RAPID: Difference between revisions
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|image =BCS RAPID CardArt.png | |image =BCS RAPID CardArt.png | ||
|icon =BCS TheRapid Icon.png | |icon =BCS TheRapid Icon.png | ||
|description=<b>Immobile</b>. <b>Shield</b> | |description=<b>Immobile</b>. <b>Shield</b> 70. <b>On Turn Start</b>: Reduce the delay of the last friendly non-immobile Bloon by 1 | ||
|flavor =Whoosh! | |flavor =Whoosh! | ||
| Line 20: | Line 20: | ||
|delay =∞ | |delay =∞ | ||
}} | }} | ||
'''RAPID''' (short for '''Razor Air Performance Improving Drone'''<ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1l4gxo3/whats_up_at_ninja_kiwi_6th_june_2025_blog/|title=What's Up At Ninja Kiwi - 6th June 2025 Blog|publisher=Reddit|retrieved=5 jun 2025}}</ref>) is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It is [[immobile]] and starts with | '''RAPID''' (short for '''Razor Air Performance Improving Drone'''<ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1l4gxo3/whats_up_at_ninja_kiwi_6th_june_2025_blog/|title=What's Up At Ninja Kiwi - 6th June 2025 Blog|publisher=Reddit|retrieved=5 jun 2025}}</ref>) is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It is [[immobile]] and starts with 70 [[Shield (BCS)|Shield]]. At the start of each of the player's [[turn]]s, it reduces the delay of the last Bloon in the player's Bloon track that does not have the immobile property (including itself) by 1. Only one copy of this card can be in the Collection. | ||
The card artwork depicts a RAPID flying in a cloudy sky. A [[Red Bloon]] is behind the front and is following the RAPID as the RAPID leaves a white motion trail. | |||
==Tips== | ==Tips== | ||
{{BCS last updated|5.1|section=y}} | {{BCS last updated|5.1|section=y}} | ||
*RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. | *RAPID is a cheaper alternative to using conventional delay reducers (especially [[Quick Ready]]) and can reduce delay of bloons gradually, but is limited to the bloons at the back of the queue and is vulnerable to burst damage and powerful board clears. An opponent that sees a RAPID will often prioritize this Bloon over the others. | ||
**As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | **As a [[Zee Jay (BCS)|Zee Jay]] aggro player, having the [[Rad Bloon]] with a RAPID can help push that Bloon while the opponent may struggle with many one-delay Bloons. | ||
*Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | *Because the RAPID cannot target Bloons that are Immobile, a RAPID could be paired with multiple other Immobile Bloons such as [[ARBITR]] and extra RAPIDs (via [[Double Trouble (BCS)|Double Trouble]], or stolen RAPID from [[Bloon Redirect]]). | ||
*RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons. | *RAPID's delay reduction effect occurs after the [[Storm (BCS)|Storm]], making it a viable option on early Storm Bloons such as the Yellow, Ceramic, and MOAB. Elsewhere, the delay reduction is only effective for 2 or more delay Bloons. | ||
*Protecting RAPID can quickly cause the game to snowball in your favor if the opponent cannot effectively respond to it. It is best saved in your hand until it will immediately get value by the next turn, as the opponent will likely prioritize popping it. | *Protecting RAPID can quickly cause the game to snowball in your favor if the opponent cannot effectively respond to it. It is best saved in your hand until it will immediately get value by the next turn, as the opponent will likely prioritize popping it. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|RAPID}}--> | {{BCS change list by name|RAPID}} | ||
==Development== | |||
RAPID's shield was increased to let it survive better against an opponent's immediate reaction, so the fundamental benefit of RAPID remains but is less fallible to Monkeys, especially the then-nerfed [[Bionic Boomerang (BCS)|Bionic Boomerang]].<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> With now having an effective 220 tank, and the new Bionic Boomerang only dealing 200 damage, more defense is needed,<ref name="odysseyTOS-6.4" /> and, although not stated explicitly in OdysseyTOS's tester commentary, is still vulnerable to [[Super Monkey (BCS)|Super Monkey]] and [[Bloon Redirect]] (unless buffed by Dark Castle or [[Zee Jay (BCS)|Zee Jay]]). | |||
==Gallery== | ==Gallery== | ||