Deadly Spikes (BTD6): Difference between revisions

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'''Deadly Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases damage of newly placed spike piles from 1 to 3, and they carry over 2 rounds instead of 1, lasting up to 3 rounds instead of 2. Spike still last for up to 140 seconds.
'''Deadly Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases damage of newly placed spike piles from 1 to 3, and they carry over 2 rounds instead of 1, lasting up to 3 rounds instead of 2. Spikes still last for up to 140 seconds.<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|52.2|section=y}}
While the extra 2 damage and greater round lifespan are decent bonuses, this upgrade still requires significant stockpiling to be worth its value. However, this upgrade still has great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good [[Spiked Balls (BTD6)|Spiked Balls]] versus Ceramics, but better versus other bloons and serves as an okay transition to [[Perma-Spike (BTD6)|Perma-Spike]]. The additional round of lifespan is notable on [[Glacial Trail]], as the spikes last long enough rounds to cover the frozen downtime.<!--e.g. r50 place, r59-60 frozen, spike make at r58 still exist on r59-60 bc carry over 2 rounds-->
Like its previous upgrade, Deadly Spikes requires significant stockpiling to be worth its value. This upgrade retains great synergy with [[Berserker Brew (BTD6)|Berserker Brew]], though its spike piles are not as good as [[Spiked Balls (BTD6)|Spiked Balls]] versus {{BTD6|Ceramic Bloon}}s, but better versus other Bloons and serves as an okay transition to [[Perma-Spike (BTD6)|Perma-Spike]]. Normally, a buffed [[Long Life Spikes (BTD6)|Long Life Spikes]] does the job for cheaper, but the additional round of lifespan is notable on [[Glacial Trail]] as the spikes last enough rounds to cover the downtime when frozen.<!--e.g. r50 place, r59-60 frozen, spike make at r58 still exist on r59-60 bc carry over 2 rounds-->


Crosspathing is recommended to allow Deadly Spikes to maximize its stockpiles. Top-path crosspathing is more efficient without buffs and is capable of tanking Leads, while the speed bonuses from middle-path crosspaths are stronger in presence of buffs. 1-0-4 offers +100% spikes, while the 0-2-4 gives +66% spikes with the extra benefit of faster replenishing of spike piles. Like Long Life Spikes, 0-2-4 stockpiles more than 1-0-4 with at least +3 flat pierce.
1-0-4 is the preferred crosspath as it's cheaper, stronger (even with [[Berserker Brew (BTD6)|Berserker Brew]]) and can be upgraded with [[White Hot Spikes (BTD6)|White Hot Spikes]] if necessary.


==Update history==
==Update history==