Overload (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Tips: some more adjustments, also what is the safe aim to overload bloon? Would you say 80-100 is fine? I saw people use it on my greens and it worked well for their leverage in winning
Qwertyxp2000 (talk | contribs)
→Tips: lcbloon rework
 
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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.4|section=y}}
*In decks that run a lot of Bloontonium generation, this is a cheap removal. It's particularly effective against weak Bloons with special gimmicks, such as [[Toxic Bloon]]s, [[Buddy Bloon]]s, [[Steady Growth Bloon]]s, [[Blooming Bloon (BCS)|Blooming Bloon]]s, and weaker Double Attack Bloons. It can also finish off stronger Bloons after chipping them with other damage sources like [[Long Range Rang]].
*In decks that run a lot of Bloontonium generation, this is a cheap removal. It's particularly effective against weak Bloons with special gimmicks, such as [[Steady Growth Bloon]]s, [[Blooming Bloon (BCS)|Blooming Bloon]]s, weaker Double Attack Bloons, [[Triple Threat Bloon]]s, and [[Buddy Bloon]]s. It can also finish off stronger Bloons after chipping them with other damage sources like [[Long Range Rang]].
*Overload is best added to a deck versus mirror aggro to finish off a powerful Bloon, or gain leverage against life loss from the opponent.
*Overload is best added to a deck versus mirror aggro to finish off a powerful Bloon, or gain leverage against life loss from the opponent.
*Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Aim to use it on Bloons with about 80–100 Health for the most value.
*Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Aim to use it on Bloons with about 80–100 Health for the most value.
*Quincy synergizes very well with Overload in decks for anti-Aggro purposes. Arrow Shot can get Bloons down to 100 or below health, and an Overload can use that damage to pop a Bloon without having to spend too much Gold or Bloontonium. Perceptive Shot can also put specific Bloons at 100 health or less, such as [[Double Yellow Bloon|Double Yellow Bloons]] or [[Green Bloon (BCS)|Green Bloons]] boosted by [[Zee Jay (BCS)|Zee Jay’s]] Passive Awesomeness.
*Quincy synergizes very well with Overload in decks for anti-Aggro purposes. Arrow Shot can get Bloons down to 100 or below health, and an Overload can use that damage to pop a Bloon without having to spend too much Gold or Bloontonium. Perceptive Shot can also put specific Bloons at 100 health or less, such as [[Double Yellow Bloon|Double Yellow Bloons]] or [[Green Bloon (BCS)|Green Bloons]] boosted by [[Zee Jay (BCS)|Zee Jay’s]] Passive Awesomeness.
*Overload is also a good option against Bloons with Armor, especially [[Lead Coating Bloon]].
*Overload is also a good option against Bloons that are highly shielded and/or highly armored, provided they're within the 100 Health threshold.
*On Dark Castle, a Bloon that would have 100 Health elsewhere will need some damage first before Overload can target it. A notable example is a Blooming Bloon boosted by Zee Jay.
*On Dark Castle, a Bloon that would have 100 Health elsewhere will need some damage first before Overload can target it. Notable examples are a Blooming Bloon boosted by Zee Jay, or a Steady Growth Bloon.


==Update history==
==Update history==
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BCS Overload Target Own Bloon.png|Overload targeting own Eternal
BCS Overload Target Own Bloon.png|Overload targeting own Eternal
BCS Eternal Return.png|Overload popping own Eternal
BCS Eternal Return.png|Overload popping own Eternal
File:BCS Overload Targets.png|Overload bypassing Shield
BCS Overload Pop.png|Popped Bloon via Overload
BCS Overload Pop.png|Popped Bloon via Overload
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