Bloonjitsu (BTD6): Difference between revisions

420 is a niche option in race events/time attack as decamo when better options are not allowed
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you can accuracy buff this guy
 
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'''Bloonjitsu''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw five shurikens at a time (six with {{BTD6 mk|Deadly Tranquility}}) instead of two. Like [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]], the center of each shot's spread is randomly offset by 5° clockwise or anticlockwise, but the [[projectile]]s are always spread over a 45° angle (even with Deadly Tranquility).  
'''Bloonjitsu''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Each shot fires five shurikens at a time (six with {{BTD6 mk|Deadly Tranquility}}) instead of two. Like [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]], the center of each shot's spread is randomly offset by 5° clockwise or anticlockwise, but the [[projectile]]s are spread over a 45° angle (even with Deadly Tranquility) before random offsets. <section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.0|section=y}}
{{BTD6 last updated|52.2|section=y}}
Bloonjitsu is a mid game tower that relies on buffs to be worth its cost.<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper--> It should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] and [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With enough Shinobis, the extra speed and pierce makes it an effective option for dense midgame rounds like 63, 75, and 77. If used in this way, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]]. Unless building into a T5 Ninja, Shinobis are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak. <!--Deleted the last part about discounting shinobis since it's already mentioned on the actual page-->
Bloonjitsu is a mid game tower that relies on buffs to be worth its cost.<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper--> It should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] and [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With enough Shinobis, the extra speed and pierce makes it an effective option for dense midgame rounds like 63, 75, and 77. If used in this way, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]]. Unless building into a T5 Ninja, Shinobis are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak.<!--deleted the last part about discounting shinobis since it's already mentioned on the actual page-->


In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] or [[True Sun God (BTD6)|True Sun God]] Support buffs, and blimp debuffs, a Bloonjitsu can put out a little over 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.
In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] or [[True Sun God (BTD6)|True Sun God]] Support buffs, and blimp debuffs, a Bloonjitsu can output a little over 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.


Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] maximizes pierce, while [[Caltrops (BTD6)|Caltrops]] increases damage without sacrificing uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. 4-2-0 has some niche use in [[Race Event|Race Events]] as a decamo tower when other options are not allowed.  
Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] maximizes pierce, while [[Caltrops (BTD6)|Caltrops]] increases damage without sacrificing uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. 4-2-0 has some niche use in [[Race Event|Race Events]] as a decamo tower when other options are not allowed; however, elsewhere the decamo and blowback are addressed by Shinobis.


==Update history==
==Update history==