Overload (BTD6): Difference between revisions
m Fixed description to include the fact that Overload cannot damage Purple Bloons, it previously claimed to be able to hit all bloon types, which is not true. No Corvus purple solo on intermediates :( |
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'''Overload''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. It is an instant ability that causes the spirit to create a large explosion | '''Overload''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. It is an instant ability that causes the spirit to create a large explosion, which deals high damage to any visible non-Purple Bloons and soaks through [[MOAB-Class Bloon]] layers. The spirit and all spells except [[Nourishment]], [[Soul Barrier]], and [[Recovery]] are disabled for 10 seconds after use. | ||
Overload deals 700 | Overload initially deals 700 damage with 200 pierce, over a 55-unit radius. At level 20, its damage increases to 1,400 and pierce increases to 500. | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Overload is capable of dealing a lot of damage, especially during late-game to destroy weakened groups of blimps immediately. Set it to focus about the middle of where the blast should be, which maximizes pierce. [[Echo]] + Overload, by activating Echo followed by Mana generation, is a particularly effective use of the Overload spell. Avoid having active duration-based spells before Overload, though with Echo + [[Trample]] then the positions for the Overload explosions can be timed at favorable locations. The lost spirit shouldn't be too problematic if there's a lack of MOABs, DDTs, and Super Ceramics to outpace the spirit's re-appearance. | {{BTD6 last updated|51.2|section=y}} | ||
Overload is capable of dealing a lot of damage, especially during late-game to destroy weakened groups of blimps immediately. Set it to focus about the middle of where the blast should be, which maximizes pierce. [[Echo]] + Overload, by activating Echo followed by Mana generation, is a particularly effective use of the Overload spell. Avoid having active duration-based spells before Overload, though with Echo + [[Trample]] then the positions for the Overload explosions can be timed at favorable locations. The lost spirit shouldn't be too problematic if there's a lack of MOABs, DDTs, and Super Ceramics to outpace the spirit's re-appearance. While it remains great for a burst of damage on demand, [[Ancestral Might]] remains the best BAD damage out of Corvus' spells, and Overload should only be used to pop the insides.<!--that BAD layerskipping thing with corv overload no more, but it did previously...--> | |||
==Update history== | ==Update history== | ||
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==Navigation== | ==Navigation== | ||
{{ | {{corvus nav}} | ||