Freeplay: Difference between revisions
Qwertyxp2000 (talk | contribs) a lot of cleanup to be done, but I am not a freeplay guy |
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In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is | In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is an extended game mode that the player can access after completing a game on a certain difficulty. During Freeplay, the rounds apply [[ramping]], which increases the speed of Bloons, raises the health of [[MOAB-Class Bloon]]s, and applies additional effects such as decreasing the effects of stuns on MOAB-class Bloons. At a certain point during Freeplay, rounds can start being randomly generated. | ||
== ''Bloons TD 3'' == | == ''Bloons TD 3'' == | ||
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{{incomplete}} | {{incomplete}} | ||
The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. | The {{Flash version of|Bloons TD 4}} is limited to 255 rounds outside of [[Apopalypse (BTD4)|Apopalypse]]. The last five rounds don't spawn any Bloons, and Round 250 has 9999 BFBs. | ||
The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have gone beyond 250 rounds on Mobile. | The {{Mobile version of|Bloons TD 4}} has no known round limit, as players have gone beyond 250 rounds on Mobile.<ref>{{cite|url=https://www.reddit.com/r/BTD4/comments/18ptgim/world_record_mobile_round_395/|title=World record mobile round 395|publisher=u/Visual-Barracuda-628|website=Reddit, r/BTD4}}</ref> | ||
< | |||
Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240. | Freeplay Mode in ''Bloons TD 4'' has Bloon spawns ranging from Zebras to BFBs, with rounds getting longer and harder as the player progresses. Rounds with up to 10 million RBE or more can appear when going past Round 240. | ||
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* [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons. | * [[Ceramic Bloon (BTD5)|Ceramic Bloons]] turn into Super Ceramic Bloons. | ||
* MOAB-class Bloons gain | * MOAB-class Bloons gain 2% health per round ''starting from'' Round 86 until Round 115. After that, they gain 5% health per round. | ||
* All Bloons gain | * All Bloons gain 3.3% speed ''at'' Round 103 and 5.74% speed per round ''after that'' (additive). | ||
* Cash per pop continues to get reduced (this actually begins at Round 51, or 31 in [[Mastery Mode]], but that is not when most players consider Freeplay): | * Cash per pop continues to get reduced (this actually begins at Round 51, or 31 in [[Mastery Mode]], but that is not when most players consider Freeplay): | ||
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===Strategy=== | ===Strategy=== | ||
{{Cleanup|style does not fit Blooncyclopedia, also all information is for the {{ | {{Cleanup|style does not fit Blooncyclopedia, also all information is for the {{multiplat version|Bloons TD 5}} and no inclusion of any flash differences.}} | ||
====Overview==== | ====Overview==== | ||
In Freeplay, you should play on [[Express Shipping]], as it is a long map with a lot of overlapping and space. Because [[BTD5]]'s hardest bloon is a [[ZOMG (BTD5)|ZOMG]] you want a mix of stallers (such as [[Super Wide Funnel (BTD5)|Bloonchippers]] and [[Cripple MOAB (BTD5)|Cripple Moabs]]) and DPS towers (such as [[Temple Of The Monkey God (BTD5)|Sun temples]]) | In Freeplay, you should play on [[Express Shipping]], as it is a long map with a lot of overlapping and space. Because [[BTD5]]'s hardest bloon is a [[ZOMG (BTD5)|ZOMG]] you want a mix of stallers (such as [[Super Wide Funnel (BTD5)|Bloonchippers]] and [[Cripple MOAB (BTD5)|Cripple Moabs]]) and DPS towers (such as [[Temple Of The Monkey God (BTD5)|Sun temples]]) | ||
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== ''Bloons TD 6'' == | == ''Bloons TD 6'' == | ||
{{cleanup|Duplicate of [[List of rounds in BTD6#Modifiers]], and it's not the actual mechanics of Freeplay Mode.}} | |||
Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include: | Bloons TD 6 has Freeplay effects ''after'' round 80 (with some exceptions involving [[Quest (BTD6)|Quest]]s). Freeplay effects include: | ||
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* XP decreases to 10% of normal rates after round 100 | * XP decreases to 10% of normal rates after round 100 | ||
* Duration of | * Duration of certain slowdowns, stuns, and knockbacks to Bloons decreases: | ||
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Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 is also a buffed version of Round 63, containing MOABs, Fortified MOABs and Fortified DDTs ( | Past round 140, all rounds are randomly generated, except for round 200. Rounds 163 and 263 are also randomized but have a much narrower range of possible Bloons. Round 163 is a buffed version of Round 63, containing Lead, Fortified Lead, Super Ceramic, and Fortified Super Ceramic bloons. Round 263 is also a buffed version of Round 63, containing MOABs, Fortified MOABs, and Fortified DDTs (think Leads becoming Fortified DDTs, and Ceramics are MOABs). Rounds 10,000 and above are also pre-determined, but they aren't humanly possible to reach.{{fn|It was possible in a challenge editor game with 5% ability cooldowns, Energizer and Legend of The Night before Update 43 until Round 10,000 when rounds are short enough to use the Black Hole around twice per round (max uses per round post Update 43).}} | ||
===Strategy=== | ===Strategy=== | ||
<div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude> | <div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude> | ||
In Freeplay, {{BTD6|BAD}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in non-chimps Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions. | {{BTD6 last updated|56.3|section=y}} | ||
In Freeplay, {{BTD6|BAD}}s (specifically, fortified BADs) are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in non-chimps Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions. | |||
Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and {{BTD6|Ultraboost}}), [[Paragons]] (such as [[Navarch of the Seas]] and [[Ascended Shadow]]), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The | Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and {{BTD6|Ultraboost}}), [[Paragons]] (such as [[Navarch of the Seas]] and [[Ascended Shadow]]), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The former produces much more DPS when using Adora, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the Night]] (though using VTSG may still be better) instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{BTD6|Adora}} is the optimal Hero for Sun Temples + Sun Avatars, and {{BTD6|Ezili}} is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero. With the introduction of [[Skywarden (BTD6)|Skywarden]], [[Etienne (BTD6)|Etienne]] has become a third viable hero for hybrid setups on some maps. | ||
== Update history (BTD6) == | == Update history (BTD6) == | ||
{{BTD6 change list by name|Freeplay}} | {{BTD6 change list by name|Freeplay}} | ||
==Navigation== | |||
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{{BTD5 nav}} | |||
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==Footnotes== | ==Footnotes== | ||
{{footnotes}} | {{footnotes}} | ||