Heroic Edge: Difference between revisions
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'''Heroic Edge''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It | '''Heroic Edge''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It grants Heroes a 10% chance to release three homing swords that seek out and damage Bloons, dealing {{BTD6 dt|Shatter}}-type damage. Despite the wording referencing projectiles expiring, this artifact still functions with heroes lacking traditional projectiles such as [[Sauda (BTD6)|Sauda]] or [[Psi (BTD6)|Psi]]. The sword damage increases with the Artifact's rarity. It also grants a pierce bonus to non-Hero Monkeys of +25% at all rarities despite what the Artifact descriptions say. The swords can re-hit Bloons after 0.5 seconds and cannot hit [[Camo Bloon (BTD6)|Camo Bloons]] unless its parent tower has [[Camo detection]]. | ||
== Mechanics == | == Mechanics == | ||
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{{BTD6 projectile|name=Heroic Edge - Common|pierce=2|ignoreBlockers=true|filterInvisible=true|damage=1|distributeToChildren=true|immuneBloonProperties=1|lifespan=2.0|clearHitBloonsInterval=0.5|speed=5|maxSpeed=500|acceleration=50|radius=0|count=3|angle=360|effects={{BTD6 effect|name=On projectile expire|chance=0.1}}}}{{BTD6 projectile|name=Heroic Edge - Rare|damage=1|damage after=2}}{{BTD6 projectile|name=Heroic Edge - Legendary|damage=2|damage after=4}} | {{BTD6 projectile|name=Heroic Edge - Common|pierce=2|ignoreBlockers=true|filterInvisible=true|damage=1|distributeToChildren=true|immuneBloonProperties=1|lifespan=2.0|clearHitBloonsInterval=0.5|speed=5|maxSpeed=500|acceleration=50|radius=0|count=3|angle=360|effects={{BTD6 effect|name=On projectile expire|chance=0.1}}}}{{BTD6 projectile|name=Heroic Edge - Rare|damage=1|damage after=2}}{{BTD6 projectile|name=Heroic Edge - Legendary|damage=2|damage after=4}} | ||
== | ==Tips== | ||
{{BTD6 last updated|56.3|section=1}} | |||
* This Artifact is used in the early game when the player either has to catch any stray Bloons that escape the main defense or to give the Hero a way to pop Bloons normally immune to their regular attacks (e.g. [[Captain Churchill (BTD6)|Captain Churchill]] when his Armor Piercing Shells ability is not active) if an [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or similar is unavailable. In the lategame or endless CHIMPS campaigns, the swords that spawn from the projectiles do not contribute much due to the MOAB-Class Bloons and Super Ceramics processing a lot of HP and is mainly a pierce buff artifact. | |||
* To maximize the effectiveness of the Artifact, attack speed buff for the Hero should be prioritized in order to increase the sword spawn frequency. Towers such as [[Overclock (BTD6)|Overclock]] or artifacts like [[Heroic Specialty]] to access other Monkey categories specific buff like Quickening are recommended options. | |||
*The general pierce buff to all towers is useful on things such as [[Spike Factory (BTD6)|Spike Factory]], which converts it to an equivalent of extra damage, as well as improving effectiveness against groups. Because this Artifact is bugged to give the same pierce bonus regardless of rarity, there is no need to enhance this Artifact if the sole purpose of the Artifact is just the pierce buff. | |||
==In other languages== | ==In other languages== | ||