Cash: Difference between revisions
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'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250. | '''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250. | ||
Depending on the game, starting cash can be increased by some methods. In the {{ | Depending on the game, starting cash can be increased by some methods. In the {{multiplat version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100. | ||
===Cash per pop=== | ===Cash per pop=== | ||
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Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | ||
===Cash | ===Cash generation of towers by game=== | ||
{{ | ====In ''[[Bloons TD 5]]''==== | ||
{| class="wikitable" | |||
!Tower | |||
!Upgrades | |||
!Income | |||
|- | |||
|[[Banana Farm (BTD5)|Banana Farm]] | |||
|colspan="2"| | |||
|- | |||
|[[Sniper Monkey (BTD5)|Sniper Monkey]] | |||
|{{icon|BTD5M upgrade sniper supply drop icon.png|Supply Drop (BTD5)|Supply Drop}} | |||
| $500 to $1500 per crate, 60 seconds cooldown | |||
|- | |||
|[[Monkey Village (BTD5)|Monkey Village]] | |||
|{{icon|BTD5M upgrade village monkey town icon.png|Monkey Town (BTD5)|Monkey Town}} | |||
| +50% cash per pop | |||
|- | |||
|[[Heli Pilot (BTD5)|Heli Pilot]] | |||
|{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}} | |||
| $1500 to $2000 per crate, 60 seconds cooldown | |||
|- | |||
|[[Monkey Engineer (BTD5)|Monkey Engineer]] | |||
|{{icon|BTD5M upgrade engineer trap icon.png|Bloon Trap (BTD5)|Bloon Trap}} | |||
| 2× cash per bloon caught in trap | |||
|} | |||
====In ''[[Bloons TD Battles]]''==== | |||
{{empty}} | |||
====In ''[[Bloons Monkey City]]''==== | |||
{{empty}} | |||
* | ====In ''[[Bloons TD 6]]''==== | ||
* | {{BTD6 last updated|56.3|section=y}} | ||
* | {| class="wikitable" | ||
* | !Tower | ||
* | !Upgrades | ||
!Income | |||
|- | |||
|{{BTD6|Banana Farm}} | |||
| colspan="2" |See [[Banana Farm (BTD6)#Cash Generated per Farm|the Banana Farm article's cash generation section]] for details | |||
|- | |||
|rowspan="2"|{{BTD6|Desperado}} | |||
|{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}} | |||
|2× cash per marked bloons popped | |||
|- | |||
|{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}} | |||
|2× cash value of Bloons that leak | |||
|- | |||
| rowspan="2" |{{BTD6|Sniper Monkey}} | |||
|{{icon|BTD6 SniperMonkey CashDropUpgradeIcon.png|Supply Drop (BTD6)|Supply Drop}} | |||
|$1,100 per crate, 90 seconds cooldown, max 3 per round | |||
|- | |||
|{{icon|BTD6 SniperMonkey EliteSniperUpgradeIcon.png|Elite Sniper (BTD6)|Elite Sniper}} | |||
|$3,000 per crate, 90 seconds cooldown, max 3 per round | |||
|- | |||
| rowspan="5" |{{BTD6|Monkey Buccaneer}} | |||
|{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}} | |||
|2× cash per blimps hooked | |||
|- | |||
|{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}} | |||
| $200 at the end of round, +10% cash production per [[Central Market (BTD6)|Central Market]] (up to +100%) | |||
|- | |||
|{{icon|BTD6 MonkeyBuccaneer FavoredTradesUpgradeIcon.png|Favored Trades (BTD6)|Favored Trades}} | |||
| $500 at the end of round ($520 with {{BTD6 mk|Trade Agreements}}), increases towers within range sell value by 4% stacking up to 3 times for a maximum of 12% | |||
|- | |||
|{{icon|BTD6 MonkeyBuccaneer TradeEmpireUpgradeIcon.png|Trade Empire (BTD6)|Trade Empire}} | |||
| $800 at the end of round ($820 with {{BTD6 mk|Trade Agreements}}), buff the income of up to 20 other [[Merchantman (BTD6)|Merchantmen]] (+$10) or [[Favored Trades (BTD6)|Favored Trades]] (+$20) for each buffed towers | |||
|- | |||
|{{icon|BTD6 MonkeyBuccaneer NavarchOfTheSeasUpgradeIcon.png|Navarch of the Seas}} | |||
| $3200 at the end of round, buff the income of up to 40 other [[Merchantman (BTD6)|Merchantmen]] (+$10) or [[Favored Trades (BTD6)|Favored Trades]] (+$20) for each buffed towers | |||
|- | |||
| rowspan="2" |{{BTD6|Heli Pilot}} | |||
|{{icon|BTD6 HeliPilot SupportChinookUpgradeIcon.png|Support Chinook (BTD6)|Support Chinook}} | |||
|$1,550 per crate ($1,938 with {{BTD6 mk|Charged Chinooks}}), 90 seconds cooldown, max 2 per round | |||
|- | |||
|{{icon|BTD6 HeliPilot SpecialPoperationsUpgradeIcon.png|Special Poperations (BTD6)|Special Poperations}} | |||
|$4,500 per crate ($5,625 with {{BTD6 mk|Charged Chinooks}}), 90 seconds cooldown, max 2 per round | |||
|- | |||
|{{BTD6|Super Monkey}} | |||
| colspan="2" |See [[Temple Sacrifice (BTD6)|the Temple Sacrifices article]] for details of [[Sun Temple (BTD6)|Sun Temple]] support sacrifice | |||
|- | |||
| rowspan="2" |{{BTD6|Alchemist}} | |||
|{{icon|BTD6 Alchemist LeadtoGoldUpgradeIcon.png|Lead to Gold (BTD6)|Lead to Gold}} | |||
|Generate $50 per Lead bloon popped | |||
|- | |||
|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}} | |||
|2× cash per affected bloons popped | |||
|- | |||
| rowspan="3" |{{BTD6|Druid}} | |||
|{{icon|BTD6 DruidMonkey JunglesBountyUpgradeIcon.png|Jungle's Bounty (BTD6)|Jungle's Bounty}} | |||
| $120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range at end of round | |||
|- | |||
|{{icon|BTD6 DruidMonkey SpiritoftheForestUpgradeIcon.png|Spirit of the Forest (BTD6)|Spirit of the Forest }} | |||
| $1120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range at end of round | |||
|- | |||
|{{icon|BTD6 DruidMonkey RootOfAllNatureUpgradeIcon.png|Root of all Nature}} | |||
| $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | |||
|- | |||
| rowspan="2" |{{BTD6|Engineer Monkey}} | |||
|{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon Trap}} | |||
|2× cash per bloon caught in trap | |||
|- | |||
|{{icon|BTD6 EngineerMonkey XXXLUpgradeIcon.png|XXXL Trap (BTD6)|XXXL Trap}} | |||
|3× cash per bloon caught in trap | |||
|- | |||
| rowspan="3" |{{BTD6|Monkey Village}} | |||
|{{icon|BTD6 MonkeyVillage MonkeyTownUpgradeIcon.png|Monkey Town (BTD6)|Monkey Town}} | |||
| +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}). | |||
|- | |||
|{{icon|BTD6 MonkeyVillage MonkeyCityUpgradeIcon.png|Monkey City (BTD6)|Monkey City}} | |||
| +20% cash from all income sources. | |||
|- | |||
|{{icon|BTD6 MonkeyVillage MetropolisUpgradeIcon.png|Monkeyopolis (BTD6)|Monkeyopolis}} | |||
|Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius. | |||
|- | |||
|{{BTD6|Obyn Greenfoot}} | |||
|colspan="2"| | |||
*+50% income for [[Druid (BTD6)|Druids]] in range (level 5+) | |||
*2× cash per bloon caught in Wall of Trees | |||
|- | |||
|{{BTD6|Benjamin}} | |||
|colspan="2"| | |||
*Income per round: $90 per round (level 1+), $140 per round (level 2+), $250 per round (level 8+), $1000 per round (level 11+), $2500 per round (level 15+), $5000 per round (level 17+) | |||
*Bank Hack: +5% income (level 5+), +12% income (level 9+) for [[Monkey Bank (BTD6)|Monkey Banks]] | |||
*Skimming: $1 per bloon (level 6+), $2 per bloon (level 12+) | |||
|- | |||
|{{BTD6|Geraldo}} | |||
|colspan="2"| | |||
*[[Rare Quincy Action Figure]]: Gain sell value at the end of the round | |||
*[[Fertilizer]]: +20% income for [[Banana Farm (BTD6)|Banana Farms]] for 4 rounds | |||
|- | |||
|{{BTD6|Corvus}} | |||
|colspan="2"|[[Nourishment]]: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20) | |||
|} | |||
====In ''[[Bloons TD Battles 2]]''==== | |||
{{empty}} | |||
==Gallery== | ==Gallery== | ||
{{image needed|screenshots and icons of cash}} | {{image needed|screenshots and icons of cash}} | ||
==Navigation== | |||
{{BTD4 nav}} | |||
{{BTD5 nav}} | |||
{{BTD6 nav}} | |||
{{BTDB nav}} | |||
{{BTDB2 nav}} | |||
{{BMC nav}} | |||
{{BATTD nav}} | |||
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | [[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]] | ||