Economy Drain: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{Strategy needed|Needs revamp for meta uses of eco drain rather than just writing observations of eco drain. Whatever makes sense in explaining how to use it can be kept though. Eco drain is used in eco draining high roll decks, dunno how to explain it other than just how it works}}
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable in aggro.
{{BCS last updated|6.3|section=y}}
**Conveniently, a normal [[Banana Farm (BCS)|Banana Farm]] earns 2 Gold at the start of a turn; an Economy Drain can be bought the following turn.
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable for [[Banana Farm (BCS)|Banana Farm]] users.
*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it would normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]].
**Conveniently, a normal Banana Farm earns 2 Gold at the start of a turn; Economy Drain is affordable on the following turn.
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold.
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card.
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card.
**Many powerful cheap cards tend to cost 4 Gold (e.g. [[Return to Sender]]). Other thresholds to look out for are 6, 7, 9, and 10; these costs usually imply Bionic, Frags, Super, and [[Super Monkey Storm (BCS)|SMS]], respectively.
*The best time to use Eco Drain is when your side has better income generation and Bloons on the field than the opponent, and the opponent is trying to save up with the next turn's eco. Calculate the opponent's eco gains next round, plus other income sources (if any), to anticipate what they're trying to buy.
*Some cards and their combinations that cost either 9 or 10 Gold can no longer be afforded next turn if affected by Economy Drain in the absence of other Gold generation. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]].
*While Eco Drain can still be powerful against max eco, its power diminishes except in specific situations where certain card combos or expensive cards cannot be afforded next turn.
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==Update history==
==Update history==