Acidic Mixture Dip (BTD6): Difference between revisions

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* [[Benjamin (BTD6)|Benjamin]]
* [[Benjamin (BTD6)|Benjamin]]
* [[Dungeon Statue]]
* [[Dungeon Statue]]
* [[Paragon|Paragons]]


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed|Add synergies (e.g pspike) and how to make use of amd, plus more caveats with optimizing amds}}
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|51.1|section=y}}
Acidic Mixture Dip (AMD) is a cheap but effective way to grant lead-popping and boost damage to Ceramics and MOAB-class. However, the buff is quick to wear out, and can be hard to maintain stacks,<!--you could do AMD timings, but once you rlr then all amd cooldowns reset, thus oof to amd uptime--> thus shouldn't be entirely relied for lead-popping. As a general rule, have only one target within range of AMD Alchemist, and if there's multiple then buy more of them for consistency.
Acidic Mixture Dip (AMD) serves to give other towers lead popping in early game and boost their damage against late game Ceramics and blimps. Its lead popping is most effective on towers that attack slowly enough for high uptime, while its damage is most effective on towers that hit multiple times per attack such as {{BTD6|Overdrive}}. In early game especially, a tower that spends a while not attacking will generally have the AMD buff for the next time they attack, which helps boost damage against the r40 MOAB, most notable with {{BTD6|Bloonjitsu}}<!-- Overdrive doesn't hit the blimp with all its tacks at first -->. The buff is generally quick to wear off, however, and in groups of towers the random targeting drastically reduces its uptime on any given target.


Some of the best candidates include [[Perma-Spike (BTD6)|Perma-Spike]] without 2-0-5 crosspath.<!--add more examples here-->
When looking to buff a specific tower, try to isolate the Alchemist so the intended target is the only one in range, and buy 1 AMD per attack that tower does per second to push for 100% uptime. This is most often done with late game damage towers that want consistent {{BTD6|DDT}} damage, have a slow attack rate, and enjoy the extra late game damage, such as {{BTD6|Perma-Spike}} (1 AMD), 0-2-5 {{BTD6|Icicle Impale}} (2 AMDs), and {{BTD6|Bloon Exclusion Zone}} (4-5 AMDs). Icicle Impale can run 2-0-5 to pop lead that way, but loses out on 1.5x attack speed and freeze duration, while Perma-Spike and BEZ gain up to 10% more damage per hit with the buff.


Acidic Mixture Dip as a crosspath is rarely necessary for higher-tier Alchemists, but can be actively harmful to [[Lead to Gold (BTD6)|Lead to Gold]] and above; instead, its effectiveness is mostly associated with [[Berserker Brew (BTD6)|Berserker Brew]] and above, or as a standalone lower-tier. 2-0-1 and 2-2-0 are roughly equal in buffing power, however 2-0-1 can desync timings of the AMD buff, which can be beneficial. 2-2-0's [[Perishing Potions (BTD6)|Perishing Potions]] can also deal more damage itself.
In normal play, AMDs are always tossing out their buff whenever possible, so multiple AMDs can be desynced by manually controlling upgrade timings. However, attack cooldowns are not saved in game saves, ruining the desync upon leaving the game and rejoining.<!-- rlr preserves cooldown on other towers like Wall of Fire, unlike reloading saves, so wouldn't that specifically not be an issue? --> Past 3 attacks per second on a target tower, this can lead to AMD charges capping, in which case it is better to crosspath some AMDs with 2-0-1 to force them to desync.
 
Acidic Mixture Dip is rarely taken as a crosspath by other paths, as it does not boost the Alchemist's performance by itself. {{BTD6|Lead to Gold}} generally wants to use 0-0-3 or 1-0-3 and avoid AMD, as this can steal lead pops. {{BTD6|Unstable Concoction}} can use it if the AMD has a good target among other nearby towers. 2-2-0 is generally not used by itself, but its AMD buff is a nice bonus for {{BTD6|Berserker Brew}} and above.


==Update history==
==Update history==