Spiked Mines (BTD6): Difference between revisions

Strategy: Spines being more useful than Spalls is quite funny to me. Also in doing the math they seem more cost-efficient than Spalls when accounting for Brew cost? I had heard otherwise.
Qwertyxp2000 (talk | contribs)
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'''Spiked Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses spiked mines instead of spiked balls. Each spiked mine has 18 pierce, dealing 2 damage, with +6 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +3 [[Fortified Bloon (BTD6)|Fortified]] damage. Upon depletion, the spiked mine explodes over 30 blast radius (40 with [[Long Reach (BTD6)|Long Reach]]). The explosion deals 10 damage to all Bloon types without [[Black Bloon (BTD6)|Black Bloon]] properties, and ignites any non-[[Purple Bloon (BTD6)|Purple]] with a burning damage-over-time effect that inflicts 10 damage every 2 seconds for up to 6 seconds.
'''Spiked Mines''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It dispenses spiked mines instead of spiked balls. Each spiked mine has 18 pierce, dealing 2 damage, with +6 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +3 [[Fortified Bloon (BTD6)|Fortified]] damage. Upon depletion, the spiked mine explodes over 30 blast radius (40 with [[Long Reach (BTD6)|Long Reach]]). The explosion deals 10 damage to all Bloon types without [[Black Bloon (BTD6)|Black Bloon]] properties, deals +2 Ceramic and +3 Fortified damage, and ignites any non-[[Purple Bloon (BTD6)|Purple]] with a burning damage-over-time effect that inflicts 10 damage every 2 seconds for up to 6.05 seconds.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
Spiked Mines is mainly a mid-game upgrade, with the explosions greatly helping the tower's performance against mid-game Ceramic rushes and higher damage giving better layer skipping. It responds well to {{BTD6|Berserker Brew}} and {{BTD6|Jungle Drums}} support, and in late game it is somewhat stronger than its cost in Spiked Balls. The explosions become much harder to use late game, as their small radius limits their effectiveness against the lower density of Super Ceramics. Ceramic slowdown such as {{BTD6|Arctic Wind}} can help clump Ceramics for better explosion damage, but means diverting more money away from late game blimp damage.
Spiked Mines is mainly a mid-game upgrade, with the explosions greatly helping the tower's performance against mid-game Ceramic rushes and higher damage giving better layer skipping. It responds well to {{BTD6|Berserker Brew}} and {{BTD6|Jungle Drums}} support, and in late game it is somewhat stronger than its cost in Spiked Balls. The explosions become much harder to use late game, as their small radius limits their effectiveness against the lower density of Super Ceramics. Ceramic slowdown such as {{BTD6|Arctic Wind}} can help clump Ceramics for better explosion damage, but means diverting more money away from late game blimp damage. The napalm DoT's chip damage can assist breaking down groups of Bloons, but generally not advised to revolve around.


Its higher cost means it is most useful on single exit maps such as {{BTD6|Dark Castle}}, but it can also be useful on maps such as [[Ravine]] and [[Quad]] due to getting to cover multiple lanes there.
Its higher cost means it is most useful on single exit maps such as {{BTD6|Dark Castle}}, but it can also be useful on maps such as [[Ravine]] and [[Quad]] due to getting to cover multiple lanes there. Bottom crosspath with 4-0-2 is used on maps with split lanes (e.g. Ravine) and maps that have short exits, both of which require consistent placement of mines. Middle crosspath, which increases attack speed, is preferred for general consistency and on maps with overlapping lanes (e.g. Quad).


==Update history==
==Update history==