Marketplace (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) the part about more efficient than plantation was meant to describe how marketplaces are more efficient than plantations, but I figured that was a redundancy, plus yes I think OCs with BRF are more efficient than marketplaces when Monkey City is involved. Also was gonna add an efficiency table when buffs are applied, but not sure how id implement this... |
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'''Marketplace''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Marketplace''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade makes the Banana Farm automatically generates 16 packets of $20 per round{{fn|Technically, the packet expires immediately, but gives full value when expired.}}, instead of generating collectibles. The total income per round is $320 if all are generated. Crosspathing with Path 1 ([[Increased Production (BTD6)|Increased Production]] and [[Greater Production (BTD6)|Greater Production]]) adds +2 packets each. [[Long Life Bananas (BTD6)|Long Life Bananas]] does nothing, but [[Valuable Bananas (BTD6)|Valuable Bananas]] increases value of each packet from $20 to $25 or $26 with {{BTD6 mk|More Valuable Bananas}}. | ||
Marketplaces generate 1 life at the end of each round with {{BTD6 mk|Healthy Bananas}}. | Marketplaces generate 1 life at the end of each round with {{BTD6 mk|Healthy Bananas}}.<section end="lede"/> | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Banana Farm|3|3}} | {{BTD6 cost list by upgrade|Banana Farm|3|3}} | ||
== Stats == | |||
{| class="wikitable sortable" | |||
|+ | |||
!Tiers | |||
!With {{BTD6 mk|More Valuable Bananas}} | |||
!Bananas Per Round | |||
!Banana Value | |||
!Cash Per Round | |||
|- | |||
|0-0-3 | |||
|N/A | |||
|16 | |||
|20 | |||
|320 | |||
|- | |||
|1-0-3 | |||
|N/A | |||
|18 | |||
|20 | |||
|360 | |||
|- | |||
|2-0-3 | |||
|N/A | |||
|20 | |||
|20 | |||
|400 | |||
|- | |||
|0-1-3 | |||
|N/A | |||
|16 | |||
|20 | |||
|320 | |||
|- | |||
|0-2-3 | |||
|No | |||
|16 | |||
|25 | |||
|400 | |||
|- | |||
|0-2-3 | |||
|Yes | |||
|16 | |||
|26 | |||
|416 | |||
|} | |||
== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance, unlike the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. Their higher sell value (80%, 85% with {{BTD6 mk|Better Sell Deals}}) makes them efficient for short-term and early mid-game farming; sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] (BRF) and [[Banana Central (BTD6)|Banana Central]]; Marketplaces can be sold after several rounds to afford BRF faster than if they were not used. | Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance, unlike the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. Their higher sell value (80%, 85% with {{BTD6 mk|Better Sell Deals}}) makes them efficient for short-term and early mid-game farming; sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] (BRF) and [[Banana Central (BTD6)|Banana Central]]; Marketplaces can be sold after several rounds to afford BRF faster than if they were not used. | ||
Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. However, because [[Monkey City (BTD6)|Monkey City]]'s income buff is additive, not multiplicative, Marketplaces are more efficient with Monkey Cities than BRFs, unless {{BTD6|Overclock}} is involved, where BRF with {{BTD6|Overclock}} becomes more efficient than Marketplaces. | Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. However, because [[Monkey City (BTD6)|Monkey City]]'s income buff is additive, not multiplicative, Marketplaces are more efficient with Monkey Cities than BRFs, unless {{BTD6|Overclock}} is involved, where BRF with {{BTD6|Overclock}} becomes more efficient than Marketplaces. | ||
For crosspathing, both crosspaths make the same amount of income per round without {{BTD6 mk|More Valuable Bananas}}, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a {{BTD6|Monkey City}} brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better. | For crosspathing, both crosspaths make the same amount of income per round without {{BTD6 mk|More Valuable Bananas}}, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a {{BTD6|Monkey City}} brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better. | ||
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BTD6 003-BananaFarmInsta.png|[[Insta Monkey]] icon | BTD6 003-BananaFarmInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Footnotes== | |||
{{footnotes}} | |||
==In other languages== | ==In other languages== | ||