Flash Bomb (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Overclockbtd (talk | contribs) No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{for|the upgrade in ''[[Bloons TD 6]]''|Flash Bomb (BTD6)}} | {{for|the upgrade in ''[[Bloons TD 6]]''|Flash Bomb (BTD6)}} | ||
{{Research|was flash bomb decamo explosion also decreased 75 -> 40?}} | |||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Flash Bomb | |id=Flash Bomb | ||
| Line 13: | Line 14: | ||
|cost =1800 | |cost =1800 | ||
}} | }} | ||
'''Flash Bomb''' is the [[Ninja Monkey (Battles 2)|Ninja Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces every 3rd shuriken attack with a flash bomb. Flash bombs explode on impact, with 40 blast radius, dealing 1 [[damage]], with | '''Flash Bomb''' is the [[Ninja Monkey (Battles 2)|Ninja Monkey]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces every 3rd shuriken attack with a flash bomb. Flash bombs explode on impact, with 40 blast radius, dealing 1 [[damage]], with 40 [[pierce]], and stunning the outer layer<!--stuns one layer--> of non-[[MOAB-Class Bloon|MOAB-Class Bloons]] for 1 second. Flash bombs can damage every Bloon type. With the 0-1-3 crosspath, the flash bomb gains a 15% chance to distract bloons. With the 0-2-3 crosspath, the flash bomb additionally decamos Bloons, creating an additional non-damaging blast with 65 radius and 40 pierce that decamos Bloons. | ||
==Costs and sell values== | ==Costs and sell values== | ||
| Line 21: | Line 22: | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTDB2 last updated|4.9|section=y}} | {{BTDB2 last updated|4.9|section=y}} | ||
An effective upgrade for support, having high enough pierce to handle large groups of Bloons when supported by buffs and/or anything extra to clean up the remains such as {{BTDB2|Ice Shards | An effective upgrade for support, having high enough pierce to handle large groups of Bloons when supported by buffs and/or anything extra to clean up the remains such as {{BTDB2|Ice Shards}}. | ||
For crosspaths, 1-0-3 is preferred if wanting the consistency of the bomb, since {{BTDB2|Sharp Shurikens}} does not help the Ninja much. 0-2-3 is a valuable decamo in Ninja duos without other decamos or any buffing sources that allow Ninja to be self-sufficient Camo damage (e.g. Bomb-Ninja). | For crosspaths, 1-0-3 is preferred if wanting the consistency of the bomb, since {{BTDB2|Sharp Shurikens}} does not help the Ninja much. 0-2-3 is a valuable decamo in Ninja duos without other decamos or any buffing sources that allow Ninja to be self-sufficient Camo damage (e.g. Bomb-Ninja), attacking fast enough with enough pierce to handle most Camo rushes in the mid-game. | ||
==Update history== | ==Update history== | ||