Druid (BCS): Difference between revisions

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druid stuffs, honestly pretty trash other than a cool newbie card
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{{for|Druids in general|Druid}}
{{druid hat}}
{{BCS monkey info
{{BCS monkey info
|id=Druid
|id=Druid
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|image      =BCS DruidMonkey CardArt.png
|image      =BCS DruidMonkey CardArt.png
|icon      =BCS DruidMonkey Icon.png
|icon      =BCS DruidMonkey Icon.png
|description='''Defender +10'''. '''On Play''': Heal your Hero 50 Health
|description='''Defender +20'''. '''On Play''': Heal your Hero 100 Health
|flavor    =The answer is to nurture nature.
|flavor    =The answer is to nurture nature.


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'''Druid''' is [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It is a [[defender]] that gains +10 ATK during the opponent's [[turn]]. Additionally, it restores up to 50 health for the player's [[Hero (BCS)|Hero]] when it is played. It cannot raise the Hero's health above the max lives<!--think of the "eating bloon"--> (usually 500).
'''Druid''' is [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. It is a [[defender]] that gains +20 ATK during the opponent's [[turn]]. Additionally, it restores up to 75 health for the player's [[Hero (BCS)|Hero]] when it is played.
 
The card artwork portrays a Druid planting a seedling at a forest, accompanied by a capybara near the Druid, plus multiple birds perched on tree branches.


==Tips==
==Tips==
{{BCS last updated|section=y|6.1}}
{{BCS last updated|6.4|section=y}}
* Druid's On Play effect guarantees healing on the turn it is played, and its Common rarity makes acquisition of this card easier in contrast with [[Jungle's Bounty Druid]]. Its main disadvantage is that it's less effective than [[Quick Break]] while having relatively weak stats for a 2-delay Monkey (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK).
* Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK).
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does less damage on Defender (Tack does up to 70 damage on Defender, compared to 60), but comes with the advantage of the aforementioned On Play effect.
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does a little less on Defender (Tack does up to 80 damage on Defender), but comes with the advantage of the aforementioned On Play effect. Including the heal, Druid has a total burst of 170, which is higher than [[Tack Sprayer (BCS)|Tack Sprayer]]. Due to the sheer amount of burst healing and damage, Druid can be used by heroes like [[Gwendolin (BCS)|Gwendolin]] to survive against Aggro strategies.
* Its Common rarity makes it decent as an unlock for newer players when earned from random loot, however it should be replaced with more efficient options as the player unlocks better Monkeys and Powers.
* Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary.
* [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly.
* Its Common rarity makes it decent as an unlock for newer players, as the strong healing combined with keeping itself on the field makes surviving Aggro strategies easier.


==Update history==
==Update history==
{{BCS change list by name|Druid}}
{{BCS change list by name|Druid}}
==Development==
Before the Version 6.2 buffs to Druid's Health heal and Defender bonuses, playtesters of Version 6.2 deemed Druid a bad Monkey card due to being considered one of the weakest Defenders and having subpar base damage and healing.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> A community playtester proposed its ATK to be increased from 50 to 60, Defender bonus increased from +10 to +20, and Heal buff from 50 to 100, but Ninja Kiwi reduced the Heal buff to +75 and removed the base ATK bonus.<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
The initially proposed heal bonus was added in Version 6.4, giving Druid a better immediate heal and opening up newer players for more ways to survive aggro decks,<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> enough to beat [[Tack Sprayer (BCS)|Tack Sprayer]] in terms of relative net Hero health benefit.<ref name="odysseyTOS-6.4" /> OdysseyTOS implied that Druid would have a good synergy with Gwendolin to better survive against early Aggro.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==
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==References==
{{References}}
==Navigation==
==Navigation==
{{BCS monkey nav}}
{{BCS monkey nav}}
{{druid nav}}
{{druid nav}}