Explosive Economics: Difference between revisions

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m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}"
 
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{{BTD6 artifact info
{{BTD6 artifact info
|id=ExplosiveEconomics
| id = ExplosiveEconomics
|type=Artifact
| type = Artifact
 
| name = Explosive Economics
|name =Explosive Economics
| image = BTD6 ArtifactExplosiveEconomics.png
|image=BTD6 ArtifactExplosiveEconomics.png
| name common = Explosive Economics Common
 
| name rare = Explosive Economics Rare
|name common   =Explosive Economics Common
| name legendary = Explosive Economics Legendary
|name rare     =Explosive Economics Rare
| description common = When Support Monkeys are sold, an Area of Effect explosion deals 250 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s)
|name legendary=Explosive Economics Legendary
| description rare = When Support Monkeys are sold, an Area of Effect explosion deals 500 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s)
 
| description legendary = When Support Monkeys are sold, an Area of Effect explosion deals 900 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 2 round(s)
|description common   =When Support Monkeys are sold, an Area of Effect explosion deals 100 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s)
| introduced = 47.0
|description rare     =When Support Monkeys are sold, an Area of Effect explosion deals 300 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s)
|description legendary=When Support Monkeys are sold, an Area of Effect explosion deals 900 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 2 round(s)
|introduced=47.0
}}
}}
'''Explosive Economics''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. This makes [[Support]] Monkeys create an explosion when they are sold, similar to [[Sentry Champion (BTD6)|Sentry Champion]], sub-towers (like Engineer Sentries) are not affected by this Artifact. [[Spike Factory (BTD6)|Spike Factories]], [[Engineer Monkey (BTD6)|Engineer Monkeys]] and [[Beast Handler (BTD6)|Beast Handlers]] also benefit by having their placement cooldowns reduced by 1 round (2 for the Legendary variant). The explosion can damage [[Camo Bloon (BTD6)|Camo Bloons]] and increases in power with the rarity of the artifact, but all other stats remain the same.
'''Explosive Economics''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. This makes [[Support]] Monkeys create an explosion when they are sold, similar to [[Sentry Champion (BTD6)|Sentry Champion]], but sub-towers (like Engineer Sentries) are not affected by this Artifact. [[Spike Factory (BTD6)|Spike Factories]], [[Engineer Monkey (BTD6)|Engineer Monkeys]] and [[Beast Handler (BTD6)|Beast Handlers]] also benefit by having their placement cooldowns reduced by 1 round (2 for the Legendary variant). The explosion can damage [[Camo Bloon (BTD6)|Camo Bloons]] and increases in power with the rarity of the artifact, but all other stats remain the same.


== Stats ==
== Stats ==
{{BTD6 projectile|name=Explosive Economics - Common|pierce=300|ignoreBlockers=true|damage=100|distributeToChildren=true|immuneBloonProperties=0|rounds=1|lifespan=1|radius=60}}{{BTD6 projectile|name=Explosive Economics - Rare|damage=100|damage after=300}}{{BTD6 projectile|name=Explosive Economics - Legendary|damage=300|damage after=900}}
{{BTD6 projectile|name=Explosive Economics - Common|pierce=300|ignoreBlockers=true|damage=250|distributeToChildren=true|immuneBloonProperties=0|rounds=1|lifespan=1|radius=60}}{{BTD6 projectile|name=Explosive Economics - Rare|damage=250|damage after=500}}{{BTD6 projectile|name=Explosive Economics - Legendary|damage=500|damage after=900}}


== Strategy ==
==Tips==
{{BTD6 last updated|51.2|section=1}}The explosions can be used to clear clusters of Bloons with stall support or do decent damage to MOABs and BFBs in the early stages if the player can have access to a base Engineer or Beast Handler that can be sacrificed for the explosion without compromising the rest of the defense, however as the campaign progresses the explosion damage is negligible against higher HP targets like ZOMGs and Boss Bloons and the towers are more valuable as they get Artifact buffs which deal much more damage than this Artifact.
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|53.2|section=1}}
The explosions can be used to clear clusters of Bloons with stall support or do decent damage to MOABs and BFBs in the early stages if the player can have access to a base Engineer or Beast Handler that can be sacrificed for the explosion without compromising the rest of the defense. However, as the campaign progresses, the explosion damage is negligible against higher HP targets like ZOMGs and Boss Bloons and the towers are more valuable as they get Artifact buffs which deal much more damage than this Artifact.


The cooldown reduction can help to have towers to sacrifice for explosions early and in the late game, it helps to build Beast Power quicker, but at this point cash might be more limiting than the tower cooldown.
The cooldown reduction can help to have towers to sacrifice for explosions early and in the late game, and it helps to build Beast Power quicker, but at this point cash might be more limiting than the tower cooldown. Having both Legendary of itself and [[Dream Teams]] makes Beast Handlers have no placement cooldown outside of the Low Stamina Curse, which opens up strategies involving buying many Beast Handlers at a time and saving the need to equip more Beast Handlers in the same party.


== Update history ==
== Update history ==