Triple Threat Bloon: Difference between revisions

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→Tips: rts doesn't work on adora obviously but yeah, also gramma
 
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==Tips==
==Tips==
{{Strategy needed|Find [[Adora (BCS)#Strategy]] and add the TTB beating Adora part}}
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.1|section=y}}
*Triple Threat Bloon synergizes extremely well with Health boosters such as [[Fortify]] and [[Zany Juice]]. With its base stats, it does 240 damage, and the dense shield makes it much harder to pop, especially if taking advantage of its extra shield per friendly Monkey or Power.
*Triple Threat Bloon should not be ignored, as it can do 240 damage to your Hero with its base stats, and has a dense shield and 2 delay.
*In Aggro, Triple Threat Bloon can be combined with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]) to force out a response and make it tough to pop. Beware when using it in aggro though, as drawing too little Monkeys or Powers can make it very weak for its cost.
*This card pairs well with cheap Monkeys and Powers the player can spam to maximize its Shield (notably [[Barrel of Monkeys]]), as well as [[Target Practice Blimp]] to force the opponent's Monkeys to avoid damaging it.
*OTK decks can use Triple Threat for OTK if health boosts are added in advance or during the combo. Pairing Triple Threat Bloon with two [[Quick Ready]] costs 18 Gold. Ensure the opponent's health is low enough, has no 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]), and keep in mind that Triple Threat Bloon’s shield can soak up a [[Defender]] or a non-maxed [[Adora, High Priestess (BCS)|Sun Shield]], saving you a use of a card like [[Return to Sender]] or [[Ability Ban]].
*Health boosters such as [[Improved Fortification]], [[Fortify]], [[Booster Bloon]], and [[Zany Juice]] are helpful to improve this Bloon's damage.
**Two [[Fortify|Fortifies]] can kill when used on Triple Threat Bloon, doing 540 damage. Since Fortify is a common Power, there is no tutor for it, which makes using [[Pick]] cards essential.
*[[Overload (BCS)|Overload]] can target a Triple Threat Bloon to instantly destroy it, but not if buffed by [[Zee Jay (BCS)|Zee Jay]]'s Passive Enhancements and Dark Castle.
**[[Zee Jay (BCS)|Zee Jay]] is a good choice for Triple Threat Bloon, having [[Zany Juice]] and his own passive to surpass the default health of the opponent minus shields. Two [[Zany Juice|Zany Juices]] and his passive makes the Triple Threat Bloon kill, dealing 510 damage.
**[[Quincy (BCS)|Quincy]] can work in Triple Threat OTK deck, as [[Archer's Instinct]] is the easiest way to cycle through a deck for [[Fortify]].
*Since this Bloon has [[Triple Attack]], it can kill weakened opponents with [[Hero Protection]] up as 2/3rds of the damage still will hit them.
*If the opponent tries to stack multiple [[Defender]]s, uses 0-delay stoppers, uses [[Hero Protection]] or other OTK counters, [[Quincy Action Figure]] can help afford removals in a single turn.


==Gallery==
==Gallery==