube|retrieved=6 oct 2025}}</ref>
During Version 6.2 playtests, Even More Tacks was proposed to be buffed on the basis that it became somewhat underpowered after the Version 6.0 playtests,<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> and the resulting damage buff alongside now counting as Gold cost after placement was praised for opening up [[Favored Trade]] synergy.<ref name="odyssey-6.2-video" /><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/|title=BCS 6.2 Development Changes|publisher=Reddit, r/bloonscardstorm}}</ref>


==Gallery==
==Gallery==
{{screenshot needed}}
{{screenshot needed|EMT defendering a bloon}}
<gallery>
<gallery>
BCS EvenMoreTacks Icon.png|Icon
BCS EvenMoreTacks Icon.png|Icon
BCS even more tacks prerelease.png|Pre-release image
BCS even more tacks prerelease.png|Pre-release image
File:BCS Even More Tacks 5 Or More Ammo.png|Even More Tacks with 5 or more Ammo
File:BCS Even More Tacks with Used Ammo.png|Even More Tacks with partially used ammo from more than 5 ammo when initially played
BCS EMT 11 ammo from max boost.png|Selected Even More Tacks with the base ammo when spending 20 Gold
</gallery>
</gallery>