Bloonjitsu (BTD6): Difference between revisions

→Strategy: Bloonjitsu is very reliant on Shinobi support to function in midgame, which in turn means it should be used as a stepping stone for a ninja-focused lategame as well due to the cost.
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you can accuracy buff this guy
 
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'''Bloonjitsu''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw five shurikens at a time (six with {{BTD6 mk|Deadly Tranquility}}) instead of two. Like [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]], the center of each shot's spread is randomly offset by 5° clockwise or anticlockwise, but the [[projectile]]s are always spread over a 45° angle (even with Deadly Tranquility).  
'''Bloonjitsu''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Each shot fires five shurikens at a time (six with {{BTD6 mk|Deadly Tranquility}}) instead of two. Like [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]], the center of each shot's spread is randomly offset by 5° clockwise or anticlockwise, but the [[projectile]]s are spread over a 45° angle (even with Deadly Tranquility) before random offsets. <section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.0|section=y}}
{{BTD6 last updated|52.2|section=y}}
Bloonjitsu thrives on its fast and effective projectile seeking and how well it responds to buffs. Bloonjitsu should never be used without buffs, as it is exceedingly weak for its cost<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper. -->. The tower should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] at minimum, preferably with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With large numbers of Shinobi, the extra speed and pierce coupled with [[Distraction (BTD6)|Distraction]] hits from Shinobi let it effectively handle even dense midgame rounds like 63. In this context, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]] or a late game defense setup with several Bloonjitsus surrounded by Shinobi coupled with damage-increasing buffs and debuffs. If not building into a Ninja-centric late game defense, Shinobi are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak. As Shinobi upgrades can all be discounted, these setups should be used with two discount [[Monkey Village (BTD6)|Monkey Villages]], one x-0-2 and one 0-x-2. This saves extra cash in the long run, particularly if going for [[Monkey Intelligence Bureau (BTD6)|MIB]] for [[DDT (BTD6)|DDTs]].
Bloonjitsu is a mid game tower that relies on buffs to be worth its cost.<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper--> It should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] and [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With enough Shinobis, the extra speed and pierce makes it an effective option for dense midgame rounds like 63, 75, and 77. If used in this way, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]]. Unless building into a T5 Ninja, Shinobis are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak.<!--deleted the last part about discounting shinobis since it's already mentioned on the actual page-->


In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] and [[True Sun God (BTD6)|True Sun God]] Support buffs, coupled with all blimp debuffs, a Bloonjitsu can put out 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.
In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] or [[True Sun God (BTD6)|True Sun God]] Support buffs, and blimp debuffs, a Bloonjitsu can output a little over 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.


Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] allows shurikens to maximize pierce on multiple targets, while [[Caltrops (BTD6)|Caltrops]] piles up more damage without detrimenting uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. The middle crosspath's benefits are better covered by Shinobi.
Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] maximizes pierce, while [[Caltrops (BTD6)|Caltrops]] increases damage without sacrificing uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. 4-2-0 has some niche use in [[Race Event|Race Events]] as a decamo tower when other options are not allowed; however, elsewhere the decamo and blowback are addressed by Shinobis.


==Update history==
==Update history==