Cyber Quincy (Battles 2): Difference between revisions

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|difficulty=1
|difficulty=1


|cost    =450
|cost    =550
|xp scale=1 (type 1)
|xp scale=1 (type 1)
|alt of  =[[Quincy (Battles 2)|Quincy]]
|alt of  =[[Quincy (Battles 2)|Quincy]]
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==Differences from Quincy==
==Differences from Quincy==
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's arrows have more projectile speed.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
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==Mechanics==
==Mechanics==
===Arrows===
===Arrows===
Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon.
Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. His arrows move faster than normal Quincy, and Cyber Quincy and his arrows<!--note: the attacker and the projs are not the same; take BTD6 Ricochet for instance--> naturally ignore blockers.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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===EMP arrows===
===EMP arrows===
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows.
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal 1<!--test: Leads; he EMPed them to Black layers--> [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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==Abilities==
==Abilities==
===Cyber Shot===
===Cyber Shot===
{{research|Confirm if the blimp bonus is not multiplied when cyber shot is active}}
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]]
'''Cyber Shot''' is unlocked at level 3. It applies the following temporary [[buff]]s to Cyber Quincy:
'''Cyber Shot''' is unlocked at level 3. It applies the following temporary [[buff]]s to Cyber Quincy:
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*+200 ricochet targeting distance
*+200 ricochet targeting distance
*+15 arrow [[pierce]] (does not affect EMPs)
*+15 arrow [[pierce]] (does not affect EMPs)
*+2 [[damage]] dealt by EMPs
*+1 [[damage]] dealt by EMPs (more specifically 2× base damage from EMPs)<!--assuming it doesn't include blimp bonuses-->
*-15% attack cooldown (effectively increasing [[attack speed]] by ~17.8%)
*-15% attack cooldown (effectively increasing [[attack speed]] by ~17.8%)
It lasts for 6.5 seconds at level 3 and increases by 0.5 seconds per level (up to 15 seconds at level 20). It has a 45-second cooldown and a 11.25-second initial cooldown.
It lasts for 6.5 seconds at level 3 and increases by 0.5 seconds per level (up to 15 seconds at level 20). It has a 45-second cooldown and a 11.25-second initial cooldown.


At level 15, it grants +30 pierce instead of +15, +4 damage for EMPs instead of +2, and has a cooldown of 35 seconds.
At level 15, it grants +30 pierce instead of +15, +2 damage for EMPs instead of +1, and has a cooldown of 35 seconds.


===Cyber Storm===
===Cyber Storm===
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==Levels==
==Levels==
{{BTDB2 last updated|4.13|section=y}}
{|class="wikitable"
{|class="wikitable"
!Level
!Level
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|-
|-
!18
!18
|Cyber Quincy attacks faster and Cyber Storm has reduced cooldown and more damaging arrows.
|Cyber Storm has reduced cooldown and more damaging arrows.
|-
|-
!19
!19
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===XP requirements===
===XP requirements===
{{BTDB2 hero xp|1|1}}
{{BTDB2 hero xp|1|1}}
==Update history==
{{BTDB2 change list by name|Cyber Quincy}}


==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 popular loadout list by hero|Cyber Quincy}}
{{BTDB2 popular loadout list by hero|Cyber Quincy}}
{{strategy needed}}
{{strategy needed|More distinctions of Cyber over normal Quincy, and how to just use Cyber efficiently (also he will be nerfed, but we'll get to that later)}}
{{BTDB2 last updated|4.9|section=y}}
Cyber Quincy is better at group-popping than normal Quincy, however he's somewhat less reliable against single and spaced rushes and has a minor Purple weakness (neither his EMPs nor Cyber Storm affect them). Later on, he catches up his weak single-target and excels at demolishing large clumps of MOAB-class Bloons with his abilities active. Cyber Storm is better against Tight MOAB-class rushes than Tight Ceramic rushes, due to its shorter lifespan and tighter area but much higher damage overall; however, Cyber Storm can naturally beat Tight Leads. He's a better choice than normal Quincy if concerned about grouped rushes, with Cyber Shot having longer lifespan and significantly more overall DPS against groups than Quincy's Rapid Shot. Also, because his arrows ignore obstacles, he excels early-game on maps with intrusive obstacles (e.g. [[Banana Depot]]) compared to other Heroes.
 
==Update history==
{{research|
*Find out when the misleading speed bonus at Level 18 was removed (certainly not the same update as when Cyber Quincy gained base damage over attack speed)
*Break the discrepancy of v4.8 "Level 10: Cyber Storm ability damage 25 -> 15 per 0.05s" and v4.12 "Level 10: Cyber Storm damage 30 -> 20"}}
{{BTDB2 change list by name|Cyber Quincy}}


==Cosmetic items==
==Cosmetic items==
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|l3 ability name=Cyber Shot
|l3 ability name=Cyber Shot
|l3 ability 1=BTDB2 activated rapid fire tron.ogg
|l3 ability 1=BTDB2 activated rapid fire tron.ogg
|l3 ability 1 caption="Rapid shot."
|l3 ability 1 caption="Rapid shoot."


|l10 ability name=Cyber Storm
|l10 ability name=Cyber Storm
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==Trivia==
==Trivia==
*Despite being replaced with Cyber Shot, Cyber Quincy's voice line still calls it "Rapid Shot".
*Despite being replaced with Cyber Shot, Cyber Quincy's voice line still says "rapid shoot".


==In other languages==
==In other languages==