Zombie Blue Bloon: Difference between revisions
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'''Zombie Blue Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is an [[undead]] Bloon that can [[revive]]. It can be summoned from [[Necromancer (BCS)|Necromancer]] and [[Undead Army]]. | '''Zombie Blue Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is an [[undead]] Bloon that can [[revive]]. It can be summoned from [[Necromancer (BCS)|Necromancer]] and [[Undead Army]]. | ||
The card artwork depicts a Zombie Blue Bloon emerging from the ground at a graveyard during night. Below the cracked ground is a green aura. | |||
==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{outdated|Need zblue v6.4 use cases over stuff like undead army}} | ||
*The Zombie Blue itself is more valued as a card summoned from [[Necromancer (BCS)|Necromancer]] and [[Undead Army]] | {{BCS last updated|6.4|section=y}} | ||
*The Zombie Blue itself is more valued as a card summoned from [[Necromancer (BCS)|Necromancer]] and [[Undead Army]], but as a card itself it can be useful to pressure early and not need to brick a hand just to send the aforementioned more expensive options. | |||
*Like all Zombie Bloons, Zombie Blue is much stronger with [[Ezili (BCS)|Ezili]] and [[Dart Arts Wizard]]. | |||
**Compared to [[Nested Blue]], Zombie Blue has less total Health without Undead synergy (80 instead of 90)<!--40*2, 50+40--> but takes the same amount of turns to fully hit face if undamaged.<!--nblue 1+3, 3 bc no decrement when leak summon, vs 3+1 zblue--> | **Compared to [[Nested Blue]], Zombie Blue has less total Health without Undead synergy (80 instead of 90)<!--40*2, 50+40--> but takes the same amount of turns to fully hit face if undamaged.<!--nblue 1+3, 3 bc no decrement when leak summon, vs 3+1 zblue--> | ||
*Like all Zombie Bloons, beware that popping a Zombie Blue with Revive property at 0 delay can revert to standard health after popping, which is unsafe if facing this Bloon before it attacks. | *Like all Zombie Bloons, beware that popping a Zombie Blue with Revive property at 0 delay can revert to standard health after popping, which is unsafe if facing this Bloon before it attacks. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Zombie Blue Bloon}}--> | {{BCS change list by name|Zombie Blue Bloon}} | ||
==Development== | |||
<!--3:42-->Zombie Blue Bloon was buffed in Version 6.4 to gain more charges, without affecting [[Undead Army]], as a better incentive for equipping the Zombie Blue Bloon card itself.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> The new Zombie Blue Bloon card now offers a way to counteract getting bricked from trying to wait for the right opportunity to play Undead Army.<ref name="odysseyTOS-6.4" /> | |||
==Gallery== | ==Gallery== | ||
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==References== | |||
{{references}} | |||
==Navigation== | ==Navigation== | ||
{{BCS bloon nav}} | {{BCS bloon nav}} | ||