Strategy:Bloonarius (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
m Grammar fixes |
||
| Line 1: | Line 1: | ||
{{BTD6 last updated|51.2}} | {{BTD6 last updated|51.2}} | ||
[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and | [[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and its minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns. | ||
This strategy page only covers dealing with Bloonarius itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | This strategy page only covers dealing with Bloonarius itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | ||
| Line 140: | Line 140: | ||
Adding a second Paragon is recommended at this point. Degree 20 Dart and Tack or Boomerang Paragon can defeat Tier 4 Elite Bloonarius, and if those can, any combination of stronger Paragons are also capable of doing it. A [[VTSG]] can also be used in place of any paragon. | Adding a second Paragon is recommended at this point. Degree 20 Dart and Tack or Boomerang Paragon can defeat Tier 4 Elite Bloonarius, and if those can, any combination of stronger Paragons are also capable of doing it. A [[VTSG]] can also be used in place of any paragon. | ||
Without challenge modifiers, [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can defeat the Boss without help at Degree 60 (or even 40 on some maps for Tack and Boomerang Paragons). [[Ballistic Obliteration Missile Bunker]], [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] and [[Ascended Shadow]] at Degree 20, | Without challenge modifiers, [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can defeat the Boss without help at Degree 60 (or even 40 on some maps for Tack and Boomerang Paragons). [[Ballistic Obliteration Missile Bunker]], [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]] and [[Ascended Shadow]] can defeat the Boss at Degree 20, although the Bomb Paragon can't handle the spawns. [[Master Builder]] can also do it at Degree 20 but is recommended to place it several rounds before for its self-overclock and doing Sentry micro during the fight. And finally, [[Goliath Doomship]] can beat it at Degree 1. | ||
It is recommended to not have the Paragons too close to each other so they can cover most of the map to deal with Bloonarius's spawns. [[Super Mines (BTD6)|Super Mines]] is a good last resort in the back of the track to deal with the Fortified BADs. | It is recommended to not have the Paragons too close to each other so they can cover most of the map to deal with Bloonarius's spawns. [[Super Mines (BTD6)|Super Mines]] is a good last resort in the back of the track to deal with the Fortified BADs. | ||