Acidic Mixture Dip (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
m whoops I forgot the link |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 28: | Line 28: | ||
* [[Benjamin (BTD6)|Benjamin]] | * [[Benjamin (BTD6)|Benjamin]] | ||
* [[Dungeon Statue]] | * [[Dungeon Statue]] | ||
* [[Paragon|Paragons]] | |||
==Stats== | ==Stats== | ||
| Line 36: | Line 37: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.1|section=y}} | {{BTD6 last updated|51.1|section=y}} | ||
Acidic Mixture Dip (AMD) | Acidic Mixture Dip (AMD) serves to give other towers lead popping in early game and boost their damage against late game Ceramics and blimps. Its lead popping is most effective on towers that attack slowly enough for high uptime, while its damage is most effective on towers that hit multiple times per attack such as {{BTD6|Overdrive}}. In early game especially, a tower that spends a while not attacking will generally have the AMD buff for the next time they attack, which helps boost damage against the r40 MOAB, most notable with {{BTD6|Bloonjitsu}}<!-- Overdrive doesn't hit the blimp with all its tacks at first -->. The buff is generally quick to wear off, however, and in groups of towers the random targeting drastically reduces its uptime on any given target. | ||
When looking to buff a specific tower, try to isolate the Alchemist so the intended target is the only one in range, and buy 1 AMD per attack that tower does per second to push for 100% uptime. This is most often done with late game damage towers that want consistent {{BTD6|DDT}} damage, have a slow attack rate, and enjoy the extra late game damage, such as {{BTD6|Perma-Spike}} (1 AMD), 0-2-5 {{BTD6|Icicle Impale}} (2 AMDs), and {{BTD6|Bloon Exclusion Zone}} (4-5 AMDs). Icicle Impale can run 2-0-5 to pop lead that way, but loses out on 1.5x attack speed and freeze duration, while Perma-Spike and BEZ gain up to 10% more damage per hit with the buff. | |||
Acidic Mixture Dip as a crosspath | In normal play, AMDs are always tossing out their buff whenever possible, so multiple AMDs can be desynced by manually controlling upgrade timings. However, attack cooldowns are not saved in game saves, ruining the desync upon leaving the game and rejoining.<!-- rlr preserves cooldown on other towers like Wall of Fire, unlike reloading saves, so wouldn't that specifically not be an issue? --> Past 3 attacks per second on a target tower, this can lead to AMD charges capping, in which case it is better to crosspath some AMDs with 2-0-1 to force them to desync. | ||
Acidic Mixture Dip is rarely taken as a crosspath by other paths, as it does not boost the Alchemist's performance by itself. {{BTD6|Lead to Gold}} generally wants to use 0-0-3 or 1-0-3 and avoid AMD, as this can steal lead pops. {{BTD6|Unstable Concoction}} can use it if the AMD has a good target among other nearby towers. 2-2-0 is generally not used by itself, but its AMD buff is a nice bonus for {{BTD6|Berserker Brew}} and above. | |||
==Update history== | ==Update history== | ||